Are We Ready?
#1
Posted 31 July 2013 - 01:24 PM
This thread acted as the catalyst...
http://mwomercs.com/...ost__p__2533316
I have been waiting ever since.
48 days from now there is going to be a very large spike in NewbDom.
As a Community... are we up to the challenge?
Redshift2k5 and Koniving will post... we know that! Red with that extra sentence fragment that was skipped to up his nearing 8000 posts. Koniving with humongoroid wall of text w/Video! Not that either is bad mind you!
This isn't the point... the point is...
Are the Pinned threads useful? Topical? Searchable? Is there a clear answer to the "what mech should I buy?" thread? HINT: There actually is an answer but it is divided across roughly 150 threads. Can we explain the Heat System? With few words? Not using pictures? How do you build a mech? Like seriously... for those who are not TT fans! For a task? When and where is FF and XL useful, rather than a death sentence?
Are we ready? It is an important question. 6 weeks ago I posted an AtD question which prompted PGI to create a completely obsolete Knowledge Base which as of this writing has still not been updated.
Are we ready? Nope... we need to sharpen our tools! Newbs shouldn't have to ask. They should have to read. Can we quickly point them to what they need?
Reserving next post to act as data repository.
RESERVED
Reserved again! Because that time delay means Edit!
#2
Posted 31 July 2013 - 01:28 PM
This thread which is pinned with 200k views needs to be un-pinned.
http://mwomercs.com/...-pretty-please/
50% defect list continues now 30+ links in... no longer is it a question of should we delete bad data. Now it is a matter of what data is good. At this point... the thread needs un-pin and data mining vs updates. That the OP (Kaemon) hasn't even logged in for the last 22 days and not updated in 34 days is key. It could be further argued that since some of the defects are literally 3 months old... yeah. Sorry. Buh-bye o/
Still taking in data from PMs and evaluating... will continue to update this POST for defect list.
Re-posting this so that it appears in thread updates.
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From Official Post: Pinned etc
http://mwomercs.com/...e-here-to-help/
Quote
mmmm you know it is a small thing but since I kicked this ball down Alpine's Armpit Ridge... This isn't the Guides Forum
This is New Player Help and guides forums well that is GUIDES & STRATEGIES
Edited by scJazz, 01 August 2013 - 12:33 PM.
#3
Posted 31 July 2013 - 01:42 PM
It doesn't help that I have had to explain a lot to the people I been bringing into MW:O on how it work's with hardpoints and everything. Overall though, a lot was explained to me by the community and the pinned threads!
Though, I think cutting down on the pinned threads and making a "Masterlist" of everything ever needed or asked would be good. Or a literal forum section just dedicated to having all the archived and useful data on hand.
That may need to be a community-wide project though, we as the players get together the most important information and compile it in the smallest space possible. So it's easy to obtain and find without using the search function or having tens-of-thousands of threads for the same thing.
Maybe it's already being done...And I just haven't noticed it. Which may be a bad thing in itself.
#4
Posted 31 July 2013 - 01:49 PM
#5
Posted 31 July 2013 - 01:52 PM
#6
Posted 31 July 2013 - 03:18 PM
Aaron our newest newb can help quite a bit! What did you have to read? What do you feel you needed more?
We need to tear apart the Pinned threads here. Wadda I'm looking at you! Your guide is nice but until just weeks ago referred to Repair and Rearm and no matter what is in PDF form which isn't searchable.
I'm going to stay back for a day. Like I said to begin... I didn't really even want to kick this snowball down Alpine's Armpit. With 48 days to go it bloody well needs to roll in order that the astonishing retention rate generated by this sub-forum blossoms! (Also I want to shoot newbs in the face with my SmartCat!)
Guide links...
Trash the pinned threads or combine...
Kick Wadda into de-PDFing his data...
Mech design tutorial... (ya this means u Koniving)
Telling me I'm an *****...
More stuff!
#7
Posted 31 July 2013 - 05:10 PM
My autocannons are loaded.
#9
Posted 31 July 2013 - 06:30 PM
scJazz, on 31 July 2013 - 03:18 PM, said:
Aaron our newest newb can help quite a bit! What did you have to read? What do you feel you needed more?
We need to tear apart the Pinned threads here. Wadda I'm looking at you! Your guide is nice but until just weeks ago referred to Repair and Rearm and no matter what is in PDF form which isn't searchable.
I'm going to stay back for a day. Like I said to begin... I didn't really even want to kick this snowball down Alpine's Armpit. With 48 days to go it bloody well needs to roll in order that the astonishing retention rate generated by this sub-forum blossoms! (Also I want to shoot newbs in the face with my SmartCat!)
Guide links...
Trash the pinned threads or combine...
Kick Wadda into de-PDFing his data...
Mech design tutorial... (ya this means u Koniving)
Telling me I'm an *****...
More stuff!
Hm. Starting from the top:
Is this game Joystick supportive?
How do I control ECM? (Niko says: http://mwomercs.com/...75-what-is-ecm/)
Detailed Map Descriptions.
***** Proof Raven Builds.
How does heat sinks work?
Upgrade tab, where is it?
How do I love arm's to my reticule?
Does ammunition explode? http://mwomercs.com/...nition-explode/
If so, does AC ammunition explode? http://mwomercs.com/...nition-explode/
How many matches do I have left to my first 25 free C-bills? (This was self explanatory when the amount drastically dropped)
Where in the hell is my mechbays? All I see is Trials...
Is there an actual ELO system?
Can I see my ELO rank?
How do I keep it high? Is it based off KDR/ASSISTs/Win-Loss?
Some of my friends questions:
What are the basic controls?
Can heat kill me?
What are hardpoints?
What are critical points?
What is a critical hit? And how can I get them? How often do they happen?
Can I drop with a full seven other people? Or just three others then myself?
Is there ingame VOIP?
Is there open TS/Mumble?
Do we have to decide now on a faction?
If so, what benefits do you get for being a certain faction?
Will there by more game modes?
This is all I can remember off the top of my head. Probably is a lot more then I can remember.
EDIT: Forgot also, Best Beginner Mech? Or the easiest mech to use?
Edited by Niko Snow, 14 August 2013 - 11:33 AM.
#10
Posted 01 August 2013 - 02:08 AM
where to find the Basic controls.
Basic tactics <Aka don't run of like a headless chicken and shoot your teammates>
The difference between trial mechs and real ones
Targeting reticules and the importance of pressing R.
This thread is a very good idea, there really will be a lot of bewildered new pilots getting destroyed out there who could use a nice cup of tea and a shoulder rub and possibly this thread to read
#11
Posted 01 August 2013 - 04:50 AM
#12
Posted 01 August 2013 - 07:00 AM
#13
Posted 01 August 2013 - 07:10 AM
Niko Snow, on 31 July 2013 - 06:38 PM, said:
Thanks for your support Niko
I'm going to start moving through all the guides and stuff get a "best of" and "obsolete list" going.
Busy day for me today so... whelp we will see.
#14
Posted 01 August 2013 - 07:24 AM
#15
Posted 01 August 2013 - 07:27 AM
I'm always lurking on the forums while I am at work anyway , so might as well answer any new player questions I come across. Well unless Redshift2k5 or Koniving have beaten me to the punch
RF Greywolf, on 01 August 2013 - 04:50 AM, said:
I'm kind of interested in making such a guide. Break it down by battlefield roles, recommended chassis/variants and weight classes.
#16
Posted 01 August 2013 - 07:32 AM
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Ok, on a positive note the Project Phoenix pack date will probably have a crowd since everyone will have to try out their new mechs.
Edited by Moku, 01 August 2013 - 07:54 AM.
#17
Posted 01 August 2013 - 07:40 AM
Kanajashi, on 01 August 2013 - 07:27 AM, said:
Any and all help is, well, helpful.
Kanajashi, on 01 August 2013 - 07:27 AM, said:
Cool! I guess the first step would be to figure out all of the battlefield roles. If you want to start on that then that would be a good jumping platform. If you need any help let me know!
Edit: WOOT! 100 posts! Sorry I get excited over stupid stuff.
Edited by RF Greywolf, 01 August 2013 - 07:41 AM.
#18
Posted 01 August 2013 - 07:41 AM
Moku, on 01 August 2013 - 07:32 AM, said:
OK, true or not true this post isn't helpful. Please lets keep badposts to a minimum and concentrate.
#19
Posted 01 August 2013 - 08:07 AM
Moku, on 01 August 2013 - 07:32 AM, said:
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Ok, on a positive note the Project Phoenix pack date will probably have a crowd since everyone will have to try out their new mechs.
I know it's not exactly positive, but Sarahs Mech is how I found out about MW:O.
I think IGP/Piranha is planning to put out more ad's and stuff at launch. And there will be a gigantic influx when Clan-tech arrives. Since Clan's have always been more popular then Inner Sphere.
#20
Posted 01 August 2013 - 08:33 AM
RF Greywolf, on 01 August 2013 - 07:40 AM, said:
Yeah! 100 posts!
This coming weekend is a long weekend here in BC, Canada. So ill will write out all my thoughts on battlefield roles and post them here. The roles that I am thinking would be good are:
Scout - Fast mover designed to relay information back to the main force using specialized electronics. Weight classes: Light/Medium Ex: Raven 3L
Striker - Fast mover designed to deal a large short range punch. Good for flanking around, shredding rear armor, and then retreating when things get to hot. Weight classes: Light/Medium Ex: Jenner
Skirmisher - Faster moving mech with good mobility typically involving jump-jets. Designed to move fluidly through the battlefield intercepting scouts/strikers, flanking the enemy and guarding the fire support/snipers. Weight classes: Medium\Heavy Ex: Dragons, Quickdraws, Shadow Hawk
Sniper - Long range mech designed to deal large alpha damage at ranges 500m+ using weapons like PPC and Gauss. Can also pop-tart. Weight classes: Heavy\Assault Ex: Highlander 732 or Stalker
Brawler - Mech with consistant DPS and good armor that can keep fighting a prolonged engagement with the enemy force at medium to short range without needing to break off and seek cover. Weight classes: Medium\Heavy Ex: Cataphracts or Centurions
Juggernaut - Wall of metal with a massive short range punch and a standard engine, designed to stomp right into an enemy formation to draw fire, absorb damage and cause havoc which strikers and brawlers can capitalize on. Weight classes: Heavy\Assault Ex: Atlas
Fire Support - Either direct with autocannons or indirect using missiles. Stay outside of the main conflict as they lack the mobility or short range firepower to defend themselves from strikers and brawlers. Weight classes: Medium\Heavy\Assault Ex: Jagermech, Catapult, Trebuchet, Blackjack
sound good? any thoughts before i get started?
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