

Hit Detection - Extremely Bad Issue.
#1
Posted 30 July 2013 - 12:45 PM
There is no way to describe the sad feeling of a match of mechs who can't hurt each other. I was taking more consistent damage from falling and injuring my legs than I was from any other source of damage.
#2
Posted 30 July 2013 - 12:47 PM
#3
Posted 30 July 2013 - 12:49 PM
#4
Posted 30 July 2013 - 12:54 PM
19cico96, on 30 July 2013 - 12:49 PM, said:
Just because something hasn't been fixed yet does not mean that PGI isn't working on fixing the issue, or that they 'think it's fine'.
Stop posting lies/false assumptions please.
Edited by armyunit, 30 July 2013 - 04:14 PM.
#5
Posted 30 July 2013 - 01:03 PM
armyunit, on 30 July 2013 - 12:54 PM, said:
Just because something hasn't been fixed yet does not mean that PGI isn't working on fixing the issue, or that they 'think it's fine'.
Stop post lies/false assumptions please.
Im sarcastic because it is broken for 2 months and more, man
I appreciate their work and all that but the most important thing in game is broken, really its first person shooter, and the ''Shooter'' part is broken, im waiting this every patch and nothing.
#6
Posted 30 July 2013 - 01:09 PM
#7
Posted 30 July 2013 - 01:13 PM
19cico96, on 30 July 2013 - 01:03 PM, said:
I appreciate their work and all that but the most important thing in game is broken, really its first person shooter, and the ''Shooter'' part is broken, im waiting this every patch and nothing.
The point is your sarcasm adds nothing of value to the conversation and distracts from what may or may not be a big issue.
#8
Posted 30 July 2013 - 01:24 PM
Congrats for PGI having the right priorities...
#9
Posted 30 July 2013 - 01:26 PM
#10
Posted 30 July 2013 - 01:27 PM
Sprouticus, on 30 July 2013 - 01:13 PM, said:
The point is your sarcasm adds nothing of value to the conversation and distracts from what may or may not be a big issue.
Really? Is this even important??
The point is broken hsr, which how thing standing, it wont be fixed soon, sadly
#11
Posted 30 July 2013 - 01:41 PM
#12
Posted 30 July 2013 - 02:08 PM
Zphyr, on 30 July 2013 - 01:41 PM, said:
I went through 4 tons of ammo on my DDC....200 damage...I normally do about 800 damage when I have that kind of game...
Worst it has ever been!
#13
Posted 30 July 2013 - 06:02 PM
This is really basic stuff, guys. I mean, Doom had this working over a 14.4k modem. This is not an acceptable state for the game to be charging money.
#14
Posted 30 July 2013 - 06:38 PM
#16
Posted 30 July 2013 - 06:41 PM
Frustrating as fnck.
#17
Posted 30 July 2013 - 06:43 PM
#18
Posted 30 July 2013 - 06:46 PM
They've admitted HSR/Hitreg is a major problem which they're practically clueless about how to fix.
That's why you'd be smart to hold of spending money unless it doesn't affect you or you have that much faith in PGI.
Along with pinpoint/weapon convergence, this is one of the biggest gamebreaking issues which will decide if this game is worth playing.
#19
Posted 30 July 2013 - 06:48 PM
Nauht, on 30 July 2013 - 06:41 PM, said:
Frustrating as fnck.
You can't rush code. If it was easy to fix they would have already done it. If some one thinks it is easy then fix it and send the code to pgi.
#20
Posted 30 July 2013 - 06:52 PM
Ecrof, on 30 July 2013 - 06:48 PM, said:
You can't rush code. If it was easy to fix they would have already done it. If some one thinks it is easy then fix it and send the code to pgi.
If it was easy, everyone would be doing it!
So far, hit detection has been vastly improved on my end. I'm able to nail lights with PPCs and AC/20s without having to lead for lagshots.
Edited by TELEFORCE, 30 July 2013 - 06:52 PM.
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