DirePhoenix, on 27 July 2013 - 04:03 PM, said:
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There are further changes scheduled to be made to seismic sensor. Nothing in this game is complete or static. Consider everything here to be early iterations until September.
You're also sacrificing a bit more than most assaults to push those 80tons at 90kph, and therefore probably not performing typical assault roles well when you're trying to make that Awesome dance like a Commando.
It's working quite well for an assault. 500 damage isn't that hard to get. Running figure 8's around 4 enemies still lets you get off 250 damage in a suicide run and if you actually play with your team it's much higher. Thanks to the SRM damage buff it's not really underperforming in any way since you can bring 3 SRM6+A.
Sure it's easier to get 500+ damage on a D-DC in point blank range but you're gonna have to wait for the enemy to come to you and I've had games on large maps where my PB was the fastest mech on my team. Scaring ravens and jenners off cap points solo is quite easy when you are 80 tons.
Also I believe the winner of the Assault Awesome challenge was a PB who averaged 500 and had games where he did more than 1,200 with something that is just slightly slower but still very fast.
Back to the topic though:
I think that some of the extra tasks/rewards can trickle up to assaults and heavies, but more focus should be placed on plays for Medium mechs and light mechs. These should focus on good play and teamwork rather than kills and suicide runs those these are always subjective things. Overall, these should encourage people to play better and not game the system.
On another note, I personally have high expectations of the quality of 3PV and how it will minimize advantages over 1PV so I hope it turns out well in the end.
Edited by Elizander, 27 July 2013 - 11:30 PM.