And maybe because in MWO, if you have a mech in your LoS, you'll see it. It would be ridiculous if a mech was in your LoS but you couldn't see it because of ECM. That would make it a cloaking device.
Here's the history of MWO balance:
Forums: K2 medium pulse cats , small laser hunchies, and medium laser awesomes are OP!
Competitive players: They are only so good because the game lacks damage transfer, and XL engines currently have no drawbacks (if a side torso was destroyed you kept alive).
PGI: Remove energy slots, reduce engine size, increase heat of medium and medium pulse lasers.
Effect:Temporarily reduced effectiveness of hunchback, but still powerful. K2 pulse dies. Awesome dies. Damage transfer intorduced at a later date, previous heat/damage corrections not reverted, game switches to...
Forums: K2 gauss boats are OP! Raven 3Ls are OP!
Competitive players: This game is fun. Gauss boats take a lot of skill, and they aren't OP as AC20 and splat cats are good too. ECM is fine, just wait for BAP.
PGI: Reduce gauss health. Change how ECM works. Add PPC effect for ECM.
Effect: Gauss boats, which were one of the more skilled mechs and created great gameplay is nerfed, and starts to fall from flavor. But its still used for a little bit longer, with people still screaming about how people are 'gaussnoobs'. Ravens are still popular, as ECM is still an effective choice. Game starts to switch in meta.
Forums: AC20 and Splat Cat, and Cents, and everything is OP!
Competitive players: They are good, but there are other options, such as large lasers and gauss.
PGI: Nerfs SRMs, reduces heat of PPCs, adds coolant, gives JumpJets an instant boost.
Effect: Complete metagame switch. Instead of a mix of options avail to players with brawling or range, players find they have to use PPCs to compete. Players start to ton up, as Host State Rewind means that its much easier to hit lights and mediums.
Forums: PPC jumpsniper noobs!
Competitive players: Told you so.
PGI: Has anyone seen the mountain dew? How about some machine gun and flamer tweaks everybody! Yee Haw! Shut up playerbase, you are wrong, everybody loves this game its fine, PPCs are fine, everything is fine, you have 8-man queue problems? That's strange, there's plenty of players, we get more every day.
**3 months later** Yah so... umm.. about your boats. And Jets. And sharks. We are going to umm... well it makes no sense, but we are going to make it so that 2+2 = 4, but 2+2+2 = 10. 8-man queues have problems because uhh.. nobody plays this game anymore because we umm forgot that we had to actually umm.. yah.
Competitive players: *crickets* Umm.. you are going to do what? Just increase PPC heat... and SRM damage.
Effect: PPCs still popular.
PGI (Paul's Great Ignorance): If we increase SRM damage everything will go bad, oh so bad. You don't know how bad.
Players: Increase them!
PGI: Fine, I'll show you how wrong you are!
Effect: This game is the best its been in months!
PGI: You're welcome! Oh and we have a great idea! We are going to increase PPC heat!
Edited by TheMagician, 29 July 2013 - 03:07 AM.