Fix The Hit Detection On Spiders
#1
Posted 28 July 2013 - 11:34 AM
#2
Posted 28 July 2013 - 11:43 AM
#4
Posted 28 July 2013 - 11:55 AM
Like for exsample that the ping is not or wrongly corrected by HSR (due to fast changes in ping I guess) that means in general you have to aim a bit in front of what your shooting at (even more for weapons with a flying time).
The problem with the spider is, that its so fast, nimble and thin. While you get the same ping vs speed issues with other light fast mechs, you actualy still hit the mech (just further back from were you shot at) when your for exsample shoot a jenner traversing past you. On the spider this "slightly more back" is behind the mech...
Once a spider lost a lag or stands still its as hitable as anything else (just small).
EDIT: Try to shoot them when they move torwards or away from you and not crossing. If your not much bigger then the spider hits should count much more often.
Edited by RighteousFury, 28 July 2013 - 11:56 AM.
#5
Posted 28 July 2013 - 12:07 PM
RighteousFury, on 28 July 2013 - 11:55 AM, said:
+1. Bigger issue is arm convergence misses for ballistics and the spiders tiny tiny profile. Since the mech hardly has any armour, it really isnt a big deal. Spiders give me very little trouble in matches.
#6
Posted 28 July 2013 - 12:11 PM
#7
Posted 28 July 2013 - 12:25 PM
#8
Posted 28 July 2013 - 12:27 PM
Quote
They know this, have acknowledged this and are working on a fix. And this has been brought out in um-teen-bazillion other threads. Please read some other stuff before posting your [newest] whine.
Edited by MechGorilla, 28 July 2013 - 12:32 PM.
#9
Posted 28 July 2013 - 02:18 PM
Flawed poll is flawed.
#10
Posted 28 July 2013 - 03:40 PM
#11
Posted 28 July 2013 - 04:24 PM
RighteousFury, on 28 July 2013 - 11:55 AM, said:
Once a spider lost a lag or stands still its as hitable as anything else (just small).
This is basically correct. The problem isnt the hit boxes, it's the size and speed. You have a terrible time getting your shots to hit where you want then too on a spider let alone in the same place because it is so fast and nimble. Jenners are easier to hit because they are wider. Ravens have a long body and can therefore be hit from the side.
Now add to this that if you are shooting anything other than a laser - you have to lead them. Now there is no longer correct weapons convergence because your reticle is actually on something behind the spider - even maybe thin air. Therefore the weapons shoot almost as if they have no convergence. So lets asume you are firing arm mounted weapons, because the weapons arent converging they are going left and right of the reticle. Quite often you will see your shots go whizzing past a spider on either side - with it safely in the middle. Sometimes only half your weapons will hit as well. However if the spider is standing still or running striaght toward or away from you and you can drop those cross hairs right on them - they take normal damage. Think about this a little bit when people start begging for no convergence. We already see this happen all the time and quite franktly it sucks when the weapons don't converge.
Then if you are using a laser there is no way possible to keep the damage to one location so you are at best doing a fraction ofthe damage you should be because of this.
If you don't think this is true go spend some time in the practise server shooting spiders that aer standing still.
Edited by Steel Claws, 28 July 2013 - 04:28 PM.
#12
Posted 28 July 2013 - 04:42 PM
Giving mechs that aren't boats their own individual niche to fill can give weapons that aren't traditional boat weapons a niche to fill as well.
#13
Posted 28 July 2013 - 05:27 PM
Yes the hrs is messed up on all mechs.
#14
Posted 28 July 2013 - 05:43 PM
#15
Posted 28 July 2013 - 06:09 PM
I can stand in front of assault mechs and giblet their CTs...
I haz a ping of 300ms or so..
#16
Posted 28 July 2013 - 07:25 PM
Reported.
Edited by Mystere, 28 July 2013 - 07:27 PM.
#17
Posted 28 July 2013 - 08:22 PM
How much free time to you have exactly?
Edited by subgenius, 28 July 2013 - 08:22 PM.
#18
Posted 28 July 2013 - 08:33 PM
so now ssrms are bad and srms don't detect 25% of the time. smfh
#19
Posted 28 July 2013 - 08:36 PM
#20
Posted 28 July 2013 - 08:42 PM
Mystere, on 28 July 2013 - 07:25 PM, said:
Reported.
Wow cry about it.
Reported for filling my thread with non constructive, off topic posts.
subgenius, on 28 July 2013 - 08:22 PM, said:
How much free time to you have exactly?
A lot, didnt realize that was a bad thing as free time is what most people wait for retirement to experience. Please link to where the devs said something about spiders having especially bad hit registration?
To everyone else, I am not complaining about spiders being hard to hit. No duh they move quickly and clicking on them takes a certain amount of skill and speed. I am complaining about those times when you obviously HIT a spider, it's moving in a straight line, and the impact shows, and you hear the sound but it DOES no damage and they just keep on running. Or those times when I myself am the one in the spider, sometimes even standing still, and I get hit, my screen shakes, and I hear the sound of a PPC but I get 0 damage dealt to me. Hopefully that clears things up for you folks.
MechGorilla, on 28 July 2013 - 12:27 PM, said:
They know this, have acknowledged this and are working on a fix. And this has been brought out in um-teen-bazillion other threads. Please read some other stuff before posting your [newest] whine.
That was about missiles and only referenced missiles in the post. I'm talking everything else. Thanks though.
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