Jump to content

Just Retested Mechwarrior Online


11 replies to this topic

#1 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 25 July 2013 - 05:49 AM

If a mod can move this thread to General discussion, I would appreciate it, for some reason I am unable to post there. So This seemed like the second best place to post my feedback on Mechwarrior online.

First my older brother was talking about playing this game, so It got me thinking, that I should come back and see how the game has progressed. Still having graphics issues with the game. Not that I can not run the graphics in the game, but objects are showing up as see through, very hard to tell whats solid and whats not. I run a AMD Radeon Graphics card.

Secondly vary glad to see a testing ground, it allowed me to flex a bit, and get a feel of the game. A few things popped up. The first was no option for torso twist right or left in the controls. I can tell you this is a must have. Its much smoother to control the movement of a mech with your joystick, then use your keyboard for things like jump jets, throttle, and night vision. The current set up is forcing the player to try to turn with the key board and use the joystick for twist. In my opinion this is a bad idea. Especially given the weapons lock on system for this game, which will require even more precision then the Mechwarrior 4 series.

The third thing I noticed and cant quite make heads or tails of it. Is the weapon grouping in the controls. Up, down, right, and left? I figured Id try to mess with the load out set up my own weapon groups, and that way figure it out. I went to the mech lab and could not do this. I understand these beta mechs I wont have once the game goes live, but for purposes of testing it would be nice if I could change the load out at will. Simply put I would keep the weapon grouping simple, you move from left to right or right to left. Also I did not see a customization option in the mech lab to create my own custom weapon groupings. If this is a option not intended for the game, this also would be a mistake in my opinion.

The last note the controls felt sluggish but that could simply be the sensitivity settings.

#2 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 25 July 2013 - 06:12 AM

The game is somewhat officially live right now, everything done and gained since the closed beta ended is permanent and will stay that way once the game goes to its Official launch. But we will be getting a stat wipe http://mwomercs.com/profile/stats when the real achievements/rewards system is implemented.

Weapon groupings are coming to the mechlab in the future with the user interface 2.0 update.

Edited by MonkeyCheese, 25 July 2013 - 06:13 AM.


#3 Joachim Viltry

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 227 posts
  • LocationTexas, USA, Terra, SOL System, Inner Sphere

Posted 25 July 2013 - 07:47 AM

The current setup is not really configured for joysticks at all. It is set up for Zero-order devices (such as a mouse), rather than First-order controls.

http://mwomercs.com/...01#entry2362501


If you are attempting to utilize a joystick it's going to be a pain anyway you slice it; and if you haven't unlocked the arms from the torso (check-box in the options menu) then the mech's responsiveness feels limited. (and if you have no/few unlocks in the pilot lab for that chassis, performance will feel sluggish).

UI 2.0 will alleviate a number of issues you are mentioning, but attempting to use a joystick, before they have actually created a way for it to function as intended, is setting yourself up for pain and heartache.

http://mwomercs.com/...c/117053-ui-20/

#4 Judge Doug

    Member

  • PipPipPip
  • 75 posts

Posted 25 July 2013 - 09:16 AM

I'm not sure what you mean about the weapon grouping. As in you don't understand how to set your weapon groups? You use the arrow keys and right-ctrl to assign weapons to groups.

#5 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 25 July 2013 - 01:17 PM

Thank you for the information, I am glad they are still working on this game.. As for weapon groupings umm let me try to explain. In Mechwarrior 4 you go to a lab with a mech, you assign weapons based on tonage and what type of weapon slots the mech has. Then there was a option that allowed you to set your weapon groups. Then after that you were all set. From what these other posters are saying that is coming. Also its a little different then the old days but when I am able to mess with it in a mech lab ill be able to understand this games set up allot better.

#6 GonZo626

    Member

  • PipPipPip
  • 99 posts
  • LocationOutreach (Edmonton, Alberta)

Posted 25 July 2013 - 01:30 PM

Yeah you have to set your groupings in match using your arrow keys and the right ctrl to set them to a group.

#7 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 25 July 2013 - 03:05 PM

A couple of comments

(1) Welcome back!
(2) Just note that in testing grounds, pilot lab abilities and some modules do not operate properly (or at all), yet . . . .
(3) There is not general discussion anymore, they have gone to a more specific topic based forum tree and GD is generally a thing of the past/archive.

Have fun and good hunting (and dying if you are on the other side :) )

#8 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 25 July 2013 - 03:53 PM

Thank you for the welcome back. I understand this is a rough draft of the game, and we wont see the full thing until launch. Its just a little strange to me. The new throttle set up seems like that is going to cause more problems then solve them. A example of this is say your in a urban environment you do not want to be going at full speed, I typically set my speed to mid range for such environments. Are they going to give us a option of setting the speed ourselves or using their new set up? The other thing I noted in the testing grounds, from what you said, this could just be a testing grounds issue. I shot a target mechs leg off but it was still functional? At any rate these statements are not complaints more opinions then anything else Again thank you for the solid posts to my topic. Something I am not used to on forums, but very refreshing.

#9 Joachim Viltry

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 227 posts
  • LocationTexas, USA, Terra, SOL System, Inner Sphere

Posted 25 July 2013 - 05:53 PM

-If you go into options, you can toggle off the 'decaying throttle', so that the throttle stays where you put it.

-Destroying a leg will not cause the machine to collapse; in-game it is still capable of (limited) motion, to get a mobility kill you have to remove both legs. (note that shots into the destroyed leg will transfer into the torso)

#10 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 26 July 2013 - 02:47 PM

Thanks for the heads up on the throttle big help. As for the leg I still think it should be one and a kill, 100 tons standing up on one leg I do not think so, but not a game ender to me. As others have said they have not completed their work on integrating joystick into the game fully. Something I noticed that was odd when I tried to add joy for turning it kept using both axis for either right or left, instead of letting me split them one for right and one for left. Getting a hang of the controls but until they put in sensitivity for movement on the joystick its going to be rough. One last thing Last night I accidentally entered a pvp match, of course trying to use a joy in this stage, did not go well. I noticed in spectator mode that someone had their cockpit darkened, then today I switched on that same mode for me, and I was able to see solid objects allot better. I take it I am not the only one suffering from this graphics issue?

#11 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 26 July 2013 - 03:47 PM

What you were probably encountering on the last point was heat/night vision as opposed to a graphics issue.

In terms of legging, that has been a BattleTech/MechWarrior mechanic for quite some time now . . . . and there would likely be much screaming if they changed that ;)

#12 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 26 July 2013 - 05:12 PM

I should Have been more clear I was using that mechanic to help see what objects were solid, and which ones were not. I for sure was not asking them to remove that mechanic. The graphics issue is annoying but it seemed from the spectator mode I may not be alone. It was strange though I loaded a mountain/water terrain map and I was able to see allot better. The graphics glitch was still there, but when I load a snow/Ice terrain map I can barely tell what is solid and what is not.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users