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Spectating Tools


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#1 Helmer

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Posted 31 July 2013 - 11:01 AM

For those interested, Bryan Ekman recorded roughly 45 minutes of spectating tools on his Twitch stream located here http://www.twitch.tv...man/b/438733057

It is my understanding the tools are currently being developed for the expressed usage of the CSR team and still has alot of work to be done.

However, this bodes well for the future of tournaments, shout casting, and spectating matches. Given an intuitive UI, commentator or spectator tools, and anticheat measures, this could be a wonderful tool for the community.




Cheers.

#2 Farpenoodle

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Posted 31 July 2013 - 11:18 PM

All I can say is please put this in the hands of the community as soon as humanly possible. Preferably with the option of private lobbies. I've been wanting to make stream overlays for competitive MWO for so long. But with the way it is right now streaming matches is problematic at best. I really want to do this. Here's a look at some of the stuff I've been doing for the fighting game community.



And more recently for SEA Major which I'm told was some of the best **** ever in terms of stream quality. ;)



#3 RussianWolf

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Posted 01 August 2013 - 07:02 AM

Too easy to exploit, the community should not have this.

Person dies, and becomes the ultimate scout on their teamspeak channel.

#4 Tiger 6

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Posted 02 August 2013 - 04:03 AM

They don't even need to die, just have an additional team member in your TS channel watching the game in spectator mode - nobody on the other team would know they were in your TS with you, and even if spectator names showed up they can always be logged in to the game from a smurf account...

This is such an obvious flaw that I hope the Dev team have thought this thru, and have something in place to prevent this.

(Personally what I would prefer is a replay function, so that we can review a game afterwards - as a group or at least singularly - and use it as a training tool to point out what our guys did well, and where we went wrong)

#5 INSEkT L0GIC

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Posted 02 August 2013 - 02:05 PM

View PostHelmer, on 31 July 2013 - 11:01 AM, said:

For those interested, Bryan Ekman recorded roughly 45 minutes of spectating tools on his Twitch stream located here http://www.twitch.tv...man/b/438733057

It is my understanding the tools are currently being developed for the expressed usage of the CSR team and still has alot of work to be done.

However, this bodes well for the future of tournaments, shout casting, and spectating matches. Given an intuitive UI, commentator or spectator tools, and anticheat measures, this could be a wonderful tool for the community.



I'm all for match replays in the hands of the community for learning / machinima purposes captured once the match has ended.

However, as far as live events (like tournaments and such) go, I feel it would need a delay added to what the spectator camera is fed, at least 60 seconds or more, to avoid ghosting / bird dog exploits & advantages mentioned above.

#6 Helmer

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Posted 02 August 2013 - 02:41 PM

Agreed.

Real time spectating is an obvious exploit. The longer a delay the better.

I'm actually a bit more interested in recorded matches. Although it occasionally had issues, I do like how Call of Duty:Black Ops' Theater mode worked . The game captured all relevant data from a match and creates a very small telemetry file. Players are able to then review matches by loading the file and having the engine recreate the match. This gave the players the ability to start/stop playback , switch to any players viewpoint, free floating camera, etc. Theater mode even came with simple editing tools.

I would love to be able to see what this community could do with such resources. There are already some very entertaining pieces out there made with very limited resources.




Cheers.

#7 Sabazial

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Posted 02 August 2013 - 05:05 PM

I'd like to see this, but as already stated i think a match review function after the game seems best rather than live spectating.





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