Posted 31 July 2013 - 10:23 AM
This is absolutely true. I ran multiple performance tests with a splatcat before and and after the patch and effective damage has been reduced significantly.
Running through the testing grounds, being careful to hit with as many missles as possible (I stand still 100m directly in front of target and I'm firing srm4s with Art) and not overheat, the number of missles required to kill all mechs has increased by roughly 20%.
In addition, I'm not sure the changes in heat are being properly applied. Even switching to chain firing has caused me to shut down far more often than prior to this patch, but after the last patch. It's hard to tell, however, due to what I perceive to be a decrease in the effective damage totals.
I have more than 200 drops in a splatcat, so I'm pretty familiar with its heat profile. After the last patch, the heat did increase with an alpha, but it was manageable. I changed to firing 2 srm4 together, then 4 srm4 together, and was able to consistently keep from shutting down. Now I'm shutting down even when I switch to chainfire. It's hard to determine if heat's really the issue, however, since the applied damage appears to be much lower and it may be that I'm simply having to fire more missles to kill the same target and thus shutting down.