

Let Us Side-Step/strafe.
#81
Posted 29 July 2013 - 03:49 PM
Side note - I'm totally going to print the cutaways out and stick 'em on the wall next to my other cutaways (of cars and motorcycles) - very neat - thanks!
#82
Posted 29 July 2013 - 05:02 PM
I'd be fine with it being balanced by having it only be possible when your throttle is set to 0. Have it be done one step at a time, and have the animation take long enough that you can't side step more than once without it being far better to turn the legs and walk.
#83
Posted 29 July 2013 - 05:26 PM
Levi Porphyrogenitus, on 29 July 2013 - 05:02 PM, said:
I'd be fine with it being balanced by having it only be possible when your throttle is set to 0. Have it be done one step at a time, and have the animation take long enough that you can't side step more than once without it being far better to turn the legs and walk.
FWIW, I would find such an implementation agreeable.

It does not allow for proper "strafing" (which generally(?) implies continuous motion) or even the typical-FPS "peek-and-shoot" movement, but it does allow for a little bit of extra maneuverability.
#84
Posted 29 July 2013 - 06:38 PM
Fierostetz, on 29 July 2013 - 03:12 PM, said:
Clearly you're imagining a different slope than I am because I haven't ever run across a hill where I would absolutely NEED a ball-and-socket hip to traverse it laterally (there is a hill right by my house with about a 50-60° incline, you can't get much steeper than that before it becomes a wall and not a hill). You could physically do it with hinged joints. Would a ball-and-socket be nice? Yeah, it would, but you don't NEED it.
Also, would you kindly point out where my premise is any less valid (or "realistic" as you put it - we're talking about giant stompy robots, how ******* "realistic" do you want?) than anyone else's?
#85
Posted 29 July 2013 - 06:40 PM
#86
Posted 30 July 2013 - 02:49 AM
Lord of All, on 29 July 2013 - 05:37 AM, said:

Now try to dispute the facts instead of distracting from them. Too bad those posts got Mod action-ed out they showed you true mentality.
Lame excuse for incompetence. But it's alright, I won't discriminate the handicapped.
And I don't need to put more facts into this, already said everything. Re-read my post instead.
Quote
It is actually you who needs to get educated on that matter, professor Knowitall. You don't have to have "ball ends" to move something in several directions. Especially not for 'Mechs Myomer fibers.
But how comes that the Atlas and Highlander and some other 'Mechs, suspiciously look like they are able to sidestep?
Anyways, why is everyone so much against additional flexibility? It does not turn this game into Hawken if you add a mechanic, that allows for slow sidesteps. If anything, it will make MWO more of a simulator, because it adds realism.
If you don't like it, don't use it.
So add sidesteps already. And crouching, proning and all that. So we can finally feel like we are actually steering bipedal, humanoid (in some cases birdlike) Robots, and not Tanks.
Edited by Typhoon Storm 2142, 30 July 2013 - 02:54 AM.
#87
Posted 30 July 2013 - 02:57 AM
tl;dr? Massive robots with metal shoes, not a teenager playing basketball.
#88
Posted 30 July 2013 - 03:01 AM
Typhoon Storm 2142, on 30 July 2013 - 02:49 AM, said:
And I don't need to put more facts into this, already said everything. Re-read my post instead.
It is actually you who needs to get educated on that matter, professor Knowitall. You don't have to have "ball ends" to move something in several directions. Especially not for 'Mechs Myomer fibers.
But how comes that the Atlas and Highlander and some other 'Mechs, suspiciously look like they are able to sidestep?
Anyways, why is everyone so much against additional flexibility? It does not turn this game into Hawken if you add a mechanic, that allows for slow sidesteps. If anything, it will make MWO more of a simulator, because it adds realism.
If you don't like it, don't use it.
So add sidesteps already. And crouching, proning and all that. So we can finally feel like we are actually steering bipedal, humanoid (in some cases birdlike) Robots, and not Tanks.
Sorry dude but the Myomer fibers are the muscles not the frame. without the frame that allows the muscles to move the body just pulls into a ball. Muscles can't make the frame move in a way it's not designed for and the guy you are talking to is right, without a ball socket joint you don't have the flexability needed to side step.
Also the type of game you are describing, crouch, prone, etc etc.... these are 100T giant robots, do you think they are made out of rubber? they don't have the flexability in their frames or in their armor skins to move like that. sorry but you're off the mark here.
#89
Posted 30 July 2013 - 04:01 AM
Randalf Yorgen, on 30 July 2013 - 02:57 AM, said:
Would it now? Interesting. Last time I checked, the utopic 100t 'Mech technology wasn't even invented, yet you seem to have an astonishing knowledge about it. You know what? I think you're just assuming you do, so I will just ignore your "facts".
Randalf Yorgen, on 30 July 2013 - 03:01 AM, said:
Also the type of game you are describing, crouch, prone, etc etc.... these are 100T giant robots, do you think they are made out of rubber? they don't have the flexability in their frames or in their armor skins to move like that. sorry but you're off the mark here.
Okay, so you're the expert on Myomer fibres? Tell me all about Myomer technology, I heard you invented it. And why does a joint have to be a ball to allow for two-dimensional flexibility?

[Redacted]
Edited by Niko Snow, 30 July 2013 - 06:42 AM.
Quote Clean-up
#90
Posted 30 July 2013 - 04:37 AM
Volthorne, on 29 July 2013 - 06:38 PM, said:
Also, would you kindly point out where my premise is any less valid (or "realistic" as you put it - we're talking about giant stompy robots, how ******* "realistic" do you want?) than anyone else's?
Unless the mechs' feet are really ****ing flexible (and they don't appear to be, from what I've seen), walking across a hill laterally would definitely require some kind of ball or pseudo-ball joint. Otherwise, the mech would be forced to tilt to the side, simply because they would be forced to put their feet down flat, and considering how poor mechs' capabilities to tilt their torso back and forth is, I very much doubt they'd be able to tilt their torsos to the side enough to compensate (or if any amount of torso tilting would help, for that matter). Bending the knee doesn't mean that the feet tilt as well.
Because I'm lousy at explaining things, here's an illustration of what I mean. Behold my artistic prowess with GIMP!
Let's assume the mech can tilt its ankles 10° to the side. Any hill above ~10°...

is simply not going to work.
#91
Posted 30 July 2013 - 04:48 AM
Instead of throwing extremes or exceptions at each other, you should make a break.
At fist stop thinking of Mechs as robots.
The humanoid for example should have the same - maybe even better mobility as a human beeing.
The have joints, they have mucles.
So can you as human - make sidesteps?
Yes you can do?
Can you as human beeing run making sidesteps?
Some maybe - I'm not able to do this, at least the best thing i can do is a kind of jump... and I don't think that it is a olympic movement.
So the question of the OP for side steps is valid.
However it is not a general movement - it is limited for BattleMechs with human leg only? Mabye some of you has seen a chicken side stepping.
That we don't have sidestepping is derivated from the TT rules - and to have them will not turn MWO more towards FPS - we are allready there.
#92
Posted 30 July 2013 - 05:41 AM
#93
Posted 30 July 2013 - 07:24 AM
Once the first one loads you have to scroll down the page a little, just past the map of the Innersphere and it will be there
http://fencig.over-b...s-61908742.html
The second one goes right to it,
http://www.battletec...pic.php?f=2&t=9
And the third one is from another thread here in MWO Forums, the poster was pointing out the name of the sheet but it is an excellent blue print.
Promptus, on 24 October 2012 - 09:15 AM, said:

I hope this helps make my point and my argument clear and I hope that some people out there don't get too upset and call these childish.
Typhoon Storm 2142, on 30 July 2013 - 05:41 AM, said:
A planetary gear at the bottom of the torso connecting the hip axels to the spine of the mech would easily allow for the twist action you are asking about.
#94
Posted 30 July 2013 - 07:30 AM
Randalf Yorgen, on 30 July 2013 - 07:24 AM, said:
Once the first one loads you have to scroll down the page a little, just past the map of the Innersphere and it will be there
http://fencig.over-b...s-61908742.html
The second one goes right to it,
http://www.battletec...pic.php?f=2&t=9
And the third one is from another thread here in MWO Forums, the poster was pointing out the name of the sheet but it is an excellent blue print.
I hope this helps make my point and my argument clear and I hope that some people out there don't get too upset and call these childish.
A planetary gear at the bottom of the torso connecting the hip axels to the spine of the mech would easily allow for the twist action you are asking about.
Is it just me, or is there no myomer mentioned on there? Someone on the previous page uploaded a higher res version of the last thing you put on there. As it's not a real engineering diagram for an actual working thing, we're all farting into the wind here, but as drawn above, it's hydraulic instead of myomer actuated. I really wish we could get some of the original "progenitors" of the canon on the forum, I know they'd be *mobbed* with questions. i.e. why weren't they all omnimechs from the start? etc.
#96
Posted 30 July 2013 - 07:38 AM
Lord of All, on 30 July 2013 - 07:33 AM, said:
They were.
I know they're treated as such, but then why are omnimechs such a big deal? the mercury had modular hardpoints.
http://www.sarna.net/wiki/OmniMech
but in lore, they were swapping out weapons all the time... good lord the data for battletech is all over the frickin map!
ps I like Lord Of All as a forum name
Edited by Fierostetz, 30 July 2013 - 07:39 AM.
#97
Posted 30 July 2013 - 07:46 AM
Fierostetz, on 30 July 2013 - 07:38 AM, said:
I know they're treated as such, but then why are omnimechs such a big deal? the mercury had modular hardpoints.
http://www.sarna.net/wiki/OmniMech
but in lore, they were swapping out weapons all the time... good lord the data for battletech is all over the frickin map!
ps I like Lord Of All as a forum name
Thank you, I used to go by Lord but someone on my Lan stole it as a joke so I became Lord Of all and have used it ever since. My guess is hard points were introduced knowing that when the clans were introduced then that advantage could be theirs. You see Companies needed a reason to force everyone to but the new product and releasing OP product that obsoletes the old ones is the tried and true method that is still in use today. I'm sure you've noticed this.

#98
Posted 30 July 2013 - 07:56 AM
Lord of All, on 30 July 2013 - 07:46 AM, said:
Thank you, I used to go by Lord but someone on my Lan stole it as a joke so I became Lord Of all and have used it ever since. My guess is hard points were introduced knowing that when the clans were introduced then that advantage could be theirs. You see Companies needed a reason to force everyone to but the new product and releasing OP product that obsoletes the old ones is the tried and true method that is still in use today. I'm sure you've noticed this.

You should totally get the overlord package...
Edited by Belorion, 30 July 2013 - 07:56 AM.
#99
Posted 30 July 2013 - 08:06 AM
Belorion, on 30 July 2013 - 07:56 AM, said:
I love Battlemaster, It is my favorite mech, But I will not support this game until the issues are worked out. I don't believe in selling a beta product. Guess I'm just stubborn and old-school. I'll pay for this by having to wait till January when everyone else has theirs in OCT.
#100
Posted 30 July 2013 - 08:17 AM
Lord of All, on 30 July 2013 - 08:06 AM, said:
I've literally *poured* money into this game, but thats just because it's fun. Spending a pile of cash on this game has been much more fun than what I usually do over the summer, which is buy and rebuild a few motorcycles

I know it's a beta, but it's also the first game I've really played much since mechwarrior 2 mercenaries. I tried mw3 and mw4 and was unimpressed.
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