Mack1, on 30 July 2013 - 04:10 PM, said:
I disagree. Our choices are now more diverse, before it was 4-6 ppc or 2 AC/20 or 2 Gauss. The only "challenge" remaining is the dual PPC/Gauss combo pinpoint damage, beyond that the system works exactly as intended. how so?
mechs with the pinpoint advantage like dual ac/40 must tradeoff heat or 2 shots whend eciding if it is worth it to fire out that sidetorso in 1 big 40 dmg alpha.
mechs with mixed weapons can alpha, but face issues like SRM vs Gauss vs AC vs Laser travel times.
and yet boats are still great mechs if you link fire and maintain a steady pace.
Every whiner on this system is someone who loved cheesing up the ac/40/4PPC builds, because everyone else was..unaffected.
and so now we see more diversity - boats, mixed mechs, etc etc.
i sure see a lot more diversity, and the only cheese left is the dual/triple ppc/gauss highlanders, the kids with no real mech piloting talent that can hit space and mouse 1 from behind cover and laugh at how OP they are.
higher ppc heat will come until it is balanced.
once a gauss/ppc nerf hits no doubt another round of crying will commence.
Orzorn, on 30 July 2013 - 04:17 PM, said:
As for RoyaleWithCheese, this problem won't be addressed until PGI reduces the heat cap so that higher PPC heat (which they are implementing) actually means something.
As long as you can do higher heat weapons with low heat weapons (PPC/Gauss, for example), PPC's will be strong. But if PPC's ALONE put you to nearly overheating (at 10 heat a pop and a 30 heat cap), no combination of 2 PPC + anything will stop them from being the hot weapons they are.
dual ppc isnt really a problem, 20 damage a shot. the issue is that the ppc heat vs pinpoint dmg needs better balancing vs guns like the erlarge that require exposure and tracking. going back to 10/15 for heat may be necessary, even 10/13 might be enough.
Edited by Colonel Pada Vinson, 30 July 2013 - 04:18 PM.









