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Fix The Awesome!


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#1 Anjian

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Posted 28 July 2013 - 07:13 PM

PGI must be noting the decreasing frequency of Awesomes in matches, which is probably why they are putting Awesomes in sale, not to mention Pretty Baby once in a while.

Selling them cheap will not solve anything. As of right now, the Awesome isn't living up to its name, nor its reputation in Battletech lore as a tough, robust assault, not just as a fire support platform. If anything the Stalker seems to have replaced the Awesome's role in both.

Since the complains and recommendations on boosting and fixing the Awesomes are common enough, I won't repeat much of what has been said, except to summarize and add another suggestion.

The first and most obvious is to fix the hitboxes. Reduce them in size and vulnerability.

The second is to give the Awesome a special ability. Perhaps an exception to the PPC Alpha rule and heat generation, given that certain models is supposed to be a specialized PPC boat.

The first may seem to require an extra effort, although fixing hitboxes have been done before and need to be redone on some other mechs as well. The second might require recoding and probably the less likely of the two.

There is still a simpler and third alternative and assuming if fixing the Awesome hitbox is no longer the choice, and that is to pad the center, left and right torso stats both front and rear by increasing their values, perhaps by at least another 10% to 15%. However this should be not done in conjunction with #1, and the third proposal is choosing either #1 or #3. Now this takes the least work to do and easier to adjust and fine tune depending on the feedback.

#2 Sephlock

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Posted 28 July 2013 - 07:28 PM

Seconded.



And thirded, by the Prince of all Saiyans!

#3 Wintersdark

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Posted 28 July 2013 - 07:33 PM

They need to extend the arm hitboxes into the side torsos, and shrink the center torso as well.

As has been established, rescaling the model is extremely complex, so that's largely out. So, the alternative is to adjust the hitboxes to make the mech a bit more robust. This is more complex than "Fix the hitboxes", though - they're not broken, it's just too easy to hit the torsos, center in particular. Enlarging the arms is about the only way to go, though - if they just shrink the CT, the side torsos become even more vulnerable, and thus the Awesome is very easy to cripple as most variants tend to weight to one side or the other.

#4 Sephlock

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Posted 28 July 2013 - 07:35 PM

^ That.

Alternatively they could give it better handling (acceleration/deceleration and turning speed).

Or both.

Really, anything to keep it from being strictly inferior to the Stalker...

#5 Tice Daurus

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Posted 28 July 2013 - 08:14 PM

No it's the hit boxes they need to fix. 9 out of 10 matches, my Awesome dies due to a very LARGE CT hitbox and my mech goes down due to no CT left, yet my arms and my RT/LT armor is normally either yellow or orange armor left. The arms need to be redone with the top paldrons which are marked as arms should be redone to where they are part of the RT or LT respectively. And the CT needs to be reduced maybe 10 percent and RT/LT need to take part of the CT so damage could be better spread. I'm not an artist or anything but if I were PGI, they need to be redone.

As for the heat restrictions, one of the Awesome's quirks should be that you can fire 3 PPC or ER PPC's without heat restrictions, OR redo the heat restrictions altogether. Yes, I could chain fire the PPC's or ER PPC's, that is a solution, but when it comes down to it, the Awesome simply isn't awesome at all. Heck, when you think the Awesome will be CT shot at 1000 meters now due to snipers, wait until the Awesomes have to face CLAN MECHS and with their targeting computers and extended range zoom systems, Awesomes will stand even less of a chance than they do now.

#6 King Arthur IV

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Posted 28 July 2013 - 08:18 PM

i have stopping playing them. im gimping my team so much by taking up that assault slot with a slow armor less assault.

#7 Wintersdark

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Posted 28 July 2013 - 08:39 PM

View PostTice Daurus, on 28 July 2013 - 08:14 PM, said:

No it's the hit boxes they need to fix. 9 out of 10 matches, my Awesome dies due to a very LARGE CT hitbox and my mech goes down due to no CT left, yet my arms and my RT/LT armor is normally either yellow or orange armor left. The arms need to be redone with the top paldrons which are marked as arms should be redone to where they are part of the RT or LT respectively. And the CT needs to be reduced maybe 10 percent and RT/LT need to take part of the CT so damage could be better spread. I'm not an artist or anything but if I were PGI, they need to be redone.

As for the heat restrictions, one of the Awesome's quirks should be that you can fire 3 PPC or ER PPC's without heat restrictions, OR redo the heat restrictions altogether. Yes, I could chain fire the PPC's or ER PPC's, that is a solution, but when it comes down to it, the Awesome simply isn't awesome at all. Heck, when you think the Awesome will be CT shot at 1000 meters now due to snipers, wait until the Awesomes have to face CLAN MECHS and with their targeting computers and extended range zoom systems, Awesomes will stand even less of a chance than they do now.


Yeah, everyone agrees that the hit boxes need adjustment, at the very least.

That said, no need to worry about "clan targeting computers" or enhanced zoom. We dont and wont have targetting computers in mwo, and there already is an extwnded zoom for everyone (though it really doesnt work well at all)... No sense in worrying about non-existent clan tech regardless though.

The reality is that in the current game, the heat scaling totally bones the awesome. Mechs capable of mounting ballistics alongaide ppc's are fine, but the awesome's reliance on energy is very problematic in a world where more than two of a large energy weapon is penalized. The ballistic/energy mixes can get much better pinpoint hits.

#8 Animus Corpus

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Posted 29 July 2013 - 02:20 AM

anyone notice that they seem to have also limited/reduced the awards and battle ranking for Awesomes - i score better using a Hunchback as a LRM platform than i do using my Awesome. More Damage. Higher battle rank. More hits. They have bassically the same loadout for missiles, but the missiles seem less accurate or less powerful from the Awesome. Its only advantage seems to be more ammo storage and larger arm weapons. Please, find a away to return the awesomeness to the AWESOME !

#9 Big Giant Head

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Posted 29 July 2013 - 03:08 AM

They have to fix his size - make him less wide and fix hitbox issue. Nothing else is necesary, nothing like cheap and easy ways to make him PPC boat. If they want classical mechs that are more special and that have different variants they need to introduce better hardpoint slot system, that will make you think - and thats what makes customization better.

Edited by Big Giant Head, 29 July 2013 - 03:11 AM.


#10 Tice Daurus

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Posted 29 July 2013 - 08:45 AM

View PostBig Giant Head, on 29 July 2013 - 03:08 AM, said:

They have to fix his size - make him less wide and fix hitbox issue. Nothing else is necesary, nothing like cheap and easy ways to make him PPC boat. If they want classical mechs that are more special and that have different variants they need to introduce better hardpoint slot system, that will make you think - and thats what makes customization better.


I don't know if wide is the problem. Sure the Awesome is wide, I'll give you that, But it's width + the hit boxes are the problem. Fix the hit boxes, and you could make the Awesome more viable. Remember the Awesome was supposed to be somewhat wide, but I will agree, this design makes the Awesome like a giant barn door.

#11 General Taskeen

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Posted 29 July 2013 - 08:55 AM

It doesn't take rocket science to see that the hitboxes are not very great. The Awesome from the side has a CT that sticks out, which means you have to twist beyond 90 degrees to prevent a CT hit. In my Atlas, I can do a quick twist and more hits are going to hit my torso or my arm, which is why the Atlas is great at being a "zombie."

The original Awesome had a stream lined straight center-line, with a curved torso, which would have made more sense to include, rather than just sticking it way out. Coupled with its in-game width means it dies to CT a lot quicker from excessive angles.

Edited by General Taskeen, 29 July 2013 - 02:45 PM.


#12 Redwood Elf

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Posted 29 July 2013 - 09:02 AM

Well, at least the Awsome is the mech where an XL engine isn't going to make much difference on getting killed.

#13 BP Raven

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Posted 29 July 2013 - 09:12 AM

As others have said, make the arm hitboxes extend over the STs, make the CT narrower and the ST hitboxes lower but take in the gap left by the new, thinner CT. Having the arm hitbox extend down the side a little more, or even better, leave the shoulder armour plate behind when the arm gets destroyed may just give the Awesome a little bit of a zombie ability. In an ideal world i would like to see those shoulder plates made wider, so that they shield the side torsi more effecively (all they shield right now is the arm, and as they're counted part of it, kinda pointless).

If you wanna give the energy variants boosts for those weapons i wouldn't complain, but i feel that any bonus would need to be balanced carefully, least we see an Awesome meta...

#14 BP Raven

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Posted 29 July 2013 - 09:28 AM

This is sorta what i mean, red for arm hitbox, blue for side torso, green for centre...

Posted Image
If the arm hitbox was a little bigger, when it gets blown off it would still provide a modicum of protection...

Posted Image

#15 NRP

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Posted 29 July 2013 - 09:40 AM

It seems like PGI hates the Awesome almost as much as they hate energy weapons.

#16 Tice Daurus

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Posted 29 July 2013 - 10:06 AM

View PostBP Raven, on 29 July 2013 - 09:28 AM, said:

This is sorta what i mean, red for arm hitbox, blue for side torso, green for centre...

Posted Image
If the arm hitbox was a little bigger, when it gets blown off it would still provide a modicum of protection...

Posted Image


BP Raven thanks for posting these picts here, from here I can better explain what I mean.

You see what's considered the arm, which is the top shoulder/paldron? That should be part of the left or right torso, not the arm. Part of YOUR arm isn't your shoulder. The shoulder is a part of the torso, not the arm. Thus the hit box for this is incorrect. This is where PGI got this wrong. This needs to be redone. Also, the hit box for the CT is very large. If somehow they could reduce the hitbox of this by say 5 to 10 percent somehow, the Awesome would become a viable mech. Again, I'm not calling for drastic redesign here of the Awesome, because I still want to keep the integrity of the design and the art. But changes do need to be made for the Awesome on the hitboxes.

Edited by Tice Daurus, 29 July 2013 - 10:14 AM.


#17 BP Raven

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Posted 29 July 2013 - 10:20 AM

Those aren't the actual in game hitboxes i posted, those are what i would like to see them made into. This is what we currently have in game...

Posted Image

from here:

http://mwomercs.com/...x-localisation/

#18 GingerBang

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Posted 29 July 2013 - 10:22 AM

Release a mech designed to boat weapons. Remove weapon boating from the game.




How to make your worst mech worse; The PGI story.

#19 Bhael Fire

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Posted 29 July 2013 - 02:09 PM

I think Awesome should get some maneuverability buffs, especially torso twist and a slight speed boost.

#20 Bartholomew bartholomew

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Posted 29 July 2013 - 02:36 PM

Give them WAY more heat sinks so it can do the boating it was designed from the ground up for. Some mechs were specifically design for some things.

And all the Awesome was supposed to be is armor and PPC. Nobody short of another large assult should be able to grind one down.

A team of lighter mechs yes. But I have seen hunchies rip these things apart all by themselves. And that is not how it is supposed to work.





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