OneEyed Jack, on 28 July 2013 - 03:33 PM, said:
Only because those people are to stupid to realize it's other weapons doing all the damage. Being hit by literally any other weapon in the game, except Flamers, would have more effect.
I call B.S.. To do that damage would require you to hold on target for nearly 3.5 minutes at a range of 90m or less (the range hadn't been bumped, yet) while your team apparently wasn't doing much of anything to distract your targets. Even allowing for sometimes hitting multiple mechs with the Flamers or the possibility that crit damage is being added to the total, I'm not buying it. Especially since there wouldn't have been all that much chance at crit damage with the poor amount of damage your team did (as in not many holes in the enemy armor).
Actually my team was on the other side of the map, and I was solo against one Atlas DDC and one Dragon. I kept that Dragon between me and the Atlas and the Atlas had two ER PPCs, a Gauss Rifle, and no missiles. The Dragon had a Gauss Rifle and 2 medium lasers, and kept using those Gauss rounds into his Atlas friend. Also, yes I spent a large amount of time fighting the two but with a JM6-S there are only 4 ballistic slots and 4 energy slots. My whole team was fighting along Epsilon's ridgeline in the typical sniper meta.
I had planned to run directly to their base when I found the Atlas and Dragon, and the fight was mostly up and down hill. It's very easy to keep a Jager on target. It is not so easy for an armlocked DDC to keep on target, and as mentioned I kept his Dragon buddy between me and the Atlas as much as I could. I had a 315 standard engine which had me going 86.4 kph, combine that with up and down hill combat around an Atlas with what was probably the typical Standard 300 (seemed average speed, slow even).
I was, indeed, the first to die. The rest began falling quite quickly afterward although everyone else was still alive when I fell. I said I had fun, and a person who won't be named complained about how poorly the team was doing. I told that person "I had 4 MGs and 4 flamers and I died first, if you do less damage than me you have no right to complain." Clearly I smiled after that.
Also I don't believe crit damage counts towards damage done. No, I never did get through the Atlas's armor although he was red in several sections. The Dragon's arm was gone (so + 20 for gauss rifle detonation) but a large part of that armor removal was from getting the Atlas to shoot the Dragon while 'passing through'.
Regardless of what you call, that's the damage I did 1 Jagermech 6S 4 MG, 4 flamer against 2 mechs, an Atlas 2 ER PPC + Gauss (he overheated several times) and a Dragon with Gauss and 2 ML (one shoulder mounted). Both were arm-locked on a battle on the two large mountains between Epsilon and Kappa. I'm quite proud of it.
You'll also do a lot more damage with MGs if you hold them on target. They hitscan like lasers (hence being upgraded in HSR with lasers), and travel instantly. The bullet light show is a particle effect that has no bearing in how the damage is registered. With flamers, I had no reason to point away from my target.
Now with the 0.8 damage per second MGs I did terrible, (used them with ER PPCs, leading targets, could see the light show and led the MGs to have the particle effects hit) until Prosperity Park told me how MGs really work.