Praehotec8, on 30 July 2013 - 08:11 AM, said:
GOOD!
You do realize that in TT, an "alpha strike" is defined as "A pilot firing each of his weapons sequentially in a span of 10 seconds", right?
It is not an all-at-once. Every weapon is individually aimed and fired.
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I'll explain the point of it.
- It makes facing-time important. When you are pointed at an enemy, your torso faces to them. If you can "alpha-turn, alpha-turn" as the current Meta encourages, you are at an advantage against someone who has to hold you in their sights (laser beam time, missile lock-on time, AC/2 or Machine-gun firing cycle times). If on the other hand you have to chain-fire, you are pointed at them just as long as they are pointed at you.
- Preventing a single-strike means you have to aim individually. Sure, you COULD potentially hit the same panel all 4 times but reality says that the pace of combat, motion of your mech, motion of their mech, motion of other mechs around you, chance of one of you passing terrain or another mech getting in the way means you will either strike another panel or miss entirely at least part of the time.
- This leads you to a choice. Either:
- take the alpha, and spread damage over more of your enemy or:
- take your time but take the commensurate exposure/aiming risks there as well.
- take the alpha, and spread damage over more of your enemy or:
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Oh, they could aim. It's just that aiming is supposed to be HARD to do, not "whee I gotz me a 2000dpi mouse and aimbot software." You want to try what they are doing? Sit in the bed of a pickup truck with a paintball gun and off-road your way past a set of 10 foot diameter targets at 200-meter distance while the platform you are sitting on bounces around. See how many you can hit.
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Again, I'm not trying to belittle your idea, it's interesting but I just don't think it really would improve the game much.
See above. I'm pretty sure you just don't know what you are talking about.