THIS POST IS NOT TO SUPPORT SHS BEING EQUAL OR BETTER TO DHS. DHS ARE IN FACT AN UPGRADE. THIS POST IS TO EXPLAIN HOW SHS COULD BE IMPLEMENTED AND REDESIGNED SO THAT THERE WOULD ACTUALLY BE MERITS TO TAKING SHS OVER DHS, LEADING TO MORE PLAYER CHOICE, AND DEEPER CUSTOMIZATION. This post supports DHS and SHS not having a "good vs crap" relationship but a "this vs that" difference.
I think, DHS mechs should have their heat capacity capped at 30 heat. Any more than that and they shutdown and take damage. This can be increased with the perks or whatever the skill trees are called. They should be preferred for brawler DPS builds who have to keep a close eye on their heat but bleed it off fast. Maybe they could add .5 to the overheat threshold or something, whatever works best after testing. They would also probably be able to be buffed back up to full 2.0, to make up for the reduced threshold.
However, SHS should increase the heat capacity by 1 each, so a mech with 10 SHS would have a heat cap of 40 already. This should also be tested to make sure its not excessive. This would be good for boating or sniper builds, using hot ballistics or large energy weapons, but their slower cooling would mean they have to stay in cover for longer and can't take shots as often, but can put out bigger burst damage without overheating and damaging themselves. However it could not be sustained for very long.
Alternatively, I think you should be able to "pad" weapons with SHS, making them produce less heat per shot for that one weapon, while DHS only cool the whole mech and cannot buff individual weapons. So you could tune or link your SHS to all cool off just one weapon if you want, to the point where it would produce 15% or so of its base heat, but your other weapons would get even less actual cooling because they arent getting dedicated "whole mech dissipation". For this alternative, weapons might even have SHS slots, like engine slots, to implement this functionality. This saves crits as an added bonus and could even increase the HP of the weapon.
For an example of the linking and slotted SHS, you place a PPC on your mech. A standard PPC has 3 HS crit slots, (same as ER LL, LPL, while ERPPC has 4 slots!) only accessible if you have SHS installed. You can place 3 tons of heat sinks *IN* the PPC. They don't take up space, just like engine slotted ones, but still take weight. For each heat sink you put in with the weapon, it lowers the firing heat by one, increases item HP by 2 (this would give crit seekers a bigger role), and dissipates 1.5 times the heat, but ONLY from the PPCs heat. For the rest of the mech, they dissipate only .5 heat per second! So in the readout while firing all your weapons, it might spike to 33%, go quickly down to 29%, then continue crawling down at a slower speed, as the PPCs heat is bled off first and then the slotted HS start their work on the rest of the mech.
Those are my thoughts, as with every suggestion numbers would have to be tuned, but I think the general statement is clear. I brought up this suggestion because I don't remember seeing anything like this sort of concept, so I don't think it's beating a dead horse. Hopefully more of a dead zebra, maybe even a live one! Anyways, like this OP if you think it's a good idea or comment if you think it's not or it should be changed or if you think I should add a poll or something. The intention is to have this implemented with the general #saveMWO TTK buffs like much stronger internals, different armor types, etc. stuff that adds depth and diversity while making stock builds somewhat bearable.
Holy crap that was a lot to write on an iPad



Edited by Team Leader, 29 July 2013 - 08:20 PM.