Jump to content

Extended Downtime July 30Th


83 replies to this topic

#61 Papar

    Member

  • PipPip
  • 45 posts

Posted 30 July 2013 - 04:19 AM

Actually, we did get "Big things" this month. Just think:

FIRST PATCH
We got the new slope movement which is a big thing since it changes the way the game is played and is something that the game needed (although I do think it needs a few minor changes to the numbers) along with some smaller additions of which most of them are welcome

SECOND PATCH
This month we got the heat changes (I know most people believe that this one made the game worse and I respect their opinion but we can all agree that it is a "Big thing" as it changes the way the game is played by a lot and was intended to be liked by the community). Plus the fact that this patch made us able to choose which map to play on testing grounds which is something that the game needed

THIRD PATCH
Just the fact that there is a third patch this month is a big thing by itself. This patch is confirmed to contain a new map which is very welcome.

Not to mention that we got the Public test server and had the chance to try out 12v12 as well as a server hardware update which is likely to improve hit detection at least by a bit.

I'd say this month was pretty big. Most of us (including myself) overestimated the big things we were promised but if you think of it again, the game played quite differently in June than now and despite the new heat system which I personally do not like, the game overall feels a lot better now.

Edit: Forgot to mention Sarah's mech which recieved a lot of support from the community

Edited by Papar, 30 July 2013 - 04:20 AM.


#62 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 30 July 2013 - 04:26 AM

View PostPapar, on 30 July 2013 - 04:19 AM, said:

Actually, we did get "Big things" this month. Just think:

FIRST PATCH
We got the new slope movement which is a big thing since it changes the way the game is played and is something that the game needed (although I do think it needs a few minor changes to the numbers) along with some smaller additions of which most of them are welcome

SECOND PATCH
This month we got the heat changes (I know most people believe that this one made the game worse and I respect their opinion but we can all agree that it is a "Big thing" as it changes the way the game is played by a lot and was intended to be liked by the community). Plus the fact that this patch made us able to choose which map to play on testing grounds which is something that the game needed

THIRD PATCH
Just the fact that there is a third patch this month is a big thing by itself. This patch is confirmed to contain a new map which is very welcome.

Not to mention that we got the Public test server and had the chance to try out 12v12 as well as a server hardware update which is likely to improve hit detection at least by a bit.

I'd say this month was pretty big. Most of us (including myself) overestimated the big things we were promised but if you think of it again, the game played quite differently in June than now and despite the new heat system which I personally do not like, the game overall feels a lot better now.

Edit: Forgot to mention Sarah's mech which recieved a lot of support from the community

QFT

#63 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 30 July 2013 - 04:33 AM

Wohoo thanks for the 1 day extension to premium time like the other company does in this kind of situations!

#64 Rippthrough

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,201 posts

Posted 30 July 2013 - 04:41 AM

View PostNainkonami, on 29 July 2013 - 01:47 PM, said:

And i hope, in the patchnotes there are three lines that say:

- Fixed Hitbox issue on Spider Mechs
- Fixed Hitbox issue on Centurion Mechs
- Fixed Hitdetection bug


How about:

Fixed the damned terrible terrain hitboxes on Forest Colony and Tourmaline Desert that let you be shot whilst not being able to shoot a mech clearly out in the open.

Edited by Rippthrough, 30 July 2013 - 04:41 AM.


#65 Flitzomat

    Member

  • PipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 1,108 posts
  • Location@ the bowling alley

Posted 30 July 2013 - 04:41 AM

View PostXeno Phalcon, on 30 July 2013 - 04:06 AM, said:



Meanwhile at PGI technical department

Posted Image


What a discreet way to highlight your six-pack. Best trim-job ever

#66 Waking One

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 427 posts

Posted 30 July 2013 - 04:46 AM

View PostAndyHill, on 30 July 2013 - 04:33 AM, said:

Wohoo thanks for the 1 day extension to premium time like the other company does in this kind of situations!


1 day extension for 3 hours? nobody does that

#67 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 30 July 2013 - 05:02 AM

View PostRedshift2k5, on 29 July 2013 - 01:58 PM, said:


Stop shooting them in damaged arms/side torsos. This is intentional damage reduction for damage moving through destroyed components. (which the Centurion has notably large ones)

If you can't hit the CT, shoot them in the leg.


Oh wow. I did not know that. I always wondered how Damage transfers worked in MWO. I was actually starting to think damage didn't transfer at all.

#68 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 30 July 2013 - 05:11 AM

View PostVerbrand, on 30 July 2013 - 03:41 AM, said:

Kattspya: new servers are physically big things, maybe that is what they meant


Some servers are quite small.

https://en.wikipedia...ki/Blade_server

#69 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 30 July 2013 - 05:44 AM

View PostWerewolf486, on 29 July 2013 - 01:47 PM, said:

UI 2.0!


Quoting you just because I support you sig ( even though it won't show up ) maybe people will read it

View PostFlitzomat, on 30 July 2013 - 04:41 AM, said:


What a discreet way to highlight your six-pack. Best trim-job ever


Actually it looks airbrushed on -_-

View PostAndyHill, on 30 July 2013 - 04:33 AM, said:

Wohoo thanks for the 1 day extension to premium time like the other company does in this kind of situations!


Please tell me the company who do this, I shall play thier games

#70 wickwire

    Member

  • PipPipPipPipPipPipPip
  • 741 posts
  • LocationIgnoring The Meta Since 2012

Posted 30 July 2013 - 06:03 AM

SHAZBOT!

#71 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 30 July 2013 - 06:23 AM

View PostBooran, on 29 July 2013 - 11:14 PM, said:

I'd like to get a rundown as to exactly what hardware the server will run on, you know, for geeky reasons.
And I think this is a step in moving towards launch, as everything else. We might not see an early release of 12v12 but at least the server's already gonna be better prepped for it when it happens. And generally better performance as well.


Just going out on a limb to guess they are heavy users of Itanium kit.

#72 Corbon Zackery

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 30 July 2013 - 06:30 AM

Hardware compatibility is on the side of the box make sure you read it before you install. Let me know when I can knock trees over and light them on fire to create false sensor reads.

#73 DeathofSelf

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 655 posts
  • LocationChicago

Posted 30 July 2013 - 06:31 AM

View PostDamocles69, on 29 July 2013 - 08:14 PM, said:


BIG F-ING THINGS!!!


Every patch contains Big Things™

#74 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,386 posts

Posted 30 July 2013 - 06:33 AM

Big **** ups every patch combined with things do qualify for that Statement? ;)

No, i allways hope each patch does break less than it brings and forwards the game into a good direction. -_-

Edited by Thorqemada, 30 July 2013 - 06:35 AM.


#75 Rasako

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 214 posts

Posted 30 July 2013 - 06:41 AM

while you're at it can you add an option to just turn off the chatbox? the vile and abusive forum-goers have been spilling their attitudes into the game increasingly more these past couple of weeks

#76 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 30 July 2013 - 06:49 AM

Quick everyone hype and get your expectations as high as possible!

#77 Blalok

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 177 posts
  • LocationMilwaukee, Wisconsin

Posted 30 July 2013 - 06:50 AM

View PostNainkonami, on 29 July 2013 - 01:47 PM, said:

And i hope, in the patchnotes there are three lines that say:

- Fixed Hitbox issue on Spider Mechs
- Fixed Hitbox issue on Centurion Mechs
- Fixed Hitdetection bug


- Moved Head Hitbox to foot for CoD-style toe kill-shot to entice more 3pv mongrels and take their money

Seriously tho - content delivery and communication are at least a notch up in the last month compared to what we've been seeing.

#78 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 30 July 2013 - 06:54 AM

Communication? Previously we were told what was coming. Today we only know of that new map. Thats it.

Edited by JohnnyWayne, 30 July 2013 - 06:54 AM.


#79 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 30 July 2013 - 06:56 AM

View PostWaking One, on 30 July 2013 - 04:46 AM, said:


1 day extension for 3 hours? nobody does that


Back when I played WoT actively I received a one day extension to premium account on most patch days. I don't know how they handle it nowadays, though. Also 1 day for 3 hours wouldn't actually be that outlandish, since MWO patches occur at gaming prime time in some regions and 3 hours is probably more than most use their premium time per day anyway.

View PostCathy, on 30 July 2013 - 05:44 AM, said:

Please tell me the company who do this, I shall play thier games


http://eu.wargaming.net/ Note the disclaimer above.

#80 Thoren Wolf

    Member

  • PipPipPip
  • Mercenary Rank 2
  • 52 posts
  • LocationIdaho,USA

Posted 30 July 2013 - 07:10 AM

View PostTELEFORCE, on 29 July 2013 - 02:24 PM, said:

Really hoping this is the patch where hit detection gets fixed!

Put my Overlord money to good use and let me nail those light 'mechs with an AC/20!


It's not the hit box detection that you have an issue with, it's your aim. I nail them all the time with AC20s, AC10s, and AC5s.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users