Erghiez06, on 28 July 2013 - 03:52 PM, said:
I think the issue isn't what PGI is going to do, it's what they haven't. They built a game emphasizing team-play, but didn't incorporate the necessary tools for players to fully meet that expectation. Yes we have a chat system, but its slow, clunky, and not a reliable enough utility to merit regular function. Yes we have indicators to inform players if an enemy mech is targeted, but doesn't specify who or how many players are targeting that mech. Who don't have spot or tag/ping commands.
We are left to our own devices to practice our own sensory abilities based on hunches and assumptions lest we opt to employ third party sources. I.E. Teamspeak, Ventrilo, etc.
I forgot to add that the outfit uses mumble, we don't use the ingame VOIP. And the ingame VOIP isn't bad, I use it when running solo, though admittedly enough I do this less and less.
Did the same in EQ1 and EQ2, they both have VOIP
I'm sure many units have their own vent, TS, and mumble servers. As I've said in other topics, I even have a personal 10 man TS server for just my friends and I to use.
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Lone wolfing is never any real fun and I for one enjoy group play, but forcing people into units isn't the way to fix the problem, or at least I don't think so. It is of my humble opinion that expanding communicative options are how you solve this issue. People are inherently going to continue using services such as Team Speak and why shouldn't they? Its a great service, but not everyone wants to be forced into that to enjoy their experience in MWO.
I still think its going to be a waste of time. I mean by all means do it (
if it doesn't take coding time away from fixing other issues) if it makes people 'feel' better about it. But it won't alleviate the complaints or the 'problems' solo players will have. That was the point of my response earlier and I was giving facts and experiences to why it wouldn't.
I never did say PUGs should be forced to group (though I have said it sarcastically in another thread), but they need to realize that PGI can't fix their issues for them. For PUGs to stop having issues, they have to stop being PUGs.
If this game was like Battlefield 2142 or even planetside 2, a PUG could get away with doing a lonewolf thing. Their experience might not be that bad. But they are one man out of 32 on their team (or 1000 in PS2). What they do is of small scale. They aren't much notice to grouped/squadded/organized players. He can contribute, but he's not drawing notice.
In MWO its way different. They are one of 8. He's a much bigger target. Take him out and his team is now at a disadvantage. Its advantageous for teams to focus fire down PUGs in MWO. This isn't because the game is flawed. Its 8v8, we expect that to happen. But where the failure is, is on the individual. He went away from the pack and got singled out.
When I PUG, I realize this fact and play accordingly. I pack on weapons to a config that can maximize the amount of damage and destruction I can do to the other team without needing teammates. This means not using LRMs or other such systems that require another player. When I'm grouped, my loadouts change with that fact. But at the same time when I PUG, I don't expect a fair fight. I'm bringing potentially less to the table than my opponents. Its a fact of the game.
I'm going to go out on a limb here and say the majority of groups aren't even 4 mans. But are 2 mans. Most of my time spent playing MWO is with a duo, sometimes 3 and very rarely 4. I don't have any reason to believe that my experience is much different then most. I could be wrong, but from the way I've seen lances set up, its usually 3 lances. If four mans were so prevalent then I'd see more 2 lance setups (it never puts someone in a lance by themselves, and I haven't seen one 4 man lance, and two 2 man lances, let me know if you all have).
Having just one other person watching your back helps tremendously, and if you can work well enough together, 4 mans aren't an issue. There's been many times where my lancemate and I ambushed a four man lance (all same faction, founders, and similar names), and beat the ever living crap out of them. Then the rest of their team melts to our other 6 people.
I encourage everyone to go with at least one other if you can. Its much easier then trying to get a queue change, especially when they are looking into expanding the current queue to allow for 4+ groups.