Patch changes
- Radius of Artillery strike increased from 50m to 60m.
- Radius of explosive shell increased from 25m to 30m.
- Radius of Air Strike explosive shell increased from 25 to 30m.
Still too small. Air and Artillery should be balanced by activation time, incoming time, module size, etc.
Make it act like an SRM100 and you'll have something. 200m diameter minimum, give the shells splash damage like old SRMS. Should be a lot of little damage over a huge areas.
Edited by Sug, 30 July 2013 - 11:19 AM.