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New Map - Terra Therma


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#41 Tharzog

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Posted 30 July 2013 - 04:07 PM

lol

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And yeah that invis wall in the centre of the platform is really annoying

#42 Nebelfeuer

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Posted 30 July 2013 - 04:15 PM

Nice map and of a good size (especially with 12vs12 around the corner) that does require some scouting.
Graphics are quite easy on the eyes.
Would love to see the lava dmg increased a lot though so it does have a real impact and also would like to see more hot spots influencing the heatscale that match the visuals. One would assume that every bright spot on the map should have heatimpact.

Terrainaviagation is quite good and matches the visual impression (except the above mentioned glasswalls).

So far it has been a lot of fun to play it.

Edited by Nebelfeuer, 30 July 2013 - 04:17 PM.


#43 White Bear 84

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Posted 30 July 2013 - 04:48 PM

View PostShivaxi, on 30 July 2013 - 12:14 PM, said:

Found several problems already. Terrain collision mess-ups...broken or mis-aligned textures...invisible walls...


Invisible wall here in the center of the platform.

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In...the ground...xD

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Here and many other places with lava...the lava is flowing up hill? erhm...o.O

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Was just running around in Testing Grounds for the first time =P


This is good critique and feedback. You wins the internets :)

#44 Ekezial

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Posted 30 July 2013 - 05:11 PM

There's an Inverted Quake Symbol.
http://mwomercs.com/...d-quake-symbol/

#45 Shivaxi

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Posted 30 July 2013 - 05:14 PM

View PostBad Electric HHGD, on 30 July 2013 - 12:20 PM, said:

what a fantastic idea!! another overly hot map! combined with un Lore like heat penalties this should really help all the console players play this game for 2 weeks. and while I am sure this isn't the place for this, (but what the heck, you seem to enjoy tweaking us paying players for the sake of consolers who are waiting the next iteration of call of duty) how about adding something useful to the "hard core" MW/BT community, oh, I don't know, like a game lobby where we can drop against teams we've known and played MW/BT against for 20 years... nah, why do anything to keep folks who will play the game regardless of how much you blow us off since it is the only mech franchise available??? it certainly isn't enough that we can't drop with more than 4 of our friends without having to suffer through the screwed up ELO matching... suppose I'll just get off the complaint soap box now. suppose this post will most likely be deleted... but then I guess deleted would mean someone within pgi actually read it, so it wont be a total waste.... Disgusted in DC P~


+1

#46 GrnMonster

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Posted 30 July 2013 - 05:21 PM

Couldn't get onto the center structure in a Firebrand. I watched two Atlases and another Jagermech go there with no problem, but my Firebrand could not get over the ramp.

#47 Shivaxi

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Posted 30 July 2013 - 05:32 PM

your average round on Terra Therma



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#48 Nomk

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Posted 30 July 2013 - 06:01 PM

View PostRunenstahl, on 30 July 2013 - 01:22 PM, said:


I have exactly the same problem with my commando (using XL195+tweak too). My speed is constantly dropping down to 50 % or even zero before going up again. And my little commando can't cross the small raise to the center platform once you get into one of it's side-areas. I had to run-bounce-crawl down through the lava to get out.

Otherwise I like it. New maps are always fun and add variety to the game. I agree with most people that lave could do more damage. As to the map being too big: well, 12 vs 12 will come one day and should help with that issue.


I have the exact same problem with a Raven 3L (XL 295)

Going uphill I average about 40-60 KPH.

Going downhill it's even worse, everytime there is a pothole or slight drop the KPH drops to 0 and starts all over, in my spider or jenner, no problems.

Edit: Dropped a different game on this map and my Raven ran up and down hills fine but a spider in my clan had the problem described above. So I'm not sure if it's a start placement or just a random bug.

Edited by Nomk, 30 July 2013 - 06:36 PM.


#49 StandingCow

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Posted 30 July 2013 - 06:31 PM

Lava needs to increase your heat much faster... and probably damage your mech faster as well.

#50 Deacon Lane

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Posted 30 July 2013 - 07:11 PM

I run a Jenner D(F) and w/max XL engine and speed tweak and I'm seeing similar issues to the other light pilots here (massive speed drops on seemingly even or lightly rolling terrain). The first thing that came to mind was "I feel like I'm trying to run through tar." Maybe that's deliberate, but the speed swings make for lurching all over the place, and seem to defy the momentum of a 30-tonner at speed (perhaps the heavies don't notice this as much?). Other than that...the map is HUGE, and makes for some captastic action with Spiders jetting all over the place. I like the effect of lava trailing behind the feet of the 'Mechs, though. Nice touch, guys.

View PostWerewolf486, on 30 July 2013 - 11:10 AM, said:

Ummm....TSA_Inferno or TC_Inferno from MWLL?

(chuckle) I'm seeing a lot of similar traffic in the in-game chat.

#51 Lord Perversor

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Posted 30 July 2013 - 07:21 PM

Yes PGI fix this ******* lava walking it's so unrealistic!!



#52 Tice Daurus

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Posted 30 July 2013 - 08:14 PM

View PostStandingCow, on 30 July 2013 - 06:31 PM, said:

Lava needs to increase your heat much faster... and probably damage your mech faster as well.


I posted most of my concerns on this, but Cow hit it on the head. The lava should damage you at a higher and faster rate, forcing you not to stand in lava or take quick damage that could be fatal.

Also if you read this post here...

http://mwomercs.com/...ost__p__2607430

You'll see some of my other concerns about this map.

Being that you're in lava, after you get out it will cool. When it cools it becomes rock hard. When it becomes rock hard, wouldn't it get into joints and actuators causing damage or locking them up, causing reduction in movement? Like locking up foot actuators, knee actuators, hip actuators?

Another thing, heat should be through the roof on this when you are standing directly in lava. Try temps of 650 C to 1200 C (1500 to 3000F degrees Fahrenheit). Heat should climb very quickly if you are standing in lava even if you are heat neutral.

And what happens if you hit a Coolant Shot in lava? I should see craploads of steam rising up.

And where are these massive eruptions from these volcanos? There need to be eruptions that are so huge they should cover at least 500 meters to a full kilometer in circumference, with huge plumes of lava, rock and smoke and toxic fumes to where getting caught directly in one would severely damage your mech.
There are a lot of things PGI missed that should have been thought of being added for this map things that PGI should not have missed.

Edited by Tice Daurus, 30 July 2013 - 08:25 PM.


#53 Tice Daurus

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Posted 30 July 2013 - 08:19 PM

View PostLord Perversor, on 30 July 2013 - 07:21 PM, said:

Yes PGI fix this ******* lava walking it's so unrealistic!!




But that lava is not open full rivers of lava, that's still in a sense lava but cooled to where it's moving slowly and not free flowing. If it would be similar to a full on flow of lava, that liquefied rock would be moving a heck of a lot faster and it would be in a liquid state like water.

#54 El Penguin

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Posted 30 July 2013 - 09:43 PM

A small detail but it seems when you shoot SRMs into the lava it splashes out water

#55 strygalldwir

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Posted 30 July 2013 - 09:51 PM

Played a conquest match where sigma was uncappable. (Hmm made up a new word.) Running a Jenner and have no trouble with speed loss. Have no trouble finding the enemy. Was a little disappointed at the slow heat gain. Otherwise good fun.

#56 White Bear 84

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Posted 30 July 2013 - 09:52 PM

View PostTice Daurus, on 30 July 2013 - 08:19 PM, said:

But that lava is not open full rivers of lava, that's still in a sense lava but cooled to where it's moving slowly and not free flowing. If it would be similar to a full on flow of lava, that liquefied rock would be moving a heck of a lot faster and it would be in a liquid state like water.


That depends on the composition of the lava and its viscosity, lava can have a really high viscosity, which means while still in a 'fluid' state it appears solid.. ..it just moves exceptionally slow.

That lava in the video is still very much fliud, it has though developed semi-solid crust on the surface which can take the weight of the person climbing it, i would say it has a very high viscosity. Still i wouldnt stand on if for very long, if he did he would sink and his legs would set on fire..

The volcano map appears to have lots of little bits that are like this.. ..if you see red on the ground, even a slither there should be a heat penalty and movement penalty, assuming that the lava is still hot (hence why it is red), but has a high viscosity (hence it has not formed a full on flow and is approaching a semi-solid state).

Edited by White Bear 84, 30 July 2013 - 09:54 PM.


#57 n3cron99

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Posted 30 July 2013 - 10:23 PM

In addition the the invisible wall on the platform I also have spawned in a crate and could not move, not sure which spawn point but just take any crates out of the spawn area please. There is nothing worse than getting stuck, other than spawning stuck.

Edited by n3cron99, 06 August 2013 - 04:54 AM.


#58 Breadmachine

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Posted 30 July 2013 - 11:01 PM

My cynical feedback:

Terra Therma: Walking Simulator 2013.
(huge frigginmap with no clear direction/flow)

Terra Therma: Nightvision Only.
(as stated)

Terra Therma: Walking down hills takes longer than walking up them.
(for some reason, I can race up a hill in a Jenner, but walking down the same hill begets me Walk/Stap/Walk/Stop functionality, full speed to standstill, all the way down the hills)

Also, I have played 6 matches today.
It went like this:
TerraTherma
Canyon Network
TerraTherma
TerraTherma
TerraTherma
Canyon Network

Not my cup of tea, really.

#59 Jalik

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Posted 30 July 2013 - 11:11 PM

regarding the lava hindering mech movement: there are different kinds of lava. some are very fluid.
regarding damage from lava: I'm not sure what the average temp for lava is. I don't think its that high. I would assume that lasers are much much hotter and our mech armor can resist being hit by lasers for some time. Therefore, I think the damage is okay. Not sure about additional heat penalty due to lava tho, need to play the map a little more.

Edited by Jalik, 30 July 2013 - 11:13 PM.


#60 Budor

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Posted 30 July 2013 - 11:24 PM

- no real visual highlights or standing out landmarks besides the structure in the middle :) (river city, forrest colony, frozen city and even caustic have more interesting visuals)

- way to big, alpine 2.0 now with more walking

- way to dark, no landmarks + nightvision = uninteresting map

While i really like the textures and ambience its another map that looks like it has been done by a map "generator" tool, you guys really need to look into maps from other games to get an idea what makes a map playable and interesting...1 texture set and some generic landscape is so 90s

[edit] I saw this coming with canyon network allready, why is the dumping ground and the sewage works on there at a position that nobody ever traverses, why arent those at positions where the capture points are?

good map: "I am at the factory and theres 3 heavies and a assault coming in from THE volcano."

bad map: "I am somewhere with rocks n lava and theres 3 heavies and a assault coming from somewhere with more rocks n lava"

Edited by Budor, 30 July 2013 - 11:30 PM.






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