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Thank You For My Srm's


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#1 BLeeD

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Posted 25 July 2013 - 06:04 PM

I know you have said this is a tempory fix and buffing of SRMS. but I told you I was not gong to play untell SRM damage was buffed back up and I havent untell today. I really enjoyed the game balance now. LRMs might be a bit over powered but I can deal with that as long as the SRM damage is there.


I choose to play a close range game and with the nerf to SRMs the game wasnt fun for me. I am perfectly ok playing long range snip battles but its no fun for me.


Thank you again PGI,

Keep it up like this and I might even open the check book again

#2 Flying Blind

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Posted 25 July 2013 - 07:59 PM

I agree. SRM.damage needs to.stay 2.0 as a minimum forever. SRMs are supposed to be heavy damage in close for very little heat. They should be hard hitting. It can be seen in TT stats, in lore, and novels, everywhere in the battle tech universe SRMs have been a fierce close range weapon. Please let them remain so.

Thank you for making my medium skirmishers fun again.

#3 NRP

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Posted 25 July 2013 - 08:09 PM

SRMs are better, but they still kind of suck in my experience. Maybe it is hit detection issues but sometimes it feels like SRMs hardly scratch a mech. I'd like to see the damage back to 2.5 while they figure it out.

Edited by NRP, 25 July 2013 - 08:10 PM.


#4 Coralld

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Posted 25 July 2013 - 08:10 PM

Lets see, LRMs are for the most part are fine where they are at. SRMs are now useful again, My Victor and Cicada X-5 thanks you. That leaves SSRMs to receive a buff of sorts now with the new game mechanic implemented, which I think is fine, and no I am not talking about damage buff or anything like that, what I am talking about is to make it so that SSRMs behave like close range LRMs in that they get better accuracy/torso hit percentage when used with Artemus, TAG, and NARC.

View PostNRP, on 25 July 2013 - 08:09 PM, said:

SRMs are better, but they still kind of suck in my experience. Maybe it is hit detection issues but sometimes it feels like SRMs hardly scratch a mech. I'd like to see the damage back to 2.5 while they figure it out.


Its hit detection, and I say no to increasing their damage more, perhaps a better flight path but not a damage buff.

Edited by Coralld, 25 July 2013 - 08:12 PM.


#5 Flying Blind

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Posted 25 July 2013 - 08:21 PM

I could love some better flight pathing for SRMs. But please leave damage at 2.0 and no lower.

#6 Royalewithcheese

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Posted 25 July 2013 - 08:46 PM

Current SRM damage + better hit detection might put them at a good balance point. I really like the spread on those things with Artemis for the new flightpath (although I miss that spiral!)

#7 Brotherchaplain

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Posted 25 July 2013 - 09:48 PM

So agreed. SRMS were nearly useless for months, So much so that most people I know had just given up on them entirely. Now they at least are worth taking. They have plenty of cons, hard range limit, gotta be VERY close to do good damage which means that the enemy can pound you to death with all the long range ultra kill weapons. There NEEDS to be a good small size hard hitting weapon that is a counter for all the long range boating. The SRMS are supposed to be it. They should kill fast in groups if you can manage to get close enough and survive long enough to get some large volleys on target. This was not the case for months, now it is, and I am glad they have been given some love. Too much PPC bs in the past months with nothing to do but counter with MORE PPCS.

Its about time we got a little balance.

#8 XX Sulla XX

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Posted 25 July 2013 - 10:18 PM

I agree I had taken them off all my mechs. Now they work OK again so I have added them back. I like this as they work well with my short range play style.

#9 Lokust Davion

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Posted 25 July 2013 - 10:56 PM

yep SRM is fine at 2.0 damage.

#10 Roadbuster

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Posted 25 July 2013 - 11:04 PM

I also agree.
SRMs are a viable weapon again, and because of the current flightpaths even SRM2 are not useless because of their accuracy.

Can't say the same about LRMs. People use them in vast ammounts but I rarely see LRM5 and even LRM10 become rarer.
They just offer no advantage compared to the bigger launchers.

#11 Coralld

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Posted 26 July 2013 - 09:16 AM

View PostRoadbuster, on 25 July 2013 - 11:04 PM, said:

Can't say the same about LRMs. People use them in vast ammounts but I rarely see LRM5 and even LRM10 become rarer.
They just offer no advantage compared to the bigger launchers.

Actually a lot of guys in our unit who have LRM boats use LRM5s and 10s mixed in with their 15s and 20s... Actually, I don't know if they use 20s but I do know the biggest they use are 15s. The reason why they use the smaller launchers are because fewer missiles mean tighter grouping which equals greater accuracy and less ammo consumed (At least by LRM standards any way).

#12 BlackDrakon

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Posted 26 July 2013 - 09:45 AM

They are not fine, they are doing something but not fine yet, I think that 2.2 will be the middle ground if they dont want to give them the TT value of 2.5 per missile.

The flightpath sucks even with artemis, the old spiral was great, so 2 things to consider:

1. Leave them at 2.0 and give us back the spiral flight path.

2. Leave them with this flight path and put them at least at 2.2 damage per missile.

#13 Stoicblitzer

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Posted 26 July 2013 - 09:50 AM

View PostNRP, on 25 July 2013 - 08:09 PM, said:

SRMs are better, but they still kind of suck in my experience. Maybe it is hit detection issues but sometimes it feels like SRMs hardly scratch a mech. I'd like to see the damage back to 2.5 while they figure it out.

View PostBlackDrakon, on 26 July 2013 - 09:45 AM, said:

They are not fine, they are doing something but not fine yet, I think that 2.2 will be the middle ground if they dont want to give them the TT value of 2.5 per missile.

The flightpath sucks even with artemis, the old spiral was great, so 2 things to consider:

1. Leave them at 2.0 and give us back the spiral flight path.

2. Leave them with this flight path and put them at least at 2.2 damage per missile.

qft. i still can't believe so many people voted NOT to buff SRMs.

it might be hit detection but SRMs still feel underpowered for their drawbacks. ppc+gauss still too good.

#14 M X Striker

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Posted 26 July 2013 - 09:51 AM

I agree with Blackdrakon's ideas. Seconded.

#15 BlackDrakon

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Posted 26 July 2013 - 10:19 AM

Since they wont see/read this thread, ill make a poll about it, maybe I can find enlightment in my posting abilitys, lol.

#16 Coralld

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Posted 26 July 2013 - 11:46 AM

View PostStoicblitzer, on 26 July 2013 - 09:50 AM, said:

qft. i still can't believe so many people voted NOT to buff SRMs.

it might be hit detection but SRMs still feel underpowered for their drawbacks. ppc+gauss still too good.

Its hit detection that makes them appear not quite up to snuff, but just this morning I had it where hit detection was working fine and I was wrecking people in my X-5 with 2x SRM6s.

#17 Angel of Annihilation

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Posted 26 July 2013 - 12:27 PM

Well I think there is one thing we can all agree on. Whether the solution is better hit detection or keeping SRMs at their current damage per missile level, they have finally found a "sweet spot" in effectiveness. Therefore whatever the fix, the actual damage applied to an enemy mech, needs to stay at least the same as it is now.

#18 Flying Blind

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Posted 26 July 2013 - 05:44 PM

What we have now is a "bare minimum" level of effectiveness. Anything less and they cease to be useful. There's still plenty of room for improvements before they become OP. I'd be happy if they stayed here but I'd like to see then get a little stronger.

#19 Coralld

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Posted 27 July 2013 - 07:37 AM

All SRMs need is for PGI to improve hit detection, that's it. We don't need another debacle like what happened with PPCs by buffing the crap out of them to compensate for hit detection bugs sense that's one of the big reasons why the game turned into PPC warrior online, we don't need a SRM warrior online either.

#20 SmoothCriminal

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Posted 27 July 2013 - 08:55 AM

SRM flght path is fine, artemis IV makes them much more useful (as it should). Go try it out!





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