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Seismic Poll


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Poll: Keep it or Kill it (Seismic Module) (120 member(s) have cast votes)

Like the title states.. PGI should drop seismic or keep it in game.

  1. remove seismic module from game. (55 votes [45.83%] - View)

    Percentage of vote: 45.83%

  2. Leave it in game, I like cheese... (50 votes [41.67%] - View)

    Percentage of vote: 41.67%

  3. I dont care, I like cake.. (15 votes [12.50%] - View)

    Percentage of vote: 12.50%

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#41 Koniving

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Posted 25 July 2013 - 03:17 PM

The threshold necessary to remain undetected by seismic by moving slowly could use a bit of an increase. Say instead of less than 10 kph for an 80 ton mech to remain undetected by a Seismic, perhaps beef it up to 15.

It requires me to go a bit less than 10 to sneak up on people with my Stalker. Bit too slow.

Now, light mechs could use a nice bit of room with 30 to 40 kph of being undetected.

Perhaps when the user of Seismic is moving, make the sensor far less accurate? It'd be awfully hard to detect vibrations through your feet while you are moving and creating small earthquakes.

What we could also use is the ability to know if the target has Seismic Sensor.

Edited by Koniving, 25 July 2013 - 03:23 PM.


#42 Koniving

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Posted 25 July 2013 - 03:22 PM

View PostThe Strange, on 25 July 2013 - 12:04 PM, said:

Whining


O.o; Stealth! It's awesome.

Go less than 10 kph, and you can sneak up on said people by being tactically aware of your surroundings. They rely on it so much that when you pop up behind them they have absolutely no idea!

But.. we need that speed requirement changed a bit to better allow us to do this. Try pulling a Solid Snake in a Stalker at 10 kph. There just isn't a cardboard box big enough.

#43 GrandKlaive

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Posted 25 July 2013 - 03:26 PM

I don't see how seismic works when sensors are usually in stationary positions to read vibrations of the ground movement? If seismic sensors are on your mech they are gonna go off everytime you move because you cause the ground to vibrate, and would not be able to detect others unless you stand completely still. Just my opinion!

#44 DragunSlayer

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Posted 25 July 2013 - 03:31 PM

It changed the dynamic of the game for the better. No longer do heroes have to trudge over that hill while the rest of the team cowers, and die to a line of 400m fire after which the cowered survivors know where they are.

That said, a little was stolen from scouts, for that.

#45 ExAstris

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Posted 25 July 2013 - 03:37 PM

Wait, getting sonar-like pings for position for only yourself for enemies below 300m that doesn't give you any information about the mech type, loadout, name, paper-doll, targetability, or lockability is cheese...

...but denying all that to every enemy beyond 180, and denying them the capacity to transmit all that to their allies when they finally do get it within 180m is fine?



Got to have priorities. Seismic isn't even in the same league for imbalance concerns.

#46 Trauglodyte

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Posted 25 July 2013 - 03:41 PM

When it gets nerfed to 250m, it won't matter anymore. It'll get dropped cause it won't be that useful (still useful but not as powerfully useful as now). Still don't get why they can't keep it at 400m but weight down the impact based on mech size. Coding impossible?

#47 Diemos Bavros

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Posted 25 July 2013 - 03:58 PM

The only change I think it needs is reduced range or maybe flat out not working... when your moving faster then you can be detected with it. So as soon as your seismic stops working, the enemies can see you. Scaling the detection weight (detecting and being detected) to mech weight would work well to. The lighter you are, the faster you can move and still use/avoid seismic.

I love it on my Cicada 3M, but I try to stay still because I KNOW someone on the other team has it too. If I chose my scout spot right, they walk on by while I let my team know what's going on. In combat it becomes almost useless because if you're staring that intently at your mini map, you're dead or useless to your team.

Where's the poll to require C3 master/slaves to share targets? That's what I thought....

Biased poll is biased.

Sour grapes are sour.

#48 blinkin

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Posted 25 July 2013 - 05:34 PM

a hard 400m range is a little absurd, but we should try to maybe fix it a little before we immediately decide all that work is destined for the trash can.

there are a few options beyond the binary keep/remove that rules these forums.

#49 Zphyr

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Posted 25 July 2013 - 07:28 PM

Biased poll is biased. Shame.

#50 Coralld

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Posted 25 July 2013 - 07:52 PM

Reduce Seismo sensor range to 250m or 300m at the most, seismo sensor only works when you are stationary, enemy mechs don't get picked up if they are moving under 50% of their speed which gives Lights and Mediums a slight advantage.

#51 James The Fox Dixon

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Posted 25 July 2013 - 07:54 PM

I like my solution.

http://mwomercs.com/...couting-viable/

#52 Lucy Cameron

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Posted 25 July 2013 - 07:55 PM

Seismic has never saved me from a single LRM, It definitely needs to be buffed.

#53 Qrbaza

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Posted 26 July 2013 - 01:51 AM

even better add Leg dampeners to modules it can decrease siesmic activity by 15% so mech can go faster without being detected something like dunno 30kph? This game can be fixed 100 ways and not only by deleting stuff from it. If you deletee siesmic sensors than delete ECM, BAP, TAG, LRM, PPC, GAUS, AC20 and other stuff that makes game harder to play. In the end we can play mechwarior tetris or soemthing. We can blow bubbles and collect flowers, build swings and have a nice singalong....

#54 The Strange

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Posted 26 July 2013 - 08:15 AM

View PostKoniving, on 25 July 2013 - 03:22 PM, said:


I'm a jack***


#55 James The Fox Dixon

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Posted 26 July 2013 - 08:20 AM

Well according to Tactical Operations Page 375, seismic and other remote sensors are disrupted by ECM.

Edited by James The Fox Dixon, 26 July 2013 - 08:20 AM.


#56 Koniving

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Posted 26 July 2013 - 08:21 AM

View PostThe Strange, on 26 July 2013 - 08:15 AM, said:




It would seem that rather than having an intelligent conversation in which your points were proven to be untrue and thus you were allowed a chance to further iterate your points, you'd rather berate someone else's name. How unbecoming. I'm sorry if you can't see the use of tactics and awareness to overcome Seismic users -- which you claim removes tactics and awareness from the game, but there is no reason for becoming so childish.

Also you forgot the period. I never end my sentences without some form of grammar.

Edited by Koniving, 26 July 2013 - 08:22 AM.


#57 The Strange

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Posted 26 July 2013 - 08:25 AM

I was actually taking a page from your book and adding something stupid and childish in the quote instead of what was really said. Sorry if you can't take what you give others. Perhaps in the future, if an intelligent conversation is what you are desiring, you might refrain from that type of behavior to begin with. You look a lot less hypocritical that way.


On Edit: I also noticed there was no period in your misquote. Guess you missed the period that time, along with the quote.

Edited by The Strange, 26 July 2013 - 08:39 AM.


#58 RG Notch

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Posted 26 July 2013 - 08:25 AM

Wow just like people wanted them to remove ECM, oh and that one loony who wants them to remove DHS, not happening. Not saying it shouldn't be removed, just stating the obvious that it's not going anywhere.

#59 Infidel 8654

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Posted 26 July 2013 - 09:49 AM

Funny thing is......this game uses very advanced battle mechs that are transported to other worlds to fight. I think they would have radar and sensors that would be able to detect enormous robots running around. We can do that right now even better than what this game is already allowing, and you want to remove seismic sensors from the game? Silliness!

#60 Bunko

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Posted 26 July 2013 - 10:07 AM

Should make it nonactive while moving.





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