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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#401 Zatharus Mathew deTora

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Posted 29 July 2013 - 09:04 PM

View PostWarge, on 25 July 2013 - 01:40 PM, said:

Not bigger engines, just movement speed increase...

How else would you increase movement speed?
Btech Rating;
Movement Speed=
ENGINE RATING/Mech Tonnage(chassis max in this case)=Movement Points*16.2=KPH speed.

#402 Warge

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Posted 30 July 2013 - 04:59 AM

View PostZatharus Mathew deTora, on 29 July 2013 - 09:04 PM, said:

How else would you increase movement speed?
Btech Rating;
Movement Speed=
ENGINE RATING/Mech Tonnage(chassis max in this case)=Movement Points*16.2=KPH speed.

This 16.2 could be changed for different Mech's classes.

#403 Arbalister

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Posted 30 July 2013 - 11:23 AM

View PostAndrew Cranston, on 25 July 2013 - 01:27 PM, said:

For the love of god just give us lobbies so that we can arrange our own drops, then we can make our own balance/CW while you continue your glacial pace towards CW next year.

Why not do what so many of us have been doing since day one - log into teamspeak.

#404 Grugore

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Posted 30 July 2013 - 11:29 AM

When can we expect a fix for LRMs? The way they are now is just about ruining the game for me.

#405 New Day

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Posted 30 July 2013 - 01:42 PM

View PostGrugore, on 30 July 2013 - 11:29 AM, said:

When can we expect a fix for LRMs? The way they are now is just about ruining the game for me.

They were 'fixed' this pattch

#406 Grugore

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Posted 30 July 2013 - 02:48 PM

Really? Just started playing and haven't really noticed.

#407 hamsauce666

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Posted 31 July 2013 - 01:04 PM

I'm actually looking forward to all of these updates. Sure, I'm never going to use 3PV, but if some people want it, who am I to complain? I'm especially excited about a little bit of balancing re: medium mechs. Hunchback is my jam, so I'm way into this. Also, WAAAY stoked about a UI update.

Now, to beat the dead horse a bit, lobbies would be killer. DO EET.

#408 EelNaesSeanlee

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Posted 31 July 2013 - 01:10 PM

One of the biggest bummers in game is when you are in an Assault and you just get capped in the first 2 minutes, so I would like to suggest something. Maybe there could be a timer where no one could cap the other base. I do think though that capping does need a buff, definitely in conquest. Anyway thx MWO team for the awesome game. I'm going to go play some right now.

#409 The Trice

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Posted 31 July 2013 - 01:14 PM

They reposted this on front page , I thought there was new news ... but nah :)

#410 Sean von Steinike

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Posted 31 July 2013 - 01:19 PM

View PostThe Trice, on 31 July 2013 - 01:14 PM, said:

They reposted this on front page , I thought there was new news ... but nah :)

Same. haha

#411 DeaconWinters

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Posted 31 July 2013 - 01:39 PM

3rd person, really? I for 1 dont want it, Mech Warrior has always been a 1st person shooter with all the benefits and set backs this has for us gamers, no longer will we be able to sneak up on someone who can see a lot more than thru a small window.

All I will say is DON'T DO IT!!!

Everything else sounds good, new map, I might get my Hunchback out the garage too and 12v12

#412 Alistair Winter

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Posted 31 July 2013 - 01:40 PM

I guess it's news compared to the Screenshot of the Week, showing the Quickdraw that came out ages ago. The fact that they actually call it screenshot of the week, shows that they mean business.

Coming soon: The Jagermech! :)

#413 Aware

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Posted 31 July 2013 - 01:48 PM

We just got trolled by Inner Sphere News. GG!

#414 Lugh

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Posted 31 July 2013 - 02:26 PM

View PostNiko Snow, on 25 July 2013 - 01:13 PM, said:

Please keep any and all discussion within this thread on-topic.
Vandals will be put on time-out.

What did the Vandals due that their opinions cannot be heard? This is a racist position! :)

#415 Void Angel

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Posted 31 July 2013 - 02:28 PM

I am very "disappointed" and upset that PGI didn't give me the specific details of everything I personally want changed in the game! Every time PGI talks to me as though I am a beta tester and not their boss, I am personally afronted!

I shall vent my righteous spleen by pretending that I was owed a day-by-day breakdown as though the developers were responsible to me for meeting my goals for their game, and that they are mistreating me, personally, every time they do not come to me as humble supplicants.

Oh, wait, no I don't, because I am a grown-up.

Thanks for the update; I'm looking forward to the changes, particularly the Medium agility buffs and weapon balancing.

Edited by Void Angel, 31 July 2013 - 02:29 PM.


#416 xCico

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Posted 31 July 2013 - 02:38 PM

Can somebody explain this to me?
http://mwomercs.com/...veloper-update/

#417 Pyrrho

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Posted 31 July 2013 - 03:15 PM

View Post19cico96, on 31 July 2013 - 02:38 PM, said:

Can somebody explain this to me?


Bacon...but, Canadian.

#418 itiziDITKA

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Posted 31 July 2013 - 03:38 PM

Just want to say thanks for the update. I'm looking forward to what this game will become in the coming months and years.

#419 Valkaryie

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Posted 31 July 2013 - 03:41 PM

Hey can we get hitboxes on lights fixed unless you are firing ac20s everything fired seems to do little to no damage in the scale of damage. A medium mech takes less to kill than a light mech run tests do what ever but fix the issue with light hitboxes. There seems to be a lot of fixes for everything but the hit boxes if speed is the issue try to balance it with armour penalties for hitting things. Love to see real damage when a spider runs full speed into a building or the circle of death that run into each other over and over again.

#420 Rhodes

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Posted 31 July 2013 - 04:27 PM

I like the update. I like the new map. Good Job on these things.

Give us a screen cap of CW, or 3rd Person, or anything really. That will hold all the gripers back for a bit.

It's quite clear to me the 3rd person push, despite the CURRENT communities hatred of it, is to grab new players into the world of mechwarrior. It's for casual gamers who like piloting mechs but not the whole lore. This upsets current die-hards, but Mechwarrior 4's 3rd person is what got me into mechwarrior to beging with. Now I LOVE 1st person, back then I hated it. It's just to get new players people. Calm down.

Thanks PGI, don't listen to the haters, listen to the feedback.





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