

Devs: Link Ams With Missile Warning. Why Is This Not Done?
Started by Skyfaller, Jul 29 2013 08:58 AM
30 replies to this topic
#21
Posted 29 July 2013 - 10:12 AM
I think it would severely imbalance LRMs. They already come at extreme angles and over cover. Making it so you don't even know your getting hit till you take a LRM70 to the back would promote extreme team LRM boating imo.
#23
Posted 29 July 2013 - 10:39 AM
SmithMPBT, on 29 July 2013 - 10:12 AM, said:
I think it would severely imbalance LRMs. They already come at extreme angles and over cover. Making it so you don't even know your getting hit till you take a LRM70 to the back would promote extreme team LRM boating imo.
Not really. Derptastic low-Elo players will stand in the rain regardless of when the missile warning occurs.
Meanwhile, the best AMS system is a wall (zero tonnage, stops 100% of incoming missiles). Instant launch warning basically means that LRMs are useless beyond 500m against about half the players in MWO. At best, LRMs merely constrain the enemy's movement options. They are not really a "weapon" at all right now, they're a controller ability.
Personally, I think missile warning should occur when the missiles reach some fixed distance from the target mech (say 300m). AMS should increase this distance (100m per AMS), and then there could be an Early Warning module with a basic and advanced version that increases those numbers 100m and 200m respectively. So, thus the best you could do is dual AMS and Advanced Early Warning for 700m of warning. Right now we 1000m of warning, for all mechs regardless of equipment.
#24
Posted 29 July 2013 - 10:51 AM
I play at a decent Elo (I dropped with and against all the top performers in the last tournament for example and drop in 8mans from time to time) and generally can wreck face with LRMs already.
LRMs are fine. They don't need help in catching people out in the open. That's part of the skill requirement that lets them rain death at 300-600 m (who gets hits at 1k?) without you suffering any real risk of getting hit in return.
LRMs are the easiest weapon to farm money and KDR with in the game. Better than PPC/Gauss, just boring.
LRMs are fine. They don't need help in catching people out in the open. That's part of the skill requirement that lets them rain death at 300-600 m (who gets hits at 1k?) without you suffering any real risk of getting hit in return.
LRMs are the easiest weapon to farm money and KDR with in the game. Better than PPC/Gauss, just boring.
#26
Posted 29 July 2013 - 11:06 AM
Moving thread to suggestions area.
#27
Posted 29 July 2013 - 12:57 PM
This makes no sense what's so ever. Essentially LRMS are the easiest weapon to use in the game, the draw back is you have to know when a mech is vulnerable (like in the open) to use them. This game has become LRM'amegeddon already and you want to buff them?
Essentially your asking everyone to get AMS by default. That's against PGI's philosophy. Want don't we make ECM available for all mechs? Because everyone would get it bar none.
Please rethink your logic.
Essentially your asking everyone to get AMS by default. That's against PGI's philosophy. Want don't we make ECM available for all mechs? Because everyone would get it bar none.
Please rethink your logic.
#28
Posted 29 July 2013 - 02:15 PM
ECM trumps LRM anyways. If you can't lock onto someone who is even skylined, there is no use firing a missle, it'll just plow ground.
#29
Posted 30 July 2013 - 08:40 AM
JingleHell, on 29 July 2013 - 09:13 AM, said:
Ok, so I hadn't checked recently. Exactly one. Which means it's not exactly a point to balance around. Anyways, it's a terrible idea, unless we're going to make AMS stronger.
This makes AMS a 100% mandatory system, rather than just strongly advised. I run it on anything without ECM. If this were implemented, AMS would need a serious buff to keep up with the soon to increase volume of LRMs flying at you.
Anyways, let's go to reality for a second. These aren't fly by wire. They're guided by active locks, which even modern military hardware can detect. And by modern, I mean a couple of decades old. The AMS in our mechs is purely the part that tracks and shoots down missiles, which is specialized hardware, rather than general hardware.
The better buff to ask for to missiles would be to look for some form of Fire and Forget missiles, however, those historically tend to have minor problems keeping track of who to blow up, and you'd probably get some teamkill penalties.
And the Atlas K. Come on are you even trying.
#30
Posted 30 July 2013 - 08:59 AM
It's a novel idea; but I always thought it in reverse; The AMS system compliments our Sensors ability to detect incoming missiles. Personally, I would rather there be a tie in with BAP and module enhancements like adv. sensor ranges, etc.
I would also like these system to announce incoming arty type strikes and air strikes (but with different voices and warnings and in different manners, i.e., ranges).
I would also like these system to announce incoming arty type strikes and air strikes (but with different voices and warnings and in different manners, i.e., ranges).
#31
Posted 30 July 2013 - 12:50 PM
Bartholomew bartholomew, on 29 July 2013 - 02:15 PM, said:
ECM trumps LRM anyways. If you can't lock onto someone who is even skylined, there is no use firing a missle, it'll just plow ground.
Unless of course you're smart and used one of your energy weapon slots to mount a TAG, which trumps ECM. If he's skylined, Tag and bag.
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