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I Get It - Team Based Game, But This, Really?


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#121 Bront

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Posted 28 July 2013 - 02:47 PM

View PostErghiez06, on 27 July 2013 - 03:53 PM, said:

I am sure I haven't played a fraction of the games you have, but I haven't run into too many encounters resulting in a random group of 6 Jenners.
I've been part of one of those (random Jenner Lance), and that was before the Sarah mech showed up.

When I get a PUG that works togeather, it works quite well. When I don't, even if I'm in a premade (Admiteedly, a lot of 2-3 man premades, occasionally a 4) you can't always just roll.

That said, how are they supposed to handle a group of 2-3 friends who want to play togeather? Force them to join a team of 8 (and find one)? or fill in their group with PUGs/other groups (I've seen a few 3 lance drops before)?

#122 Taemien

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Posted 28 July 2013 - 03:18 PM

Some of you think that an ingame VOIP and even a lobby system will help PUGs against premades. From my experience in PS2 (which has both). It doesn't. My outfit continuously rolls people who have both ingame VOIP for their squads and platoons (12man squad, 48 man platoons, platoon chat and squad chat for each squad). In fact we roll over other platoons and squads hosted by outfits on the other empires.

Why is this? Our squad/platoons are outfit only, they only show up on the join screen for people in our outfit. We don't have any PUGs.

The best bet for anyone playing MWO is to join a unit and play in four mans with them. There's changes to the match maker coming down the line (QnA 38 for evidence of this) allow for larger than four man groups. What PGI should do is quickly get the phase of CW where we can create these units ingame and give incentives to joining one.

The less PUGs we have overall, The better everyone will be.

Those people who have advocated for solo players who want a single player experience because other MechWarrior games had a single player are full of crap. There was a steam summer sale full of single player games for them to play. There's Blender BattleTech which will feature a campaign in the coming months. There's Assault Tech: 1 from Mektek they can play. There's MechWarrior 4 F2P version with just about every mech in it now, if one knows where to download it. I'm sure someone from NBT can help you find a download. The point here is, if you're here for a single player MechWarrior, I'm not going to entertain your arguments. To me thats like arguing to Nintendo why SMB3 wasn't an MMO on the NES.

#123 SixBottles

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Posted 28 July 2013 - 03:33 PM

View PostOne Medic Army, on 27 July 2013 - 04:01 PM, said:

Yes, that was probably a premade.
You probably also had a premade on your own team.
I can assure you that the frequency of encountering enemy premades jumps significantly when I myself am in a premade.


isnt that the big question?
we could know in "what state" the current game is, if premades would be visible...
i.e. let us know if a group is premade, just get an extra tab in the overview wich shows or marks players that joined in a group.

besides such obvious premades like that 5 jenner group the OP mentioned, its really hard to tell if a enemy lance is premade or if they just "play as a team" or use some "light" tactics such as "lets move together" and "lets focus fire"


i believe the real number of premades in a pug game is higher then people think...but well...thats just my humble opinion :rolleyes:

#124 Erghiez06

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Posted 28 July 2013 - 03:52 PM

View PostTaemien, on 28 July 2013 - 03:18 PM, said:

Some of you think that an ingame VOIP and even a lobby system will help PUGs against premades. From my experience in PS2 (which has both). It doesn't. My outfit continuously rolls people who have both ingame VOIP for their squads and platoons (12man squad, 48 man platoons, platoon chat and squad chat for each squad). In fact we roll over other platoons and squads hosted by outfits on the other empires.

Why is this? Our squad/platoons are outfit only, they only show up on the join screen for people in our outfit. We don't have any PUGs.

The best bet for anyone playing MWO is to join a unit and play in four mans with them. There's changes to the match maker coming down the line (QnA 38 for evidence of this) allow for larger than four man groups. What PGI should do is quickly get the phase of CW where we can create these units ingame and give incentives to joining one.

The less PUGs we have overall, The better everyone will be.

Those people who have advocated for solo players who want a single player experience because other MechWarrior games had a single player are full of crap. There was a steam summer sale full of single player games for them to play. There's Blender BattleTech which will feature a campaign in the coming months. There's Assault Tech: 1 from Mektek they can play. There's MechWarrior 4 F2P version with just about every mech in it now, if one knows where to download it. I'm sure someone from NBT can help you find a download. The point here is, if you're here for a single player MechWarrior, I'm not going to entertain your arguments. To me thats like arguing to Nintendo why SMB3 wasn't an MMO on the NES.



I think the issue isn't what PGI is going to do, it's what they haven't. They built a game emphasizing team-play, but didn't incorporate the necessary tools for players to fully meet that expectation. Yes we have a chat system, but its slow, clunky, and not a reliable enough utility to merit regular function. Yes we have indicators to inform players if an enemy mech is targeted, but doesn't specify who or how many players are targeting that mech. Who don't have spot or tag/ping commands.

We are left to our own devices to practice our own sensory abilities based on hunches and assumptions lest we opt to employ third party sources. I.E. Teamspeak, Ventrilo, etc.

Lone wolfing is never any real fun and I for one enjoy group play, but forcing people into units isn't the way to fix the problem, or at least I don't think so. It is of my humble opinion that expanding communicative options are how you solve this issue. People are inherently going to continue using services such as Team Speak and why shouldn't they? Its a great service, but not everyone wants to be forced into that to enjoy their experience in MWO.

I played Planetside 2 during beta. As a matter of fact I still have gotten around to uninstalling the beta, but thats due in part because I never actually played it passed beta. I played with real life friends and we always utilized Ventrilo if we weren't lanning. It was almost a necessity. While I agree with you partly, I feel as if I have to argue that PS2 is a bad example of Voip in games. MWO's battles are instanced, significantly smaller in number, and last minutes. During the beta in PS2, my group and I held onto a location for hours, and in some cases days. Communication between our small group was vital and necessary. Without it we'd have been at the mercy of guesswork and lack of information.

I do agree that offering incentive for players to join a unit would be a good thing, but would this unit be at the mercy of player control with a structure or hierarchy, or an in-game function where we could play casually without the fear of being dropped for lack of activity?

Realistically, the more people you have playing the game, the better for everyone, including veterans. PGI has to cater to both the Pug players, and those who choose to seek out individual groups. There are always going to be pugs and thats just a reality. I'd wager to bet that there are more people 'solo'ing' than there rare playing in premade groups.

To emphasize, I agree units would be a great idea, but I also believe that voip is a necessity that should not be over-looked.

#125 Steel Claws

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Posted 28 July 2013 - 03:53 PM

View PostGoose, on 27 July 2013 - 07:41 PM, said:

I believe I'd heard a 4-man would have their Elos' substituted with a single, average score for the four said players: I have become suspicious of this mechanism … :rolleyes:


I'm pretty sure that this is the way it works from my own experiences. I've noticed things tend to get tougher if I am playing with a couple good players on my team and easier if we are teamed with less skilled players.

Erghiez06, It sounds like you are going about this the right way. The rest will come with experience. Remember that many of us have been at this since the release of closed Beta nearly a year ago. And some like me played MW4 right up till MWO came out - not that they are that similar.

The mistakes I see most often are pushng a bad situation. Players will try to pop over a ridge to shoot knowing that there are several enemy mechs just waiting for them to do this. Don't - always try to shoot from an angle or place where the enemy isnt expecting it or can't return fire. Be patient and wait for opportunities. Move around and find the openings that will get you an advantage, but don't go too far from your team mates. Fast mediums and lights are good to *** at the enemy flanks.

Find what works for you. Some people can snipe but not brawl and vice versa. Play with various builds and learn what you do best. Build mechs dedicated to one or the other task. Jack of all trades mechs tend to not work that well. This is not to say that you shouldn't load a few fall back weapons - like putting SRMs or medium lasers on a missile boat or sniper or large lasers on a brawler. Mechs that require a long exposure to shoot don't work well either unless you are being ignored - think AC 2s and ac 5s. Always go for bigger engines and speed - speed will save you life.

Knowing when to push takes a lot of time to develop. Only push when you have an advantage - either numbers or if they are distracted. Too many people push too early. Normally it's best to have the other team damaged already, ducking for cover from a LRM boat, or chasing a light around. When you do push locate the mechs that are the biggest threat and target them first - i.e. if there is a stripped mech and a somewhat healthy mech, ignore the stripped mech and concentrate on the one that can hurt you. I see so many people go after wounded mechs because they want a kill and the healthy mech beside that target downs them.

Never set still when not in cover. When you do expose yourself to enemy fire don't linger any more than you have to and twist your torso so that shots can not hit you in the same place. Avoid stopping and backing up as much as possible. All that does is get you in trouble.

Edited by Steel Claws, 28 July 2013 - 03:56 PM.


#126 Sporklift

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Posted 28 July 2013 - 04:07 PM

Once upon a time you could drop in a legit 8-man (non-synced) team against a team of 8 non-grouped random guys. People complained, things eventually got changed. Now people are complaining about 4-mans, so maybe they didn't change enough.

#127 Cheesy Pete

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Posted 28 July 2013 - 04:13 PM

View PostSporklift, on 28 July 2013 - 04:07 PM, said:

Once upon a time you could drop in a legit 8-man (non-synced) team against a team of 8 non-grouped random guys. People complained, things eventually got changed. Now people are complaining about 4-mans, so maybe they didn't change enough.


They just pulled the wrong group out of the queue. They were fooled into pulling out the 8 man when it should have been the solo dropper. But it's all sour grapes and spilt milk at this point.

#128 Taemien

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Posted 28 July 2013 - 04:49 PM

View PostErghiez06, on 28 July 2013 - 03:52 PM, said:

I think the issue isn't what PGI is going to do, it's what they haven't. They built a game emphasizing team-play, but didn't incorporate the necessary tools for players to fully meet that expectation. Yes we have a chat system, but its slow, clunky, and not a reliable enough utility to merit regular function. Yes we have indicators to inform players if an enemy mech is targeted, but doesn't specify who or how many players are targeting that mech. Who don't have spot or tag/ping commands.

We are left to our own devices to practice our own sensory abilities based on hunches and assumptions lest we opt to employ third party sources. I.E. Teamspeak, Ventrilo, etc.


I forgot to add that the outfit uses mumble, we don't use the ingame VOIP. And the ingame VOIP isn't bad, I use it when running solo, though admittedly enough I do this less and less.

Did the same in EQ1 and EQ2, they both have VOIP

I'm sure many units have their own vent, TS, and mumble servers. As I've said in other topics, I even have a personal 10 man TS server for just my friends and I to use.

Quote

Lone wolfing is never any real fun and I for one enjoy group play, but forcing people into units isn't the way to fix the problem, or at least I don't think so. It is of my humble opinion that expanding communicative options are how you solve this issue. People are inherently going to continue using services such as Team Speak and why shouldn't they? Its a great service, but not everyone wants to be forced into that to enjoy their experience in MWO.


I still think its going to be a waste of time. I mean by all means do it (if it doesn't take coding time away from fixing other issues) if it makes people 'feel' better about it. But it won't alleviate the complaints or the 'problems' solo players will have. That was the point of my response earlier and I was giving facts and experiences to why it wouldn't.

I never did say PUGs should be forced to group (though I have said it sarcastically in another thread), but they need to realize that PGI can't fix their issues for them. For PUGs to stop having issues, they have to stop being PUGs.

If this game was like Battlefield 2142 or even planetside 2, a PUG could get away with doing a lonewolf thing. Their experience might not be that bad. But they are one man out of 32 on their team (or 1000 in PS2). What they do is of small scale. They aren't much notice to grouped/squadded/organized players. He can contribute, but he's not drawing notice.

In MWO its way different. They are one of 8. He's a much bigger target. Take him out and his team is now at a disadvantage. Its advantageous for teams to focus fire down PUGs in MWO. This isn't because the game is flawed. Its 8v8, we expect that to happen. But where the failure is, is on the individual. He went away from the pack and got singled out.

When I PUG, I realize this fact and play accordingly. I pack on weapons to a config that can maximize the amount of damage and destruction I can do to the other team without needing teammates. This means not using LRMs or other such systems that require another player. When I'm grouped, my loadouts change with that fact. But at the same time when I PUG, I don't expect a fair fight. I'm bringing potentially less to the table than my opponents. Its a fact of the game.

I'm going to go out on a limb here and say the majority of groups aren't even 4 mans. But are 2 mans. Most of my time spent playing MWO is with a duo, sometimes 3 and very rarely 4. I don't have any reason to believe that my experience is much different then most. I could be wrong, but from the way I've seen lances set up, its usually 3 lances. If four mans were so prevalent then I'd see more 2 lance setups (it never puts someone in a lance by themselves, and I haven't seen one 4 man lance, and two 2 man lances, let me know if you all have).

Having just one other person watching your back helps tremendously, and if you can work well enough together, 4 mans aren't an issue. There's been many times where my lancemate and I ambushed a four man lance (all same faction, founders, and similar names), and beat the ever living crap out of them. Then the rest of their team melts to our other 6 people.

I encourage everyone to go with at least one other if you can. Its much easier then trying to get a queue change, especially when they are looking into expanding the current queue to allow for 4+ groups.

#129 No Guts No Glory

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Posted 28 July 2013 - 05:06 PM

View PostTaemien, on 28 July 2013 - 04:49 PM, said:

For PUGs to stop having issues, they have to stop being PUGs.


They do, but rather than join a guild/clan they leave the game instead.

#130 Taemien

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Posted 28 July 2013 - 05:11 PM

View PostNo Guts No Glory, on 28 July 2013 - 05:06 PM, said:


They do, but rather than join a guild/clan they leave the game instead.


I suggested they do that anyway. They're looking for a single player game. MWO isn't that.

#131 Antarius

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Posted 28 July 2013 - 05:50 PM

View PostTaemien, on 28 July 2013 - 05:11 PM, said:


I suggested they do that anyway. They're looking for a single player game. MWO isn't that.



...why they are looking for Singleplayer... this people


i play since closed beta, never complainted about pugstumps, even i play alone most of the time and will keep it this way. So i should keept from the game because i want to play a soloplayergame? (Sometimes thinking before writing isnt the worst idea)


As a said, never complained about pugstumps, and dont want to start it, but OP(and many others) are right about missing Teaming abilitys, e.g. let me fast tell my team i spoted some mechs and how much (maybe even a heading). There are many team-information-sharing-mechanics missing and i dont believe they are coming in the near future.
This could lead to a lower funrate for new players, increased because they play alone (dont know anybody at the start) and a gameplay extremly based on teamplay (this is good) but without many mechanics to help the teamplay.


For me, my fun isnt realy lowered by this, even if it makes more fun to have a "good" team working together (sometime you have good teammates who know what to do), i get my fun from my moves and dont care much if i win or not.

#132 Erata

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Posted 28 July 2013 - 06:15 PM

View PostCrazycajun, on 28 July 2013 - 11:24 AM, said:

on the subject of voice comms... okay yea asking players to use c3 is like telling someone to jump back in time.. But that is why there is all these community TS3 threads/sites etc.. there even some clans with open ts3 that welcome other players to join..they've all been advertising em ... just do some searching and you will find em if u wana get on comms that bad.. i would but atm im on a tear of hate =D and prob wouldn't be welcome on half of em..sorry guys = /


People don't want to jump through hoops. Voice needs to be in-game for it to be effective and to raise the overall player IQ and help further develop a community atmosphere.

It needs to be easy for people to simply hit tab, tap arrow keys and press Enter on names to mute/unmute, and another button to send/unsend a friend request, AND mouse functionality for the same stuff.

People who continuously solo drop aren't going to solo drop into a pug game one day and decide out of the blue to jump through teamspeak hoops, much less read the forums for information, especially when players running public TS may/maynot all have their server information memorized and ready to paste into chat in order to capture that moment.

3rd party isn't a solution. If it were, people would unanimously agree that the LBX is an expensive joke weapon, but there are still people pushing the idea that you 'just need to learn how to play the weapon' and a lot more misinformation being told as wrote.

It needs to simply be in-game, no matter how terrible the audio quality it is as long as you can understand what's being said.

Edited by Erata, 28 July 2013 - 06:19 PM.


#133 Rasako

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Posted 28 July 2013 - 06:20 PM

View PostErghiez06, on 27 July 2013 - 03:34 PM, said:

If these "tears" of mine are so unjust then what would either of you recommend as recourse? If someone as new as myself can see this level of unbalance enough to determine that things of this nature aren't fun, you have to wonder how many other players are being turned off of this game due to the current mechanics.

By all means, assume I am whining and ******** over a loss. If that is what helps you justify the current state of the game that is your prerogative, but we all have to agree that PGI is out to make money, and they can't if they are only making it difficult to attract newer players by allowing systems such as this to remain as they are.

Don't get me wrong, I enjoy this game for the most part, and I want to throw my money at it, but it seems that for every one reason I find to spend money, I see 2 more reasons not to.

I just want to enjoy the game. If you think this is a fair mechanic than by all means, defend it, but don't belittle my character because you are glued to a system which will undoubtedly change.

If you are the same Ergheiz I knew from both WoW and LoL seeing as I've played both of those games far longer than many people can account to, I am horribly displeased to see that you have now come to this community to spread more of your false stories and malcontent to the forums when the last thing we need is more negativity. If you're not this same Ergheiz, which I find very hard to believe since the spelling is identical and 06 would have been around the time I first met you on Lightninghoof-US, then I apologize for my rude demeanor, but we really don't need this ******** anecdotal "oh it happened one game so the entire game must be ruined!" ideology

Edited by Rasako, 28 July 2013 - 06:21 PM.


#134 Fulcrom Kerensky

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Posted 28 July 2013 - 06:35 PM

I really don't understand why so many people are against integrated, in-game, voice communication. I'm pretty sure you will be able to disable it if you don't want it, as is in the current options. So whats the real reason you don't want it in-game? That's all I want to know.

Edited by Fulcrom Kerensky, 28 July 2013 - 06:35 PM.


#135 Erata

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Posted 28 July 2013 - 06:37 PM

View PostFulcrom Kerensky, on 28 July 2013 - 06:35 PM, said:

I really don't understand why so many people are against integrated, in-game, voice communication. I'm pretty sure you will be able to disable it if you don't want it, as is in the current options. So whats the real reason you don't want it in-game? That's all I want to know.


Because camera shake gives them motion sickness. WINK!

I don't know why they fear it either. I guess they fear that the UI options for muting will be poor or something.
The overall benefit of in-game voice is positive and has been for.. probably every team-based video game ever made.

#136 Adridos

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Posted 28 July 2013 - 08:01 PM

View PostFulcrom Kerensky, on 28 July 2013 - 06:35 PM, said:

I really don't understand why so many people are against integrated, in-game, voice communication. I'm pretty sure you will be able to disable it if you don't want it, as is in the current options. So whats the real reason you don't want it in-game? That's all I want to know.


I don' want to ***** on people, but the only logical answer is that they don't want to loose their unfair advantage... not like most pgus will never touch the VoiP, but it's fair to give them that option and not tell them, this is a team game, but you mustn't work as a team, that's against the rules. For that, you have to buy your own server and download a ******* 3rd party application.

#137 One Medic Army

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Posted 28 July 2013 - 08:07 PM

View PostAdridos, on 28 July 2013 - 08:01 PM, said:

I don' want to ***** on people, but the only logical answer is that they don't want to loose their unfair advantage... not like most pgus will never touch the VoiP, but it's fair to give them that option and not tell them, this is a team game, but you mustn't work as a team, that's against the rules. For that, you have to buy your own server and download a ******* 3rd party application.

I want to be able to play stupid/silly/non-optimal builds when playing with friends.
I want to play in the "casual" non-hardcore queue, where I can do things like play mediums, or use AC/5s, and do it while playing with a friend or two.

#138 No Guts No Glory

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Posted 28 July 2013 - 08:22 PM

View PostOne Medic Army, on 28 July 2013 - 08:07 PM, said:

I want to be able to play stupid/silly/non-optimal builds when playing with friends.
I want to play in the "casual" non-hardcore queue, where I can do things like play mediums, or use AC/5s, and do it while playing with a friend or two.


And integrated Voip would stop you from doing that how exactly?

#139 One Medic Army

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Posted 28 July 2013 - 08:24 PM

View PostNo Guts No Glory, on 28 July 2013 - 08:22 PM, said:

And integrated Voip would stop you from doing that how exactly?

Nah, I'm totally for that.
Separating the queues would do that.

People are against in-game VoiP?

#140 XphR

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Posted 28 July 2013 - 08:28 PM

View PostMystere, on 27 July 2013 - 06:08 PM, said:


I was about to agree with you. But your location gave you away.



( :rolleyes: :( :wub: My apologies. I just couldn't help myself. :blink: :lol: :lol: )

I liked it for ya.

View PostOne Medic Army, on 27 July 2013 - 06:36 PM, said:

I would love to be in those matches.
I see: Assaults, Assaults, Assaults, A light or two, maybe some Jagers of Cataphracts.

-_- You stomped the four of us (screaming in skype the whole time).. and you dont even remember. Im saddened.





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