Posted 29 July 2013 - 07:42 AM
I think, DHS mechs should have their heat capacity capped at 30 heat. Any more than that and they shutdown and take damage. This can be increased with the perks or whatever the skill trees are called. They should be preferred for brawler DPS builds who have to keep a close eye on their heat but bleed it off fast.
However, SHS should increase the heat capacity by 1 each, so a mech with 10 SHS would have a heat cap of 40 already. This would be good for boating or sniper builds, but their slower cooling would mean they have to stay in cover for longer and can't take shots as often, but can put out bigger burst damage without overheating and damaging themselves.
Alternatively, I think you should be able to "pad" weapons with SHS, making them produce less heat per shot for that one weapon, while DHS only cool the whole mech and cannot buff individual weapons. So you could tune your SHS to all cool off just one weapon if you want, to the point where it would produce 15% or so of its base heat, but your other weapons would get even less actual cooling. For the alternative, weapons might even have SHS slots, like engine slots, to implement this functionality.
Those are my thoughts, as with every suggestion numbers would have to be tuned, but I think the general statement is clear.