R Razor, on 28 July 2013 - 08:42 AM, said:
Someone I dropped with said it best, the X-Box generation effect, punk kids with no maturity.
That's why even the simplistic xbox has mute options.
More sophisticated online games have local chat groups and global chat groups that can be cycled between (for input, especially).
A game like this would respond well to such things. Your default chat in the full open lobby (assuming we ever get one) is global with no team specifics. Then it defaults to your team during the mission load and drop. Then it defaults to your lance. You could shift between VOIP channels (lance, team, global) as necessary.
The defaults would be good ways of limiting beadwindow-7 borne infractions over VOIP.
Though, honestly, the PC gaming population seems to be far better behaved than the Xbox variety. That, or the Xbox gaming population is just so much larger that the number of childish gamers is simply larger (even though the percentage is similar). Though I suspect a demographic analysis would show that Xbox gamers tend to behave differently toward each other than PC gamers.