But it can also be a liability. A fast mech, moving slowly through the caves in frozen city can make the enemy think an atlas is moving around to flank. Timed well, this can pull mechs off their front line right before your teammates make a push.
In River City, mechs can be lured into ambushes as they follow the red dot. Unaware of your teammates standing still waiting for them to round the corner.
On canyon network, a light can lure a heavy or assault down from atop the plateau only to jump away leaving the enemy looking for a place to climb back out.
With a teammate on voice comms, you can even pull a bait and switch. In a light or medium, you'd crest a hill, take a pot shot, then withdraw. Do it a second time and the enemy will expect you to crest a third time. But, on your second withdraw you stop next to your waiting teammate, who then moves to make the crest. What the enemy was assuming to be an easy target will now be facing a much deadlier opponent.
These are just a few ways I've used an enemy's seismic sensor against them. How bout you? Have you any tips to utilize an enemy's sensors against themselves?
Edited by Dracol, 24 July 2013 - 09:57 PM.