Thank You For My Srm's
#1
Posted 25 July 2013 - 06:04 PM
I choose to play a close range game and with the nerf to SRMs the game wasnt fun for me. I am perfectly ok playing long range snip battles but its no fun for me.
Thank you again PGI,
Keep it up like this and I might even open the check book again
#2
Posted 25 July 2013 - 07:59 PM
Thank you for making my medium skirmishers fun again.
#3
Posted 25 July 2013 - 08:09 PM
Edited by NRP, 25 July 2013 - 08:10 PM.
#4
Posted 25 July 2013 - 08:10 PM
NRP, on 25 July 2013 - 08:09 PM, said:
Its hit detection, and I say no to increasing their damage more, perhaps a better flight path but not a damage buff.
Edited by Coralld, 25 July 2013 - 08:12 PM.
#5
Posted 25 July 2013 - 08:21 PM
#6
Posted 25 July 2013 - 08:46 PM
#7
Posted 25 July 2013 - 09:48 PM
Its about time we got a little balance.
#8
Posted 25 July 2013 - 10:18 PM
#9
Posted 25 July 2013 - 10:56 PM
#10
Posted 25 July 2013 - 11:04 PM
SRMs are a viable weapon again, and because of the current flightpaths even SRM2 are not useless because of their accuracy.
Can't say the same about LRMs. People use them in vast ammounts but I rarely see LRM5 and even LRM10 become rarer.
They just offer no advantage compared to the bigger launchers.
#11
Posted 26 July 2013 - 09:16 AM
Roadbuster, on 25 July 2013 - 11:04 PM, said:
They just offer no advantage compared to the bigger launchers.
Actually a lot of guys in our unit who have LRM boats use LRM5s and 10s mixed in with their 15s and 20s... Actually, I don't know if they use 20s but I do know the biggest they use are 15s. The reason why they use the smaller launchers are because fewer missiles mean tighter grouping which equals greater accuracy and less ammo consumed (At least by LRM standards any way).
#12
Posted 26 July 2013 - 09:45 AM
The flightpath sucks even with artemis, the old spiral was great, so 2 things to consider:
1. Leave them at 2.0 and give us back the spiral flight path.
2. Leave them with this flight path and put them at least at 2.2 damage per missile.
#13
Posted 26 July 2013 - 09:50 AM
NRP, on 25 July 2013 - 08:09 PM, said:
BlackDrakon, on 26 July 2013 - 09:45 AM, said:
The flightpath sucks even with artemis, the old spiral was great, so 2 things to consider:
1. Leave them at 2.0 and give us back the spiral flight path.
2. Leave them with this flight path and put them at least at 2.2 damage per missile.
qft. i still can't believe so many people voted NOT to buff SRMs.
it might be hit detection but SRMs still feel underpowered for their drawbacks. ppc+gauss still too good.
#14
Posted 26 July 2013 - 09:51 AM
#15
Posted 26 July 2013 - 10:19 AM
#16
Posted 26 July 2013 - 11:46 AM
Stoicblitzer, on 26 July 2013 - 09:50 AM, said:
it might be hit detection but SRMs still feel underpowered for their drawbacks. ppc+gauss still too good.
Its hit detection that makes them appear not quite up to snuff, but just this morning I had it where hit detection was working fine and I was wrecking people in my X-5 with 2x SRM6s.
#17
Posted 26 July 2013 - 12:27 PM
#18
Posted 26 July 2013 - 05:44 PM
#19
Posted 27 July 2013 - 07:37 AM
#20
Posted 27 July 2013 - 08:55 AM
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