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Make Single Heat Sinks Viable.


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Poll: Idea to make single heat sinks viable. (15 member(s) have cast votes)

Do you think this is a good suggestion?

  1. Yes (3 votes [20.00%])

    Percentage of vote: 20.00%

  2. No (8 votes [53.33%])

    Percentage of vote: 53.33%

  3. Other (please explain) (4 votes [26.67%])

    Percentage of vote: 26.67%

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#1 StandingCow

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Posted 26 July 2013 - 09:56 PM

So, I am just "spitballin" here... right now I cannot think of one instance where single heat sinks are used. So what if heat sinks were changed like this: SHS: Faster heat dissipation but lower heat capacity (you reach 100% quicker). DHS: Slower heat dissipation but higher heat capacity (current time it takes to reach 100% heat).


Terrible idea? Good idea? Shut up StandingCow?

Edited by StandingCow, 26 July 2013 - 09:57 PM.


#2 Corvus Antaka

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Posted 26 July 2013 - 10:41 PM

wrong way around, otherwise im up for it. ;p

#3 StandingCow

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Posted 26 July 2013 - 11:31 PM

View PostColonel Pada Vinson, on 26 July 2013 - 10:41 PM, said:

wrong way around, otherwise im up for it. ;p


Yea, either way works... point is you should be questioning which way to go rather than just upgrading to double by default.

#4 Corvus Antaka

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Posted 26 July 2013 - 11:39 PM

View PostStandingCow, on 26 July 2013 - 11:31 PM, said:


Yea, either way works... point is you should be questioning which way to go rather than just upgrading to double by default.


sort of, DHS in btech are a straight upgrade, but im with you - an awesome with 30 SHS should be more useful than it is.

#5 GRiPSViGiL

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Posted 26 July 2013 - 11:47 PM

DHS is an upgrade plain and simple with a reasonable cost of 1.5M CB. So SHS should not be made more effective because if you want more effective HSs you need to upgrade to DHS. I don't see any way to make them more effective without removing the reason to upgrade them since they are only 0.4 less efficient than DHS.

I take that back...the maybe if you have over a certain amount of SHS installed you could get a multiplier bonus? Not sure I would ever stay with SHSs but it might be an idea to kick around.

Edited by GRiPSViGiL, 26 July 2013 - 11:50 PM.


#6 Helbourne

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Posted 27 July 2013 - 05:55 AM

Put SHS in your legs and go stand in water... then they will work a lot better. The point to all these 'lesser' weapons / devices in this game get lost due to the fact that its not a real warfare game yet. If your just going to have a game with nothing but matches I can see how SHS, machine guns, and the other 'lesser' items are well for the most part useless.

If your on a planet and all you have are SHS to replace your destroyed DHS well your going to use them. Just wait for community warfare and see how things change (for the better... I really hope). I really hope it puts the usefulness back into the SHS like StandingCow wants.

#7 Modo44

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Posted 27 July 2013 - 06:46 AM

The double double heatsinks in the engine kill any SHS viability. If all DHS had the same -- below 2.0 -- dissipation, some assaults would make perfect sense with SHS.

#8 Deathlike

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Posted 28 July 2013 - 11:16 PM

Clan DHS is superior to IS DHS simply because of the slot usage.

Right now, SHS even to benefit from water (which only affects you on both River City maps and Forest Colony maps) is not good enough to compete vs IS DHS across the board.

Edited by Deathlike, 28 July 2013 - 11:17 PM.


#9 Bhael Fire

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Posted 29 July 2013 - 07:26 AM

DHS are a direct upgrade. You're supposed to want to upgrade to them as soon as you can if you are running a high-heat build.

#10 Team Leader

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Posted 29 July 2013 - 07:42 AM

I think, DHS mechs should have their heat capacity capped at 30 heat. Any more than that and they shutdown and take damage. This can be increased with the perks or whatever the skill trees are called. They should be preferred for brawler DPS builds who have to keep a close eye on their heat but bleed it off fast.

However, SHS should increase the heat capacity by 1 each, so a mech with 10 SHS would have a heat cap of 40 already. This would be good for boating or sniper builds, but their slower cooling would mean they have to stay in cover for longer and can't take shots as often, but can put out bigger burst damage without overheating and damaging themselves.

Alternatively, I think you should be able to "pad" weapons with SHS, making them produce less heat per shot for that one weapon, while DHS only cool the whole mech and cannot buff individual weapons. So you could tune your SHS to all cool off just one weapon if you want, to the point where it would produce 15% or so of its base heat, but your other weapons would get even less actual cooling. For the alternative, weapons might even have SHS slots, like engine slots, to implement this functionality.

Those are my thoughts, as with every suggestion numbers would have to be tuned, but I think the general statement is clear.





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