Jump to content

No Ballistic Brawler Yet?


  • You cannot reply to this topic
13 replies to this topic

#1 Starquestman

    Member

  • PipPipPip
  • Bridesmaid
  • 59 posts

Posted 28 July 2013 - 10:29 AM

Firstly, PGI has done an amazing job with the game, the mechs, the scoring, etc. I love it all, but...

Is it too much to ask for an assault mech that can actually mount more than one ballistic weapon?
There are only three mechs in the game that can mount say two Gauss or two ac20s, and only two of those mount them in the arms. They are all heavys. They are great mechs and all, but don't have enough armor to brawl with.

All I'm asking for is one assault mech variant that has adequate ballistic hardpoints. They have mechs that specialize in energy weapons (Awesome) and ones that specialize in missiles (Stalker) but nothing for ballistics. The Highlander and Altas are terrifically massive, but the hardpoints are always laid out so evenly between weapon classes they become useless for specialization.

I guess I'm a little extra disappointed because last time I brought this up I was told to look forward to the Victor, but it's the same story. Plenty of armor, plenty of tonnage, but no more than one AC20 per each. No boating autocannons allowed.

Is there anybody else that feels this? Is there an explanation? Am I just throwing a temper tantrum because I don't get my boomsticks?

#2 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 28 July 2013 - 11:07 AM

Well with the new heat penality for dual AC/20s, why would you want to mount them in the first place.

As far as the Victor, the 9A had two useful ballastic point but it was pretty much like the Cataphract in that it split the slots between its torso and arm which I have never found useful however, since their is such a small different between 70 tons and 80 tons especially since you need a mich larger and heavier engine to push the 80 tonner, I have no clue why they didn't put it in.

As far as other Assaults, you have the Annihilator which was exclusive to the Wolf Dragoons and was not used by any other faction so by default not an option and the King Crab which has ONLY one variant and was rarely used. It will likely not make it in because of the one variant reason.

#3 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 28 July 2013 - 11:10 AM

Assaults with heavy ballistic capability literally **** the current mechlab system... at least that's how we rationalised not getting King Crab or Annihilator despite meeting all the requisites to be in the game.

#4 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 28 July 2013 - 11:48 AM

View PostAdridos, on 28 July 2013 - 11:10 AM, said:

Assaults with heavy ballistic capability literally **** the current mechlab system... at least that's how we rationalised not getting King Crab or Annihilator despite meeting all the requisites to be in the game.


I just outlined why neither the Annihilator or the King Crab meet the prereguisites for being in the game.

Annihilator is ONLY used by the Wolf Dragoons in this time frame. It is not part of any successor states arsenal so does not fit a game where you have factional affiliations.

Annihilator has ONLY one variant.

King Crab is not widely used by any successor state.

King Crab has ONLY one variant.

Even if your circumvented the not widely or exclusive parts of these mechs, the one variant limiation in and of itself precludes PGI from adding them until/unless they change their current selection process that is.

Note: I would however stand behind a request to add in the Victor 9A. Honestly I am not sure why they didn't add it in because it really is only a slightly heavier Cataphract. I personally wouldn't use it but think it would be a good addition to the game and add more diversity and options to the Victor line up. Also it would be easy to implement since they pretty much have the model already.

Edited by Viktor Drake, 28 July 2013 - 11:53 AM.


#5 Crazycajun

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 356 posts
  • Facebook: Link
  • LocationLouisiana

Posted 28 July 2013 - 11:52 AM

View PostViktor Drake, on 28 July 2013 - 11:48 AM, said:


I just outlined why neither the Annihilator or the King Crab meet the prereguisites for being in the game.

Annihilator is ONLY used by the Wolf Dragoons in this time frame. It is not part of any successor states arsenal so does not fit a game where you have factional affiliations.

Annihilator has ONLY one variant.

King Crab is not widely used by any successor state.

King Crab has ONLY one variant.

Even if your circumvented the not widely or exclusive parts of these mechs, the one variant limiation in and of itself precludes PGI from adding them until/unless they change their current selection process that is.


you fail to understand pgi logic... and that of mmo vs book/tt lore...

they meet the coniditions

#6 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 28 July 2013 - 11:54 AM

AC40 assaults would be incredibly powerful, (for pretty much the reasons OP lined out) and 2 Gauss + 2 PPC assaults would be even more so. I'm pretty okay with the best hardpoint layouts going to heavies, because then there is a reason to take something other than a Lyran Light Recon Lance composed of Atlases/Victors/King Crabs/Highlanders/Stalkers.

Edited by Royalewithcheese, 28 July 2013 - 11:56 AM.


#7 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 28 July 2013 - 11:59 AM

View PostViktor Drake, on 28 July 2013 - 11:48 AM, said:

Annihilator has ONLY one variant.

King Crab has ONLY one variant.


http://www.masteruni...?Name=King+crab

http://www.masteruni...ame=annihilator

:rolleyes:

#8 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 28 July 2013 - 01:45 PM

View PostAdridos, on 28 July 2013 - 11:10 AM, said:

Assaults with heavy ballistic capability literally **** the current mechlab system... at least that's how we rationalised not getting King Crab or Annihilator despite meeting all the requisites to be in the game.


Though once they are in we may be thankful of the boatin penalty. Now there is not the remote possibility of AC60

#9 Keifomofutu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,547 posts
  • LocationLloydminster

Posted 28 July 2013 - 01:47 PM

An Ac20 + ERPPCx2 Victor basically already plays exactly like this. I know PPC is technically energy but it has all the same mechanics of a ballistic. Instant fire and instant damage on impact. Try it it's a lot of fun.

#10 Lucy Cameron

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 282 posts
  • LocationAtlanta, GA

Posted 28 July 2013 - 01:49 PM

http://www.sarna.net/wiki/Annihilator

I would not want to shut down in front of this.

#11 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 28 July 2013 - 01:52 PM

View PostViktor Drake, on 28 July 2013 - 11:48 AM, said:


I just outlined why neither the Annihilator or the King Crab meet the prereguisites for being in the game.

Annihilator is ONLY used by the Wolf Dragoons in this time frame. It is not part of any successor states arsenal so does not fit a game where you have factional affiliations.

Annihilator has ONLY one variant.

King Crab is not widely used by any successor state.

King Crab has ONLY one variant.

Even if your circumvented the not widely or exclusive parts of these mechs, the one variant limiation in and of itself precludes PGI from adding them until/unless they change their current selection process that.


Along with what people have previously said about variant numbrs. In think the flea is also a wolfs dragoon exclusive in this timeline yet we are still getting it

#12 Starquestman

    Member

  • PipPipPip
  • Bridesmaid
  • 59 posts

Posted 28 July 2013 - 02:01 PM

I wouldn't be interested in boating big guns... like AC60 mechs, all I want from a heavy is to be able to put an AC20 on it and survive being close enough to use it, and all I want from an assault is using the tonnage and armor to mount weapons that are actually practical. PPCs are epic weapons, but if they are your primary weapons, you will overheat.
With two AC20s, 3 AC 10s, or 2 Gauss rifles loadouts you get the same rate of fire and damage versus engaging your enemy with one autocannon, four different cycle times of lasers, an SRM and a TAG. No assault mech we have can offer us that yet for ballistic weapons.

#13 Zervziel

    Member

  • PipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 909 posts
  • LocationVan Zandt

Posted 28 July 2013 - 02:06 PM

View PostAdridos, on 28 July 2013 - 11:10 AM, said:

Assaults with heavy ballistic capability literally **** the current mechlab system... at least that's how we rationalised not getting King Crab or Annihilator despite meeting all the requisites to be in the game.


The Annihilator is a Clan Mech for all intents and purposes. Only the Wolf's Dragoons had them. As for the King Crab, there really is no good reason why it's not in the game. It's varients aren't exactly game breaking and anyone claiming the KC would be too dangerous due to AC40 fails to realize the King Crab would likely have biggest torso to date, making the Awesome look slender in comparison. I've said it time and again. If PGI wanted me too, I'd pay for the frigging thing. The KC is the one mech I've been asking for.

Edited by Zervziel, 28 July 2013 - 02:06 PM.


#14 Thejuggla

    Member

  • PipPipPipPipPipPip
  • 301 posts

Posted 29 July 2013 - 09:00 AM

I strongly agree we do need an assault that has at least 2 seperately mounted ballistics. I really dislike how builds are kept out, like the vicyor 9A someone mentioned, because they are "unbalanced" instead of keeping it out some sort of balancing should be put in place, really you probably can't mount much more once you have 2 ac20 on a chassis without crippling speed so I don't really see it being that overpowered anyways.

If you are looking for a ballistic brawler right now I'd go with highlander or atlas(probably atlas) they can mount 2 ballistics on the same slot, 2 Uac5s work fairly well with backup weapons. I'd say atlas might be the better choice because they're torso mounted and can be shield by the arm, even a little after It is destroyed.

Lot of annihilator talk that's a good "shut up and take my money" mech, I'd also say its fairly balanced due to its crippling low engine sizes.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users