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Hit Detection - Extremely Bad Issue.


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#41 Samurai 7

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Posted 02 August 2013 - 06:12 PM

First off, hit detection has nothing to do with your stats. Your stats are local to your machine and so will display what your client thought it did, when in game the hits were not registered. There have been plenty of times where I have done 500dmg to a single mech only to yellow its armor.
Secondly, I truly believe that the way that cryengine works for this game is flawed. I’m a network engineer, I design Vmware/SAN deployments so I know a bit about how data moves around. Doing a simple packet capture shows that all data from each client is routed back to PGI’s servers.
This makes no sense, all of the mechwarrior games of the past relied on p2p type distribution of information. If I shoot you, a packet is sent directly to you and who ever has you targeted.
But in this implementation, if I shoot you, a UDP packet is sent to PGI then multicasted back down to the other players. Sure this takes processing power off of the client but then adds in the additional latency and processing that needs to happen on PGI’s side.
I remember playing merc2 on dialup and still being able to have an enjoyable experience. Where today im on 50mb Comcast with <80ms pings and I cant kill a jenner standing still with 12 ppc shots. I am sure there is good reason for this, ie predictive trending to high high latency users. But there has got to be a better way to deal with them than to ruin everyones gaming experience.
I know PGI is working on it, but I don’t think anything other then a redesign will fix the underlying issues.
Just my 2 cents. PS for what ever reason, carriage return isn't working on this form, so forgive the single block of text.

#42 BR0WN_H0RN3T

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Posted 02 August 2013 - 06:28 PM

So...what I'm reading is that everyone should boat more PPCS and GRs because HSR is broken.

#43 Samurai 7

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Posted 02 August 2013 - 06:34 PM

View PostBrown Hornet, on 02 August 2013 - 06:28 PM, said:

So...what I'm reading is that everyone should boat more PPCS and GRs because HSR is broken.


I would say yes if it weren't for the new heat penalties. But in general the more you can shoot, the better chance that 1 of the weapons will do damage. For me, it is actually as bad as 30%.

#44 Mister Blastman

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Posted 02 August 2013 - 10:08 PM

This problem is really bad for me. I'm finding 50 - 70% of my shots not registering when I see a visual hit on the target. It makes no sense. One round I launched 75 SRMs into a Commando only to do a total of 24 damage. The majority of them hit, too.

Other times I'll shoot mechs with UAC 5s or AC 20s and they don't even get scratched. If I run PPCs and Gauss (the horror!) at times I'll shoot 3 - 4 salvos on an Assault mech within 150 meters and they take no damage four salvos in a row.

#45 Ens

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Posted 03 August 2013 - 09:23 AM

well as for the last patch the hit detection definitely has gone bad again... many direct hits with ac/20 especially on light mechs that don´t show a hit or even if the reticule has gone red, there has no damage happend. ;)

funny thing though, that it only seems to appear on spiders and ravens.. and the allmighty big walking center torso aka Jenner gets hit just fine xD
since patch i also have to aim ahead with energy weapons again when it comes to moving mechs from side to side

#46 Gremlich Johns

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Posted 03 August 2013 - 10:37 AM

I only experience hit issues against Lights. Pump out 4 alphas or an AC20 round at 100m or less and the light scampers away, no worse for wear.

#47 Li Song

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Posted 03 August 2013 - 01:02 PM

View PostBookWyrm, on 30 July 2013 - 06:38 PM, said:

I'm getting hit more now, unfortunately it's after I duck behind a piece of terrain or as I watch the projectile fly by me but it still registers.


Oh oh oh ! I have a better one, I get a hit registration on the crosshair and a blink on the ragdoll when I shoot some with a PPC and the PPC hits the ground in front of me ;)

#48 Sapparu

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Posted 03 August 2013 - 04:43 PM

I've got 80-90 ping all the time and depending on how far the mech I'm shooting is, the hit detection could never register a shot but WILL visually look like I've shot the mech.

Hit detection works only half the time when a mech is at mid/close range but will usually hit its target at long range, this is when my shots visually hit the mech.

#49 Nexus Omega

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Posted 03 August 2013 - 06:49 PM

I shot a Overheated Spider in the Back with 2xPPC's today, nothing happened.

/thread

#50 DegeneratePervert

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Posted 04 August 2013 - 12:47 AM

Just popping in to say that an enemy Spider in my last game outlived me (AC/40 jag), a Blackjack, and a Jenner riding his coattails, firing upon him in River City. Dude didn't even drop below yellow armor.

Spider hit detection is off in a big way. Good time to level spiders.

#51 The Black Knight

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Posted 04 August 2013 - 12:54 AM

I hit an X-5 with 4 srm-4s dead center ct from about 50m it took zero damage. Hit detection was working very well just a couple patches ago. and don't even get me started on the hit detection of spiders right now. those things are darn near immortal. I'm sure it'll get fixed, but it is very aggravating as it is now.

#52 CaptainCondomNF

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Posted 04 August 2013 - 03:35 AM

i get many damage, but no hit indicator in my HUD!

mostly time i run around, suddenly my minimech indicator in left corner is red or orange, but mostly cored!
no shake no sound but damage...

#53 FREDtheDEAD

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Posted 04 August 2013 - 08:31 AM

View PostInco, on 04 August 2013 - 03:35 AM, said:

i get many damage, but no hit indicator in my HUD!

mostly time i run around, suddenly my minimech indicator in left corner is red or orange, but mostly cored!
no shake no sound but damage...

It's probably HSR working as it should. With internet lag between players, what you see and what they see are different and HSR favours the shooter. Or should if it worked reliably. A big and annoying bug is the lack of sound or shake when HSR determines you were hit.

Edited by Xajorkith, 04 August 2013 - 08:49 AM.


#54 JDH4mm3r

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Posted 04 August 2013 - 07:31 PM

HSR needs fixed, pings need fixed, they should build this around the 56k platform then anyone can play it ....

when will hit detection be fixed? this is extremely bad... i mean as bad as firing 4 alphas on a jenner... of course the lil pest lived... ffs

#55 ego1607

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Posted 04 August 2013 - 09:56 PM

I just had a duel with a jenner in my erppc spider. It was hilarious. LIke 70% of my shots hit spot on and caused no damage at all. I ran away at the end as I had a feeling I brought a pillow to a gunfight...

#56 Sudden Reversal

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Posted 05 August 2013 - 01:29 AM

I have this feeling that at certain times of the day or night,

when the servers are having a hard time,

it's simply not worth playing.

#57 Rotta

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Posted 05 August 2013 - 02:50 AM

Just figured it out that this thread might have been the best place to post actually, so...

http://mwomercs.com/...rsync-problems/

#58 FREDtheDEAD

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Posted 05 August 2013 - 03:24 AM

At this point a Spider, Jenner or Raven can go up against my current favourite Stalker build on a 1 on 1 battle and I will be killed - a few months ago lights would never dare go up against me without support or be easily killed if they did. I am not a newbie, I am not an *****, I appear to hit these kinds of mechs time and time again but no (or hugely reduced) damage appears to occur to them. Often their paper doll flashes but no damage occurs. Sometimes a PPC will land but their paper doll will show a spread of damage, usually to their legs. That should be impossible: a PPC should hit only one location.They are presumably bemused by my inability to nuke them with multiple PPC and LL weapons. Perhaps they see me missing them when I see the weapons hitting. HSR should favour my point of view. I did an average of 400 damage per match (not incredible but I had fun) three months ago and now I'm lucky to get over 100 (feels like my mech is armed with nerf cannons): something in the netcode is broken. I did not boat PPC Stalkers, if you were wondering. I could never see how you could fire 6 PPCs at once without shutting down. Thankfully overheating causes damage now like it always should have. Unfortunately hit detection and/or HSR is completely stuffed.





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