Roland, on 02 August 2013 - 09:39 PM, said:
Ok folks, you should try actually using some of these configs before you worry about them being broken.
For missiles, a 0.5 second delay in firing two groups is insignificant. It has zero impact.
Just fire the missiles in two groups. It will have effectively the exact same effect, even against mechs in AMS. The heat scale doesn't really do anything at all to lock-on weapons like missiles. The fact that it was added to them is kind of silly.
The heat scale penalty punishes alpha strikes of the same weapon... The reason why alpha strikes with the same weapon is powerful is because it puts all that damage in one spot.
For missiles, the damage location for every missile you fire is going to be fairly closely localized anyway, and you really aren't aiming them at all... So a 0.5 second delay doesn't actually have the same impact as it does on direct fire weapons.
For PPC's, if I want to pound your face with 4 PPC's, I need to hit you in the face twice, which is slightly harder... For missiles, they're going to go where they go, whether you push the trigger once or twice. Neither requires more skill, so firing them in groups isn't "harder".
You couldn't be more mistaken about AMS there...
See, 0.5 seconds allows it to fire off a good dozen shots. That's another 3-4 missiles you've lost. If its against grouped AMS, the effect is worse. Why? Because its not 2+ AMS firing on the same missile, its got time to fire on a different one. The effect of it being shredded is faster.
If its 3+ AMS, you are screwed with two 20-missile salvos. Lucky if you get half a dozen down.
The entire intent of breaking the AMS shield is then out the window, as if it was a full 40 I might have had over 10 land. At least then it was worth shooting.
Now? I've gotta burn missiles to have them burn AMS before I even cause significant damage.
PPC and direct-fire weapons don't need to, and as a LRM user I'm now in a horrendous spot cause if by chance they get a good shot off one me and knock an arm off, well... goodbye match, I can't help anymore.
So yeah. Tried that, attempted it - and its not in a good place anymore. PGI's gotta fix it cause the Catapults are back to junk-worthless unless its the A1 or the PPC K2/C1joke.
DuoAngel, on 03 August 2013 - 06:50 AM, said:
So take the same 40 missiles per 2 (two){2x}[double] LRM-20 and get less heat with LESS efficiency. Not a big deal.
It is a big deal when my first 100 or so missile, about 12 seconds worth of fighting is a waste.
Edited by Unbound Inferno, 03 August 2013 - 08:20 AM.