We have Double Recharge (Double Damage & Double Heat) which led to us getting Double Armor.
So why not go with Half Damage and Half Heat? With Double Ammo or so...
The Heat Dissipation is set around 10 seconds, most recharges run under 5. If we just about Half Heat levels we'd be able to see a return of many DPS builds that just can't work now.
But that fear of Damage, right? Why not solve that with Half Damage.
If we cut the Damage down, we'd essentially double armor again. Mechs live longer, opening the paths of DPS Heat Neutral builds to come into play as a viable alternative to make it through a fight. High-Alpha Pinpoint Damage would be crushed as its effects of tearing off an arm easily is no longer doable. Would need to do a bit more than Double Ammo, but I think that's a small price to pay.
Right now Ammo's at 150%
Armor is 200%
Recharge is 200% (leading to double Damage outputs and Heat costs)
If we drop Damage to 50%, the Double Recharge means its just at normal damage for the cycle.
Double Armor if it stays would mean we need about 200% to 300% ammo from what we have now.
And Half Heat would let those DPS builds work again.
Key point: I don't mean for EVERYTHING. Some weapons need an adjusted cost in this screwy setup, so something like PPC heat should be high, but with Half Damage maybe that might become more manageable.
Edited by Unbound Inferno, 30 July 2013 - 08:06 AM.