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B-B-But Chain-Firing Is So Hard :(


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#1 Sybreed

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Posted 30 July 2013 - 11:57 AM

Lol, I think PGI demonstrated just how "skilled" you guys are. They nerfed alphaing, perhaps not in the best of ways (that, I can agree with) but it results in an alpha nerf nonetheless and you guys are acting all outraged and confused.

Look, the PPC isn't nerfed, the ER-PPC isn't, the AC/20 isn't, LRMs aren't, the LL isn't nerfed either.

All that is nerfed IS YOUR ABILITY TO ALWAYS FIRE ALL OF THEM AT THE SAME TIME.

So, stop crying about it and learn some skills, you can still use the same loadouts as before. You will only have to keep your aim for a little longer and use chain-fire ;)

PGI killed alpha-boat warrior online. In a weird, arbitrary and non intuitive way, but still, it did its job.

It's about time we play Mechwarrior now.

Note: Sorry, I had to vent. Sick of reading noobs cry about alpha nerfs and confuse them with weapon nerfs.

#2 Iron Hyena

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Posted 30 July 2013 - 11:59 AM

Here here. *Raises a wine glass to this thread*

#3 UPnADAM

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Posted 30 July 2013 - 12:00 PM

agreed

#4 Sybreed

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Posted 30 July 2013 - 12:00 PM

amen brothas

#5 James The Fox Dixon

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Posted 30 July 2013 - 12:01 PM

Poor One Click Wonders...

#6 NinetyProof

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Posted 30 July 2013 - 12:02 PM

"Chain Fire" is not the answer. If you have 4 LL's and put them on chain fire, then your doing it wrong. You should be putting 2 LL's in 1 group, then 2 LL's in another group and firing the groups .5 seconds apart.

Problem? We can't *chain fire groups*. We need to be able to, instead of chain fire weapons, chain fire groups.

So the spirit behind your post is good ... QQ'ers need to stop QQ'ing ... but the content of you message is basically wrong. Chain Firing is not the answer and will only make you a worse player in general.

Yes, there is a time and a place for chain firing ... and it's not "All the Time, and all the Places".

#7 Sybreed

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Posted 30 July 2013 - 12:06 PM

View PostNinetyProof, on 30 July 2013 - 12:02 PM, said:

"Chain Fire" is not the answer. If you have 4 LL's and put them on chain fire, then your doing it wrong. You should be putting 2 LL's in 1 group, then 2 LL's in another group and firing the groups .5 seconds apart.

Problem? We can't *chain fire groups*. We need to be able to, instead of chain fire weapons, chain fire groups.

So the spirit behind your post is good ... QQ'ers need to stop QQ'ing ... but the content of you message is basically wrong. Chain Firing is not the answer and will only make you a worse player in general.

Yes, there is a time and a place for chain firing ... and it's not "All the Time, and all the Places".

well said! PGI does indeed need to introduce such a feature. But, you'll have to do with having 2 groups and use them 0.5 secs apart. I can use 4 groups effectively, so I'm guessing it shouldn't be a problem for most of you.

edit: I retract my statement, you should be able to use groups separately without being too much hindered. No need for PGI to introduce another crutch.

Edited by Sybreed, 30 July 2013 - 12:11 PM.


#8 BigMekkUrDakka

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Posted 30 July 2013 - 12:07 PM

its not hard its boring

#9 FactorlanP

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Posted 30 July 2013 - 12:09 PM

I don't think that chaining groups together is needed.

A truly skilled pilot will be able to assign each group to a separate trigger (button) and will practice firing the groups a half second apart.

It will require firing discipline and concentration. Skills...

Why should PGI make it easier for all the super leet guys, who are having trouble now because they can't one click alpha anymore without a penalty?

#10 Sybreed

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Posted 30 July 2013 - 12:10 PM

View PostFactorlanP, on 30 July 2013 - 12:09 PM, said:

I don't think that chaining groups together is needed.

A truly skilled pilot will be able to assign each group to a separate trigger (button) and will practice firing the groups a half second apart.

It will require firing discipline and concentration. Skills...

Why should PGI make it easier for all the super leet guys, who are having trouble now because they can't one click alpha anymore without a penalty?

you know, just before you wrote that, I was about to retract my statement. I think people should be able to use different groups effectively without PGI giving them crutches.

#11 FupDup

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Posted 30 July 2013 - 12:12 PM

Do you really think that alpha striking is dead?


Okay. Let's look at some example case studies:

1. Two 6 ML Jenners/Cicadas/whatevers are in a furball. One of them is chain firing and the other is alpha striking. Who is at the advantage?


2. Two K2's with 2 PPCs and 2 ML are hillhumping each other. One is chain firing and the other is alpha striking. Who will win?


3. Two Highlanders, each with 2 ERPPC and a Gauss (and whatever backup weapons). One will alpha strike, the other will chain fire. Who is at the advantage?


4. Do you see where I'm going with this?

Edited by FupDup, 30 July 2013 - 12:15 PM.


#12 Bobdolemite

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Posted 30 July 2013 - 12:14 PM

yes arbitrary rules that make 0 sense in any kind of application are the answer not something like reactive reticule and hardpoint restrictions. its like trying to get people to quit smoking by charging $20 a pack rather than just making it illegal or subsidizing alternative methods like quitting supplements or smokeless cigs.

This idea simply punishes new players and those who dont read the forums. It is one of the most convoluted systems I have seen in any game. Most of us will be unaffected by this by waiting .5 between group firings.

The funny part is imagining their job of weapon balance once additional weapons hardware becomes available. This is a nightmare for the devs and a useless annoyance for players. Bad form, make hard decisions about hardpoint restrictions and convergence if you want to address boating the right way.

#13 Goose

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Posted 30 July 2013 - 12:14 PM

View PostDornhal, on 30 July 2013 - 11:59 AM, said:

*Raises a wine glass to this thread*

Bourbon, please … ;)

#14 xDeityx

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Posted 30 July 2013 - 12:15 PM

View PostSybreed, on 30 July 2013 - 11:57 AM, said:

Lol, I think PGI demonstrated just how "skilled" you guys are.


The last couple of weeks since the max alpha update I've been running the following 'mechs:

AS7-D-DC - 2xML, 3xASRM6, AC20
CPLT-K2 - 4xML, 2xUAC5
JR7-F - 6xSPL (tried it as 6xML for a bit as well)

As you can see, I am 100% unaffected by the max alpha update. I still think it is the most convoluted, reactionary, and unnecessary change I've ever seen. It is the poster child of treating the symptoms instead of the disease, and I can't believe that after Paul got done explaining it to Bryan for the first time Bryan didn't immediately develop Alzheimer's disease.

There can be no honest defense of this max alpha system. It is horrible, it did not improve the game, and the only reasons a person would defend it are 1) they are a giant PGIGP fanboi, or 2) they have no clue what they are talking about.

#15 Soldryn

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Posted 30 July 2013 - 12:15 PM

anyone with a 4 digit post count has no right to claim to be good at ANYTHING except forum trolling, as they CLEARLY have no time to PLAY THE GAME

#16 Elizander

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Posted 30 July 2013 - 12:16 PM

Need a chain fire for weapon groups feature though. ;)

And for the newbies, allow it to be set at 0.5 second intervals. :D

Edited by Elizander, 30 July 2013 - 12:18 PM.


#17 3rdworld

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Posted 30 July 2013 - 12:17 PM

View PostSoldryn, on 30 July 2013 - 12:15 PM, said:

anyone with a 4 digit post count has no right to claim to be good at ANYTHING except forum trolling, as they CLEARLY have no time to PLAY THE GAME


yep I average 3.73 posts a day, And it takes me all damn day.

#18 Erata

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Posted 30 July 2013 - 12:17 PM

View PostSybreed, on 30 July 2013 - 11:57 AM, said:

Lol, I think PGI demonstrated just how "skilled" you guys are. They nerfed alphaing...


I'll have my skillful 0.5 second delay macro ready.

Also there are bugs associated with chain-firing some weapons (AC/2s for example) that cause them to generate penalty heat.

#19 PinCushion

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Posted 30 July 2013 - 12:24 PM

Chain-firing isn't skill. Neither is alpha-striking someone off the field.

I mean, they're skills I guess. But they're skills you could teach a 7 year old in an afternoon.

#20 One Medic Army

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Posted 30 July 2013 - 12:25 PM

View PostBigMekkUrDakka, on 30 July 2013 - 12:07 PM, said:

its not hard its boring

Funny, exactly my thoughts about pinpoint alpha sniping.
I'd much rather choose between exposing my CT another 0.5seconds to take another shot vs covering it again, compared to sitting behind a rock for 90% of the match.





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