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Wrong Drawn Cockpits


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#21 Gremlich Johns

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Posted 08 October 2013 - 06:22 PM

View PostWarge, on 28 July 2013 - 01:09 PM, said:

I suspect that most don't care about... but there is thing that called "immersion" and I think this one is important part for every game.
What's broking immersion in MWO? Wrong drawn cockpits. Right now I found this only 3 Mechs:
  • Commando (right part of cockpit's glass drawn incorrectly: it must be much shorter)
  • Hunckback (most on all models RT must be visible from inside)
  • Blackjack (front glass too short)
So I just don't understand the reason of such "designs".


this is really OCD.

stop now.

#22 Warge

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Posted 09 October 2013 - 10:19 AM

View PostGremlich Johns, on 08 October 2013 - 06:22 PM, said:

this is really OCD.

Thx, doctor. :)

#23 Warge

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Posted 30 October 2013 - 03:56 PM

4 Mechs have asymmetrical cockpits: Commando, Atlas, Orion and Thunderbolt. When you fire from both Mech's hands - there should be different angles for laser's trajectories...

#24 Byrdkiller

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Posted 30 October 2013 - 04:06 PM

The locust, when partially submerged, appears to allow the water to come in the front of the cockpit.

#25 DirePhoenix

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Posted 30 October 2013 - 04:31 PM

View PostWarge, on 30 October 2013 - 03:56 PM, said:

4 Mechs have asymmetrical cockpits: Commando, Atlas, Orion and Thunderbolt. When you fire from both Mech's hands - there should be different angles for laser's trajectories...

For the TDR at least, the triple lasers in the LT under the cockpit actually appear to fire from under the cockpit.

View PostWarge, on 28 July 2013 - 01:09 PM, said:

I suspect that most don't care about... but there is thing that called "immersion" and I think this one is important part for every game.
What's broking immersion in MWO? Wrong drawn cockpits. Right now I found this only 3 Mechs:
  • Commando (right part of cockpit's glass drawn incorrectly: it must be much shorter)
  • Hunckback (most on all models RT must be visible from inside)
  • Blackjack (front glass too short)
So I just don't understand the reason of such "designs".



Also you forgot that the HBK cockpit should have venetian blind windshields

#26 Warge

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Posted 04 November 2013 - 08:12 PM

View PostDirePhoenix, on 30 October 2013 - 04:31 PM, said:

Also you forgot that the HBK cockpit should have venetian blind windshields

It's looks like waves of "glass" for me. :P

#27 Warge

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Posted 05 January 2014 - 12:12 PM

Thunderbolt:

Upper panel in cockpit drives me crazy: it moves up and down as if bolted on rubber - too big amplitude.

TDR-5S. Projectile trajectories asymmetrical as they should be.
TDR-5SS and TDR-9SE. Projectile trajectories from right arm have a look as if Mech's cockpit located symmetrically.

Edited by Warge, 05 January 2014 - 09:03 PM.






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