

So Let Me Get This Straight...
#1
Posted 30 July 2013 - 02:39 PM
being as respectful as possible right now.....some one didnt think about this change very hard.
#2
Posted 30 July 2013 - 02:47 PM
In the end you get 2x heat from LRM 15 + scaled up heat from 1 LRM 20
If you don't hit that alpha limit for LRMs you will not get the added heat, you will just get the normal base heat from each launcher
Edited by TheBaptist, 30 July 2013 - 02:48 PM.
#3
Posted 30 July 2013 - 02:48 PM
#4
Posted 30 July 2013 - 03:13 PM
It doesnt make running alpha heavy builds impossible, but it keeps them from being inherently superior, to other loadout styles.
#5
Posted 30 July 2013 - 04:03 PM
Gandalfrockman, on 30 July 2013 - 03:13 PM, said:
It doesnt make running alpha heavy builds impossible, but it keeps them from being inherently superior, to other loadout styles.
The problem is that there are other, more logically sensible and easier to understand ways to achieve the exact same thing. It seems to me that the devs must have adopted a rule that they will never implement anything that the players suggest, though. So, they couldn't implement any of the logical fixes that were suggested and had to invent some gonzo system of their own instead.
#6
Posted 30 July 2013 - 04:05 PM
Are you kidding me on?? I get a DOUBLE heat penalty, first, i get penalised for firing more than two and second I get penalised AGAIN by the smaller weapon using the heat of the larger one.
i.e I fire 2 LLAS and an LPL so the base heat and multipliers used are for the LPL on BOTH the LLAS??"
http://mwomercs.com/...-the-new-patch/
#7
Posted 30 July 2013 - 04:06 PM
Alpha on everything will incur a heat penalty.
Chainfire those LRM50+ and, hey presto, no heat penalty. Besides with the tube restrictions on most mechs it'd be like you're chainfiring anyway.
#8
Posted 30 July 2013 - 04:16 PM
Nauht, on 30 July 2013 - 04:06 PM, said:
Alpha on everything will incur a heat penalty.
Chainfire those LRM50+ and, hey presto, no heat penalty. Besides with the tube restrictions on most mechs it'd be like you're chainfiring anyway.
Thing with that is, in some situations you have to deliver your payload quickly or lose your own 'Mech, chainfire the PGI way is too slow. You can button smash (or be an unskilled macro user - yes i said unskilled macro user) which works around the heat penalties but give it a month or two and soon you can't button smash because PGI has determined that you shouldn't be able to fire your weapons half a second apart without incurring the HHP the righteous Holy Heat Penalty. Soon we'll have to have a weapon of each type on our 'Mechs which we have to fire two seconds apart.
Edited by GlycerineOxide, 30 July 2013 - 04:16 PM.
#9
Posted 30 July 2013 - 04:23 PM
Hell you dont even need chainfire. Set up one weapon group with 2 weapons. Press that first. Then press the second group 0.5 seconds later. 0.5 secs is still damn fast.
Any delay with pressing buttons will usually be more than 0.5 secs anyway.
#10
Posted 30 July 2013 - 04:36 PM
i.e I fire 2 LLAS and an LPL so the base heat and multipliers used are for the LPL on BOTH the LLAS.
or
I fire 2xLRM15's and an LRM20 so the base heat and multiplier of the LRM20 is applied to both the LRM15's and the LRM20 effectively giving me a penalty for firing 3xLRM20's.
Thats a double heat penalty by anyone's math.
What we have with heat is PGI throwing bandaids onto things without actually thinking about them.
#11
Posted 30 July 2013 - 04:40 PM
GlycerineOxide, on 30 July 2013 - 04:36 PM, said:
i.e I fire 2 LLAS and an LPL so the base heat and multipliers used are for the LPL on BOTH the LLAS.
or
I fire 2xLRM15's and an LRM20 so the base heat and multiplier of the LRM20 is applied to both the LRM15's and the LRM20 effectively giving me a penalty for firing 3xLRM20's.
Thats a double heat penalty by anyone's math.
What we have with heat is PGI throwing bandaids onto things without actually thinking about them.
No we're not.
Chainfire and you get no heat penalty. Those LRM15 grouped in 2 will have LRM15 heat. Wait the 0.5 secs then fire off the LRM20 with LRM20 heat.
Alpha them and the heat penalty will apply with LRM20 base heat.
Ergo, alpha less, chainfire more.
#12
Posted 30 July 2013 - 04:44 PM
Like SRM's or Medium and Small lasers. Machine Guns.
All this silly crap bandaid is going to do is start encouraging alpha builds that include more diverse makeups like 2 LL + 3 SRM6+ + AC20 or 2PPC + 2 LL + gauss
It is a minor inconvenience to people who want to play high alpha builds, and a major pain in the *** to people who want to build niche builds like ac/20 mechs or PPC snipers or Missle batteries.
2 PPC + gauss + UAC5 + ERLL is the new alpha sniper by the way. ~50 point ranged pinpoint alpha with absolutely no heat scaling penalty.
#13
Posted 30 July 2013 - 04:47 PM
Nauht, on 30 July 2013 - 04:40 PM, said:
Alpha them and the heat penalty will apply with LRM20 base heat.
Exactly, bad math and a double, sneaky heat penalty. I'm not disputing the chainfire, i agree, I'm disputing the crap way the penalty is now being calculated.
Xandre Blackheart, on 30 July 2013 - 04:44 PM, said:
Like SRM's or Medium and Small lasers. Machine Guns.
All this silly crap bandaid is going to do is start encouraging alpha builds that include more diverse makeups like 2 LL + 3 SRM6+ + AC20
Funny that's my D-DC build and has been for months

#14
Posted 30 July 2013 - 04:48 PM
Xandre Blackheart, on 30 July 2013 - 04:44 PM, said:
Like SRM's or Medium and Small lasers. Machine Guns.
All this silly crap bandaid is going to do is start encouraging alpha builds that include more diverse makeups like 2 LL + 3 SRM6+ + AC20 or 2PPC + 2 LL + gauss
It is a minor inconvenience to people who want to play high alpha builds, and a major pain in the *** to people who want to build niche builds like ac/20 mechs or PPC snipers or Missle batteries.
2 PPC + gauss + UAC5 + ERLL is the new alpha sniper by the way. ~50 point ranged pinpoint alpha with absolutely no heat scaling penalty.
That sounds pretty good. Build me a decent mech that can carry that with enough ammo and decent armour on smurfy.
Actually I'll accept my own challenge and see if I can do that. Off the top of my head I'm thinking HGN to start with.
#15
Posted 30 July 2013 - 04:50 PM

#16
Posted 30 July 2013 - 05:52 PM
that seems to make the most sense to me. But idk with paul
#17
Posted 30 July 2013 - 06:43 PM
#18
Posted 31 July 2013 - 11:27 AM
Nauht, on 30 July 2013 - 04:48 PM, said:
Actually I'll accept my own challenge and see if I can do that. Off the top of my head I'm thinking HGN to start with.
Psst... atlas (not ddc) if you go with ddc you have to drop the ERLL
Oh and to inspire you:

Clowns!
Edited by Xandre Blackheart, 31 July 2013 - 11:29 AM.
#19
Posted 31 July 2013 - 11:47 AM
#20
Posted 31 July 2013 - 12:38 PM
This is supposed to be a simulator game...
Exactly what is the physics behind all this?
Other than "we needed a nerf, and this was the worst idea we could come up with..."
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users