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Critical Hit Changes


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#1 Homeless Bill

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Posted 30 July 2013 - 11:16 AM

Quote

A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component.

It's how it always should have worked, and I'm so glad to see they're actually doing this. Finally, the LBX and machine guns will have useful niche roles instead of just being tragically underpowered.

Granted, it'll probably be too weak at first, but it's a big step in the right direction. Thoughts?

#2 Iron Hyena

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Posted 30 July 2013 - 11:17 AM

Im happy my machine guns will be shredding internals instead of just parts Bill.

#3 Braggart

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Posted 30 July 2013 - 11:45 AM

http://mwomercs.com/...-a-brief-guide/

This change is gonna make guass and ppcs even better because a bigger crit equals a bigger portion of additional damage.

This improves the lbx and mg, but those weapons are still useless.

#4 General Taskeen

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Posted 30 July 2013 - 11:47 AM

View PostBraggart, on 30 July 2013 - 11:45 AM, said:

This improves the lbx and mg, but those weapons are still useless.


More like hilariously and tragically useless.

#5 Homeless Bill

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Posted 30 July 2013 - 11:53 AM

I am worried that it's a buff across the board, but because of the increased critical chance, it's still some form of love for the MG/LBX. Now if they'd just bump internal structure health a bit, we'd be good to go.

#6 Deathlike

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Posted 30 July 2013 - 12:04 PM

View PostHomeless Bill, on 30 July 2013 - 11:53 AM, said:

I am worried that it's a buff across the board, but because of the increased critical chance, it's still some form of love for the MG/LBX. Now if they'd just bump internal structure health a bit, we'd be good to go.


In before lock...

TBH, I get the horrible feeling that also buffs the PPC/Gauss meta. If you're already doing a lot of concentrated damage to an area, which has already a fair chance to generate instant component removal, you are doing additive damage to the armor area.

Instead of 3 PPCs doing 30 damage to an exposed side torso, it would probably deal like 32-36 damage instead to the same area, depending on how the target mech is constructed.

This is not something I would call "a good idea". This could also indirectly insta-gib light mechs more easily.

#7 Jasen

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Posted 30 July 2013 - 12:06 PM

Homeless bill still caring?

Dude... you have determination.

I stopped playing a while ago... good times are being had in greener fields.

#8 FatBabyThompkins

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Posted 30 July 2013 - 12:10 PM

From the light mech perspective, getting hit with that one shot Nancy, which immediately strips armor and goes to internal damage, this is bad news. Taking a 35 point alpha to a 28/33 armor leg, 22 armor LT/RT, or 30 armor CT with increased criticals is not what I would call "helpful" ;)

#9 Pht

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Posted 30 July 2013 - 12:16 PM

... it shure would be nice to know exactly what in the world he meant by

"A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component"

... ??

#10 Selfish

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Posted 30 July 2013 - 01:26 PM

View PostPht, on 30 July 2013 - 12:16 PM, said:

... it shure would be nice to know exactly what in the world he meant by

"A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component"

... ??

It's from the dev post. Critical damage will, in the future, be doing a % of its damage as regular damage to the component being struck.

It depends heavily on what % transfer rate they decide to go with. Even 10% is pretty high, considering that would more than double the damage output of Machine Guns versus unarmored internals. A 5K's 4x MGs would jump from 4 DPS to ~8.75. Paired with an ER LL you'll be doing the equivalent of an AC/10 round every second.

It would also make high crit damage weapons that, previously, weren't exceptionally efficient at crit seeking quite powerful. The AC/20 springs to mind, as it can drop 60 Critical Damage into a component on a single, but lucky, shot. A 10% transfer would mean its damage range is now 20-26. A dual ER PPC + Gauss would have a damage range of 35-45.5. LB10s would roll at 10-16 damage, and AC/10s at 10-13. Etc.

#11 Homeless Bill

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Posted 30 July 2013 - 02:48 PM

Moved this to patch feedback, despite the fact that what's being discussed is not in this patch at all? Well played, mods.

View PostJasen, on 30 July 2013 - 12:06 PM, said:

Homeless bill still caring?

Dude... you have determination.

I stopped playing a while ago... good times are being had in greener fields.

Caring is a pretty strong word. I just like having people to argue with; I've never expected them to listen.

I'm actually having a damn good time now that SRMs are back. If I start getting burnt out, I'll bail out, clear out my back log, and come back when it's a real game (probably early 2014).

#12 Deathlike

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Posted 30 July 2013 - 03:17 PM

View PostHomeless Bill, on 30 July 2013 - 02:48 PM, said:

Caring is a pretty strong word. I just like having people to argue with; I've never expected them to listen.


Awww.. you softie you.

#13 JimboFBX

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Posted 30 July 2013 - 05:39 PM

I don't see in that sentence where it says percent chance

I would hope that the percentage pass through would be a inversely proportional to the damage off the weapon

I'm all for weaker internals. armour is the first thing I give up to get more tonnage. I don't bother adding armour to arms with no weapons either. a lot of players skimp on rear armour because they can count on the huge internal armour to bail them out if a light or medium flanks them

Edited by JimboFBX, 30 July 2013 - 05:40 PM.


#14 Kmieciu

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Posted 01 August 2013 - 01:05 AM

View PostJimboFBX, on 30 July 2013 - 05:39 PM, said:

I don't see in that sentence where it says percent chance

I would hope that the percentage pass through would be a inversely proportional to the damage off the weapon

I'm all for weaker internals. armour is the first thing I give up to get more tonnage. I don't bother adding armour to arms with no weapons either. a lot of players skimp on rear armour because they can count on the huge internal armour to bail them out if a light or medium flanks them

In other words you want more random insta-kills?
It's true that this change will benefit weapons that have high Crit DPS: machine guns (9 CritDPS) and lbx (8 CritDPS).
In comparison, an AC20 has about 3 Crit DPS. But on the other hand, there is a 3% chance that an AC20 will do 20 damage to the internal structure + 3x20 damage to items. If this damage gets transferred to the internal structure, things will get pretty random...

So instead of reducing the spread of the machine gun and LBX, Paul introduces even more randomness into the game.

Edited by Kmieciu, 01 August 2013 - 01:06 AM.


#15 EmperorMyrf

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Posted 01 August 2013 - 08:19 AM

I'm curious though if this will only apply damage when it would normally apply critical hit damage to an internal, or if it will always deal damage during a critical. If it's the former, then this would be an mild buff to smaller chassis' that have naturally less equipment to chew through. If the latter, then this is just a uniformly distributed buff to high-crit weapons.





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