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@alex From Pgi - Wolverine


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#121 Deathlike

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Posted 29 July 2013 - 11:12 AM

View PostAlex Iglesias, on 29 July 2013 - 10:47 AM, said:

why do these cameras keep peeking over my shoulder!?


The better to see you, my dear.

#122 TungstenWall

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Posted 29 July 2013 - 12:54 PM

View PostAlex Iglesias, on 29 July 2013 - 10:47 AM, said:

why do these cameras keep peeking over my shoulder!?

It would seem the Subject has become aware of us, and is showing signs of becoming agitated by our presence.
I fear all research from this point forward is null, until we can confirm that Subject has returned to normal behavior patterns. Continued exposure may result in prolonged/permanent corruption in data.

Any observations will continue via further distances and/or remote observation via Bedroom-window, Skype cameras and media interception until further notice.

Previous or modified observations from closer angles are awaiting approval from at least three (3) Class:4 Stalkers.

#123 Tennex

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Posted 29 July 2013 - 01:14 PM

View PostAlex Iglesias, on 29 July 2013 - 10:47 AM, said:

why do these cameras keep peeking over my shoulder!?


clearly operation operation "leaky coolant" needs to hire a different ninja camera crew, this one just isn't cutting it

Edited by Tennex, 29 July 2013 - 01:15 PM.


#124 Alex Iglesias

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Posted 29 July 2013 - 01:40 PM

Object Class: Euclid

Special Containment Procedures: Subject is to be supplied with a steady diet of energy drinks and sunflower seeds in order to nutritionally sustain it, and to be surrounded by a containment field consisting of numerous Technical readouts and field manuals and figurines. In case of emergency it is known that talking "mech talk" will cause the subject to stay in place and converse at length, regardless of of the hour, practically indefinitely. It should be known that in this state subject can suspend any and all life function needs while in a mech talk, even removing all the oxygen from the room or submerging it in water did not offer any actual impediment.


Description
The subject is a nondescript 29 year old male with short hair and a persistent amount of stubble, which may grow out into a shaggy mane and short beard respectively at unpredictable intervals. Is usually seen wearing worn out sneakers and "nerd shirts" with little to no regard for workplace fashion edicts, or fashion in general.

If given access to a writing instrument and some sort of surface medium, subject will begin to generate mechs while chewing loudly on sunflower seeds.

Posted Image

#125 Lord of All

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Posted 29 July 2013 - 01:45 PM

Probably the best thread on this forum right now! :)

Subject seems to have accepted it's fate and is cooperating nicely. No more conditioning stimulus recommended at this time.

Edited by Lord of All, 29 July 2013 - 01:46 PM.


#126 Faithsfall

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Posted 29 July 2013 - 01:45 PM

Thankyou Alex it's nice to see there is life in the PGI office, I'm enjoying this thread.

#127 Tennex

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Posted 29 July 2013 - 02:21 PM

View PostAlex Iglesias, on 29 July 2013 - 01:40 PM, said:


Posted Image


king crab confirmed

#128 General Taskeen

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Posted 29 July 2013 - 02:32 PM

Is this the Mech confirmed thread and dev hang out thread now lol?

But more seriously, can the Devs look at the suggestion for the laser swivel turret for the Wolverine, cuz you know it would be awesome.

#129 Alex Iglesias

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Posted 29 July 2013 - 02:56 PM

i wish my doodles were that easy to "confirm"

Posted Image

#130 Padic

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Posted 29 July 2013 - 03:00 PM

View PostAlex Iglesias, on 29 July 2013 - 02:56 PM, said:

i wish my doodles were that easy to "confirm"

Posted Image


lol.
lol. lol. lol.

There ain't nuthin' wrong with that one.

EDIT: Urbanmech riding dapper dinosaur with uzis confirmed.

Edited by Padic, 29 July 2013 - 03:01 PM.


#131 Angel of Annihilation

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Posted 29 July 2013 - 03:00 PM

View PostAlex Iglesias, on 29 July 2013 - 10:47 AM, said:

why do these cameras keep peeking over my shoulder!?


It is our spies at work. We need them because PGI acts too much like Comstar and keeps too many secrets.

#132 Zordicron

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Posted 29 July 2013 - 03:15 PM

View PostAlex Iglesias, on 29 July 2013 - 02:56 PM, said:

i wish my doodles were that easy to "confirm"

Posted Image

OMG

I LOL for like 2 minutes. Every time I examine it further, I find a new item of stimulous to continue laughing. I didnt even notice the monocle until I wiped the tears away, and then I started laughing some more.

Truly, even an Atlas would fear meeting something like this in battle. Unless the Atlas was riding a flying shark, a shark equipped with missiles under the fins. Then it would be an even fight.

#133 Lord of All

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Posted 29 July 2013 - 03:29 PM

View PostEldagore, on 29 July 2013 - 03:15 PM, said:

...Truly, even an Atlas would fear meeting something like this in battle. Unless the Atlas was riding a flying shark, a shark equipped with missiles under the fins. Then it would be an even fight.




#134 Shazarad

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Posted 29 July 2013 - 03:29 PM

View PostAlex Iglesias, on 29 July 2013 - 02:56 PM, said:

i wish my doodles were that easy to "confirm"

Posted Image


Confirmed, this is where Battlefield's dinosaurs went. Incoming dinosaur mode. Will revamp the metagame.

#135 Tennex

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Posted 29 July 2013 - 03:36 PM

View PostAlex Iglesias, on 29 July 2013 - 02:56 PM, said:

i wish my doodles were that easy to "confirm"

Posted Image


urbanmech riding a T-rex confirmed.

also monocles and top hats


primal carnage 2 confirmed. halflife 3 confirmed.

AWESOME ROBOTS BY ALEX CONFIRMED

Edited by Tennex, 29 July 2013 - 03:43 PM.


#136 Deathlike

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Posted 29 July 2013 - 03:41 PM

View PostTennex, on 29 July 2013 - 03:36 PM, said:

also monocles and top hats


An urbie with a monocle is necessary for that AC10 to one shot its prey.

The top hat is there for style.

#137 Damocles69

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Posted 29 July 2013 - 03:42 PM

View PostTennex, on 29 July 2013 - 03:36 PM, said:


urbanmech riding a T-rex confirmed.

also monocles and top hats


primal carnage 2 confirmed. halflife 3 confirmed.


...and capes, dont forget the capes

#138 Gallowglas

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Posted 29 July 2013 - 03:42 PM

At this point I have more faith in Alex to create a cool-looking mech than just about every other MW/BT artist to date. Have you seriously looked at some of the designs in the TRO's? There are only a small handful of mechs that I would have ever called aesthetically pleasing. Look, I love everything Mechwarrior, but let's be honest: Alex has made some really lame looking mechs look amazing. Out of any critique one could possibly point at this game, the art is probably the most bullet-proof.

Edited by Gallowglas, 29 July 2013 - 03:43 PM.


#139 Tie Ma

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Posted 29 July 2013 - 03:45 PM

View PostGallowglas, on 29 July 2013 - 03:42 PM, said:

At this point I have more faith in Alex to create a cool-looking mech than just about every other MW/BT artist to date. Have you seriously looked at some of the designs in the TRO's? There are only a small handful of mechs that I would have ever called aesthetically pleasing. Look, I love everything Mechwarrior, but let's be honest: Alex has made some really lame looking mechs look amazing. Out of any critique one could possibly point at this game, the art is probably the most bullet-proof.


alex does an amazing job.These mechs look phenomenal from the front. but a lot of these humanoid mechs have a serious case of the flat back. some diagonal shapes would be really cool. \____/ instead of straight up _____ for the backs u know?

the fronts are very interesting. but lets give the mech's backs some personality too to make it distinguishable and interesting from every angle

Edited by Tie Ma, 29 July 2013 - 04:06 PM.


#140 Glucose

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Posted 29 July 2013 - 04:27 PM

View PostAlex Iglesias, on 26 July 2013 - 10:17 AM, said:

here's an update

Posted Image


Epic Troll.





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