Nicholas Carlyle, on 28 July 2013 - 09:59 AM, said:
But the problem is, that fixes one PPC/Gauss boat. What happens when there are 12 of them?
Having played in the 12v12 public tests, I noticed that it is actually very rare to have a situation where all of your mechs can find an open firing lane. We are used to seeing ~6 out of 8 mechs able to get shots maximum, and it's easy to assume that this will scale up to ~9 out of 12 mechs getting shots. Turns out, not so much. We are actually very near the maximum already. Having 12v12 just means that you are much more likely to have multiple fights rather than just one big one.
Nicholas Carlyle said:
I want LONG drawn out battles of attrition, where that great component system they implemented gets put to use.
That's why Saben Zero's idea of buffing internal structure might help. After armor is gone, there are three states that a location can be in:
1) Breached but un-damaged
2) Some components destroyed
3) Entire section destroyed
That second state almost never occurs right now and, even when it does occur, it rarely lasts very long. It would be really interesting if partially damaged sections were more common.
However . . .
Let's keep in mind that mech survivability is a separate issue from weapon balance. Weapons need to balanced on the basis of the tonnage required to use them effectively (although we are going to need some kind of a tech-level modifier when Clan tech arrives). Once the weapons are all relatively equal, with trade-offs of course,
then we could adjust armor or internals to increase or decrease how long mechs survive in battle.