Next week, you see the linking of heat scales as well as buffs to the Jumpjets. Seismic Sensor will take a further reduction to their effective radius (standard seismic sensors will be reduced to 5 meters and advanced seismic sensors will be reduced to 7,5 meters).
Next patch, you will see the following:
Weapon System Heat Penalty Linking
- AC20, AC10, AC5, UAC5 and Machine guns will now share their max alpha limit.
- LRM20, LRM15 and LRM10s and NARC now share their max alpha limit.
- LL, ERLL, LPL will now share their max alpha limit.
- ML, MPL, SL, SPL, Flamers and TAG now share their max alpha limit.
- SRM6, SRM4 SRM2, SSRM2 and NARC will now share their max alpha limit.
Linked weapons will always use the highest base heat value and highest multiplier of the weapons fired. e.g. if you fire an AC20 with a Machine Gun, it will use AC20 numbers. If you fire 6 Medium Lasers with a TAG Laser, it will use Medium Laser numbers.
For detailed explanations to our current heat scale, please refer to our forum post here: http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/page__pid__2575376
Feedback can go http://www.youtube.c...ROWqjuTM0g]here[/url].
Just to inform you, we have found a bug where the max alpha limit for ERPPCs only work up to 4 ERPPCs, currently you can shoot 5 or 6 ERPPCs with no additional heat. This will be patched out of the game with a hotfix (pun intended) in the next few days.
Edited by Rushin Roulette, 31 July 2013 - 04:17 AM.