

I Bought A Raven
#1
Posted 28 July 2013 - 05:45 AM
I thought about ripping the machine guns out of the left arm for a single AC/2, is this a good idea? Also should I change it's engine? Forget it and buy a Jenner instead? Options?
#2
Posted 28 July 2013 - 05:50 AM
#4
Posted 28 July 2013 - 05:52 AM
Maintaining speed while carrying autocannons + ammo will be tricky, but it can be done. you also have the option of using PPCs or large lasers. I'm not sure which engine comes stock, but you will most likely want to invest in an XL engine
Machineguns do very little damage but can be useful to crit out components after your teammates have stripped the armor off. They also have zero heat so they can par well with other weapons without raising your heat levels.
Edited by Redshift2k5, 28 July 2013 - 05:53 AM.
#5
Posted 28 July 2013 - 05:54 AM
Redshift2k5, on 28 July 2013 - 05:52 AM, said:
Maintaining speed while carrying autocannons + ammo will be tricky, but it can be done. you also have the option of using PPCs or large lasers. I'm not sure which engine comes stock, but you will most likely want to invest in an XL engine
Machineguns do very little damage but can be useful to crit out components after your teammates have stripped the armor off. They also have zero heat so they can par well with other weapons without raising your heat levels.
How do I tell what's good?
#7
Posted 28 July 2013 - 06:12 AM
Xeno Filth, on 28 July 2013 - 05:54 AM, said:
"What's good" is a really tough question, because you have to deal with personal preference and personal skill as well. If there are any specific weapons you enjoy or are good with, I'd start there, and then look for a build using those weapons.
#8
Posted 28 July 2013 - 07:51 AM
#10
Posted 28 July 2013 - 09:38 AM
#11
Posted 28 July 2013 - 10:24 AM
Mostly, though.. I quit running it because you become a HUGE target with that first BAM on someone and they realize that little bird is kicking them hard in the nard.
The next build I think I'm going to try for it will be something like this: http://mwo.smurfy-ne...b61ae2d16e23c4c (http://mwo.smurfy-ne...8ff85173603d35e as alternate, with JJ).. excellent range so you don't have to be right up on people like with the AC/20, and good punch with the SRM/ERPPC combo for when you are up on things (like punching backs).. and great speed to get in and out easier.
In fact, I had the 2x and 4x sitting around, and sold off the 2x since there was nothing (functionally) I could do with it that I couldn't do with the 4x. I also have the 3L for ECM/streak use (original build, first I had in MWO), but for "playing around", the 4x fits several builds (like the AC/20, or AC/5 build I used to grind with).
Edited by CmdrPoopyPants, 28 July 2013 - 10:40 AM.
#12
Posted 28 July 2013 - 11:24 AM
Xeno Filth, on 28 July 2013 - 05:54 AM, said:
http://mwo.smurfy-ne...eapon_ballistic You can click on the top to choose between ballistic, energy, and missile.
Truth be told, Autocannons are easy to tell by the number next to them. AC/2 does 2 damage per shot. AC/5 does 5 damage per shot. UAC/5 does 5 damage per shot, but shoots faster at the risk of jamming. AC/10 does 10, AC/20 does 20. LB-10 does 10 damage in a shotgun form (10 shots, 1 damage each).
1 MG does approximately 1 damage per second, but generates no heat. Unlike cannons, do not lead your MGs. Put the crosshair on the target and just pull the trigger (truth be told they work like lasers).
But before we go farther, allow me to demonstrate my Raven's credentials.
http://mwo.smurfy-ne...3ee83d1076da04c Now this is my personal build. I stay within cities, bob between buildings, and blast things into the dirt. It works very well, and it's a glorified miniature Hunchback 4G in the form of a Raven 4x. I use this for fun.
Ranged.
This is a ranged support build, forgiving for frequent misses. Use this from far away, shell enemies while standing next to an LRM mech or a larger sniper mech. http://mwo.smurfy-ne...f2595a575db4f88 Trading a ton of ammo and a JJ for an AMS isn't a bad idea, either.
Dedicated high power sniper. http://mwo.smurfy-ne...7ce435b4497dadc
Notice all of those builds have insanely high front armor. For the AC/20 Raven it is because I use it to fight assault mechs. For the other two it is because you will be so far away from the fight that all they can hit is your front.
But for more practical, all around purposes.
This is a balanced direct-fire mech. Keep in mind that a Raven 4x will never be as fast as Commandos, Spiders, Jenners, or the Raven 3-L. Therefore you cannot afford to 'run' from them. You must be the one chasing and believe me it is possible!
http://mwo.smurfy-ne...68f548e7f611ed7
Notice the compliment of small pulse lasers and the MG? Group them together, that's your anti-light weaponry. You need very little time focused on them 0.5 seconds to do 6.5 damage, and you'll recharge faster than they can! Much faster. Not to mention it's very little heat. But whenever you can, use your AC/2 against heavier targets! There's also the AMS which protects against some LRMs, and some Streaks. This is crucial for a light fighting close to the lines.
On this build http://mwo.smurfy-ne...b727c3c5e580564 a high powered short range missile punch is your main weapon against larger mechs; it's a quick don't-bother-to-aim low weight shotgun, complimented by medium lasers and when you get too hot just use the MGs until you cool off. Why so little head armor you ask? If you're moving constantly a headshot is about impossible on a Raven. We can't draw armor from the legs as those are the weakest point on them.
For every build so far I have not put ammo in the legs. The easiest part of a Raven to destroy is the legs. There's a 20% chance of ammo explosion from that (for 2 tons in leg). All ammo is drawn Head, CT, RT, LT, RA, LA, RL,LL in most mechs, so Head, CT, RT are the best places to put ammo if you can't pad them. LT is the best place (everyone always aims RT when possible for the greatest removal of weapons) for ammo when padded.
Now if this was a Jenner then I would say legs are the hardest thing to hit so stuff ammo there. But on a Raven that's the worst thing one can do!
For a Raven 2x, here's my favorite rig.
http://mwo.smurfy-ne...4f7ae650ef3a9ba
#13
Posted 28 July 2013 - 11:28 AM
Xeno Filth, on 28 July 2013 - 07:51 AM, said:
If you can't aim (yet) stick with your original AC2 idea and say 2 tones ammo. I have a 4x Raven like that with a pair of meds and an SRM 4 for back up. Regularly score 200+ damage with it and often survive the match too

Just keep moving and spamming ac shots you'll pick it up soon enough
GL HF
#14
Posted 28 July 2013 - 01:53 PM
Xeno Filth, on 28 July 2013 - 05:45 AM, said:
I thought about ripping the machine guns out of the left arm for a single AC/2, is this a good idea? Also should I change it's engine? Forget it and buy a Jenner instead? Options?
Machine gun appear to be useless.
15 second of shooting like mad on a target for 30 of damage because I had 2 machinegun. Useless. Cmon.
Edited by Mak54291, 28 July 2013 - 01:54 PM.
#15
Posted 28 July 2013 - 02:25 PM
Mak54291, on 28 July 2013 - 01:53 PM, said:
Machine gun appear to be useless.
15 second of shooting like mad on a target for 30 of damage because I had 2 machinegun. Useless. Cmon.
One, did you keep it focused on the target. Two, on paper that's 15 seconds of shooting for 30 damage.
I've had enemies Atlases complain about losing their AC/20 instantly after losing their armor (18 health for an AC/20 which can't be damaged by MGs until it's armor is removed). I have had 3 or 4 different people complain about how insanely overpowered the MGs are when they are in my hands.
Edited by Koniving, 28 July 2013 - 04:10 PM.
#17
Posted 28 July 2013 - 04:02 PM
link: http://mwo.smurfy-ne...471fd6ec15d7980
There have been times that I have cored assaults while one legged simply by going all out on their center torsos with SRM6s, two medium pulse lasers and two machineguns. and just hugging them.
and I average around 300 damage done per match, which is staggering compared to my raven 3L with its 3 mediums and 2 streaks loadout.
Really it depends on how you play it. I simply optimized the standard loadout for maximum armor and mobility. I could easily run an AMS and case all of my ammo just by changing the medium pulses to standard medium lasers.
Edit: if you cant afford an XL245 yet, a standard 190 will fit following the upgrades to endo-steel and double heatsinks.
Edited by Daniel Asher, 28 July 2013 - 04:20 PM.
#18
Posted 28 July 2013 - 04:06 PM
#19
Posted 28 July 2013 - 04:45 PM
I run a different joke build which runs 2xFlamers, 2xMechineGuns and a SRM6. This is more as a harassment and joke on the battlefield. I generally get ignored which gives me time to hide the SRM damage under neither the minimal damage of the flamers and Guns. I would never recommend either for a first time Raven player.
As a note Jenner's are more in favour at the moment. The Jenner F with its jump jets and 6 Med Las has taken back the crown from the Raven 3L's ecm. Well in some circles.
#20
Posted 28 July 2013 - 05:15 PM
I have over 30 mechs mastered, and I can tell you that outside of the Raven 3L the other raven chassis were two of the worst in the game to elite, they are two of the only chassis I couldn't bring myself to master.
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