Stalkerr, on 05 August 2013 - 04:36 AM, said:
Man, I go away for a weekend and there are tons of posts to read. My only disappointment is that very few folks are talking about actual solutions, so lets get started back on that track, shall we?
QUESTION: In what ways should the new player experience be improved, such that any one of us can feel free to invite one of our non-robot-playing friends here, secure in the knowledge that they'll be able to pick this up without us holding their hand the entire time?
Step 1)
A real in-game tutorial that teaches the controls. Ideally with non-stationary targets.
Step 2)
If you can't fix the heat system so that stock mechs are useable, players should have a choice of starter mechs that are their own and can be customized. (If necessary, make these have some drawbacks, like less XP gain or whatever).
The mech should definitely not have single heat sinks, and it should have a simple weaopn loadout to use (so not mixing too many different weapons with different behaviour).
Step 3)
Chat Interface available everywhere with a generic public chat channel, or even a "new player" channel that is active on default. This way, whenever a new player has a question, he can ask it. If there's a dedicated new player chat room, consider moderating it in some form to keep out trolls, but that might not even be needed. My experience tells me that there are always people willing to help, and while there are also always trolls, you can generally get good information and give good information in such channels.
Step 4)
Match-Maker must smarten up. New players should mostly play with other new players - not just the teams must be in the similar ELO range, every member of the team must have a similar Elo as everyone else. Maybe add 1 or 2 more experienced and higher-ranked players on both teams, so they can act as a "trainer". (Heck, if they want to go far, "trainer" could become a special queue mode.)
---
EDIT: Lobbies could be an alternate take to step 3 and 4.
Stalkerr, on 05 August 2013 - 04:36 AM, said:
Man, I go away for a weekend and there are tons of posts to read. My only disappointment is that very few folks are talking about actual solutions, so lets get started back on that track, shall we?
QUESTION: In what ways should the new player experience be improved, such that any one of us can feel free to invite one of our non-robot-playing friends here, secure in the knowledge that they'll be able to pick this up without us holding their hand the entire time?
Step 1)
A real in-game tutorial that teaches the controls. Ideally with non-stationary targets.
Step 2)
If you can't fix the heat system so that stock mechs are useable, players should have a choice of starter mechs that are their own and can be customized. (If necessary, make these have some drawbacks, like less XP gain or whatever).
The mech should definitely not have single heat sinks, and it should have a simple weaopn loadout to use (so not mixing too many different weapons with different behaviour).
Step 3)
Chat Interface available everywhere with a generic public chat channel, or even a "new player" channel that is active on default. This way, whenever a new player has a question, he can ask it. If there's a dedicated new player chat room, consider moderating it in some form to keep out trolls, but that might not even be needed. My experience tells me that there are always people willing to help, and while there are also always trolls, you can generally get good information and give good information in such channels.
Step 4)
Match-Maker must smarten up. New players should mostly play with other new players - not just the teams must be in the similar ELO range, every member of the team must have a similar Elo as everyone else. Maybe add 1 or 2 more experienced and higher-ranked players on both teams, so they can act as a "trainer". (Heck, if they want to go far, "trainer" could become a special queue mode.)
Edited by MustrumRidcully, 05 August 2013 - 07:39 AM.