FerrolupisXIII, on 01 August 2013 - 08:46 PM, said:
anyways. i do understand that the LRM-20 has a crap pattern. but i usually do better overall damage than my LRM-15 mechs. i prefer my dual LRM-15 catapult for maneuverability reasons.
i disagree with your thoughts on damage spread for LRM's in general. i think splashing damage onto the shoulders is certainly a plus. it makes openings for other mechs closer in to take advantage of. or you'll splash a damaged component and rip it off. I'm a firm believer in the fact that LRM's are heavy support weapons, designed to open up advantages for other mechs, or to finish off damaged units as they attempt to disengage friendlies.
The problem is that LRMs, currently, are mostly useless.
If you have Artemis and TAG, you can do okay with them - but it's a sort of all-or-nothing weapon. Not to mention it suffers from horrible hit-detection. The reason they are having so many problems with it is the way they are implementing TAG and Artemis. It decreases the cluster size and compacts more missiles into a single region. This means that an LRM40 salvo turns into a 48+ point alpha that mostly lands on the center torso. You can core assaults very quickly with that.
Drop the TAG and Artemis bonuses, and it's giving the target mech a light sandblasting.
So up the damage? Now you've got a 60-point alpha going mostly into the center torso. Increase the spread and you're back to the same problem with diffuse damage.
Not to mention, missiles use the lazy system of homing where they do not lead the target - which means anything moving above a certain speed is effectively invulnerable to the missiles (while traveling parallel). Some of the quirky wiggling seems to be an attempt at target leading - but it's hard to tell what the hell is really going on (it could be server desynchs and indicative of the hit-detection issues more than anything).
At the end of the day, though - LRM spread is not effective to play the game with. You're out of missiles with no real damage being done to the enemy. Missiles have been balanced against their clustering after having armor doubled. Having them spread out is just not effective. Missile damage would have to go up to 2.0 damage per missile (or slightly higher, even) and would have to home on bones (or implement some kind of terminal scattering) to really work as the fire support weapons they should be.