This was actually a pretty good discussion. There was some chest puffing, and some people that were pretty full of themselves picking on PGI. Most of the talking was eerily similar to the forums, a lot of practiced complaints, and well thought out dickish digs and puns, attempts to create buzz words, and few solutions. Try to curb that if you have another, imo.
That said, the solutions that did come out were pretty good.
Partnering and mentoring system. I could see people signing up for that, a new guy is assigned if you happen to be on.
One thing I didn't like on "Helping new people not be overwhelmed" was talk about dumbing down the game itself rather than the much needed documentation. This game needs a manual. A big fat, colorful probably video manual. This game needs MORE complexity to keep the competitive, and a better way to lay it out for the uninitiated. All the information you need is on the forums, but people seemed SO worried about the new player picking it up and not getting it. My kids can get it, hell Sarah got it... I'm pretty sure we just need more mentors.
If only there was this large, unified group of players bent on
helping baddies. SK-Walk.
Trapping New players in their own "virtual reality" of mech freedom. That was fantastic. Scratch death machine trial mechs. Give them all the toys. Let them see the richness of it. Doing that with out confusing them would be the key. Also, smurfgrief.
Time delay instead of complex heat math would probably be ok. This is kind of how it worked in MW4. Big weapons took so long to recharge, that brawlers would come in and just DPS focus fire at close range with fast recycle weapons. Fixing the PPC and Gauss with longer recharge could be part of fixing this, as long it didn't turn into the other thing from MW4, even LONGER range fights, because you had to hide a little longer. Also, flamers meant something. Give power to flamers. Let us heat you up at close range, that will put some fear in to the stalkers eyes.
(if you get that close)
Giving players the ability to at lease SUBMIT work for the game (maps, etc) was another great comment. We desperately want to share the load it seems. Give the community assignments or henpecking is what we'll do instead, I guess. Have map contests, someone will win, I assure you.
Someone broke it down in the talk to base elements:
"Long range battle is more effective than Short Range battle."
Well, This is true everywhere in the world. It is the nature of war, Bows gave Genghis Asia, and F22s and drones give US the world. I'm not sure this can or should be fixed in a war game in a way that makes this untrue.
I saw in the 12 mans, more room for flanking maneuvers that crushed sides of defensive lines, much like cavalry in to an archery line. That's what we should be going for... We need opportunities for great acts of mech heroism to be something that can work, once in a while.
I can't sign the letter because Battletech canon systems are what make this game great. (Not math, systems. If it said BT MATH, that'd be different) Someone mentioned PPC diffusers. Well what about Reflective and Reactive armor? There are lots of great modifications in TW and especially TO that have a good place in the game and can fix, or at least
complicate current perceived OP issues
... What you want to make stuff up? Not have anything?
The other problem is ourselves. There was a great community, right at closed beta. Now we're separated from the Devs. All this torch and pitchfork stuff why they are very careful with what they say, and why they don't say much. Two words from a dev brings 35 pages of threads from rabid fans, many of whom don't seem to be really fans, at all. The devs don't tell us much, and we don't trust them. Now we are attacking them as kindly as possible. I'm not sure how to turn that ship around, except with amazing results. "Player community" reps would need to be on the side of Mechwarrior, BTU, the Devs, Esports, and Fun. Devs are the gods here, and threatening with your tithes and so mean its cool comments isn't really a wake up call.
http://kotaku.com/tw...ez-ii-934548588. I wouldn't want to communicate a lot with us either.
The big problem is that PGI is taking too long. We need CW Yesteryear. We need something else to talk and complain about other than mechanics. Bring us a Planetary league, now. Even if its not perfect. We need missions, we need bases, we need stuff to do other than collect trinkets and reputation. They need to hire about 50 more guys, or put more meth in the cooler.
Good job talking about MechWarrior guys.