Pht, on 30 July 2013 - 12:16 PM, said:
... it shure would be nice to know exactly what in the world he meant by
"A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component"
... ??
It's from the dev post. Critical damage will, in the future, be doing a % of its damage as regular damage to the component being struck.
It depends heavily on what % transfer rate they decide to go with. Even 10% is pretty high, considering that would more than double the damage output of Machine Guns versus unarmored internals. A 5K's 4x MGs would jump from 4 DPS to ~8.75. Paired with an ER LL you'll be doing the equivalent of an AC/10 round every second.
It would also make high crit damage weapons that, previously, weren't exceptionally efficient at crit seeking quite powerful. The AC/20 springs to mind, as it can drop 60 Critical Damage into a component on a single, but lucky, shot. A 10% transfer would mean its damage range is now 20-26. A dual ER PPC + Gauss would have a damage range of 35-45.5. LB10s would roll at 10-16 damage, and AC/10s at 10-13. Etc.