Ph30nix, on 30 July 2013 - 06:10 AM, said:
so now 35 damage is too much for people?
oh wait no its too much for people piloting slow assaults who dont know how to use cover and want to just walk face first into damage
35 points of damage to ONE location, regardless of mech class, hurts like hell. And in the case of Lights and Mediums is damn near a death sentence. I have a Victor-9S that spits out a total of 65 points of damage, BUT, most of that damage is spread over an enemy mech because of its 3x SRMs and 2x Lasers. The only weapon on that thing that is front loaded is the AC20. Not to mention I have to hug some one for the most part in order to be effective.
Joseph Mallan, on 29 July 2013 - 04:13 PM, said:
Can the same be said for 2 Large lasers and a Gauss? Cause I been using that since the SRM Nerf. I am really getting sick of every Nerf power fever. 2 PPCs and a Gauss is a good powerful build. Suck it up Butercups!
I understand that you are sick of the nerfs, trust me, we all are, we wish they figured it out already and be done with it. Also, your statement that pin point is the problem is only half right. The pin point is as devastating as it is because the auto convergence is instantaneous instead of actually taking time to adjust. I have stated in my post already at the top of page 5 as to why removing pin point for something that scatters/spreads your shots is a bad idea as it greatly reduces the effectiveness of lasers sense they are DoT weapons where as PPCs and Gauss are front loaded weapons.
Also, telling people to "suck it up..." and adapt didn't work to well for balance in MW4 as all any one ever used was PPCs+Gauss because it was not only good but it was also the most effective way to kill some one as it was the end all be all power build, and the battles there were boring and stale beyond comprehension and I do not want to see MWO going down that same path.
I kinda like some ones idea of increasing the cycle time for PPC weapons from 4 to say 6,7, or even 8 sec at most as it would greatly reduce their ability to brawl. However, if we are going to do that then we need to push their heat up, and possibly even beyond TT levels.