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Keep It Simple Stu.. Uh, Silly!


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#41 Gallowglas

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Posted 01 August 2013 - 07:49 AM

View PostSybreed, on 31 July 2013 - 05:45 PM, said:

agreed. If only PGI took that time from the coding of the heat penalties....

Also, HB, we've asked for this for over a year. I'm no coder myself, but I'm thinking a dedicated team of 5 coders can do that in under a month.


I *am* a coder and have been for over 20 years and I can tell you: there's no way to know how long it would take without seeing the code. Simple changes conceptually can sometimes mean huge overhauls to code.

Even so, I am skeptical that this is the "magic bullet" that some think it is. It might work, it might not. Are you really going to dedicate time to an overhaul of the hardpoint system if you think it might pan out that it makes things worse or makes people feel like they have less investment in their mech loadouts? Solutions like these might seem like no-brainers, but you know as well as I do that the community doesn't have a concensus on issues like this. There would be a large segment that would be upset about such a change. I know of a few even within my own ranks.

#42 Gallowglas

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Posted 01 August 2013 - 07:53 AM

View PostProfiteer, on 31 July 2013 - 07:17 PM, said:

Are you playing the same game as me?

Step 1. Buy mech.
Step 2. Put 2 PPCs and a gauss on it.
FINISH.

The current "no hard-point restrictions" have resulted in a hand full of cookie-cutter builds with VERY little variety at all.

I submit that hard-point restrictions would actually INCREASE variety, as you wouldn't be able to just boat the best weapon(s) and be done with it.


I've definitely seen the PPC/Gauss builds, but I've also seen plenty of other builds - including a lot of very SRM-heavy builds - in the 8-man queue. Balance is certainly still off, but customization isn't as dead as you're making it out to be.

#43 CygnusX7

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Posted 01 August 2013 - 08:05 AM

I'll take CE3 was the wrong engine to base this game on for $1000, Alex.

Edited by CygnusX7, 01 August 2013 - 08:06 AM.


#44 Haitchpeasauce

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Posted 01 August 2013 - 08:07 AM

Star Citizen is built in CE3 and it already looks brilliant. Time will tell.

I would hazard that PGI is the wrong developer for a game based in CE3.

Edited by Haitchpeasauce, 01 August 2013 - 08:08 AM.


#45 Unbound Inferno

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Posted 01 August 2013 - 08:53 AM

View PostCygnusX7, on 01 August 2013 - 08:05 AM, said:

I'll take CE3 was the wrong engine to base this game on for $1000, Alex.

View PostHaitchpeasauce, on 01 August 2013 - 08:07 AM, said:

Star Citizen is built in CE3 and it already looks brilliant. Time will tell.

I would hazard that PGI is the wrong developer for a game based in CE3.

I would say you are both right.

Depends how the in-game hits are determined, ans I would gather its likely Star Citizen is going to use a more traditional MMOG version (lock+fire and random chance by the clip I saw) over a typical FPS version.

I really need to look at that game more tho.

Edited by Unbound Inferno, 01 August 2013 - 08:54 AM.


#46 Tesunie

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Posted 01 August 2013 - 05:24 PM

View PostSybreed, on 31 July 2013 - 07:27 PM, said:

^^
About your Hollander... would it still an issue if PGI releases the Hollander?

See, that's the thing. There are so many options, some mechs don't even need to show up. The Hollander can already be replaced by the Raven. And it can already be replaced by your Cicada. IMO, PGI is shooting themselves in the foot, because they could sell more mechs if they did use hardpoint sizes.


About that Hollander... If I wait for the time line, I probably wont be seeing it for... another 3-5 years? Not to say "I want it now", but that's a long time to wait when I already can make it now. And, if/when they make a Hollander mech, I'll be buying it too and set it up next to it's replica in my mech lab. (Not to mention, I like how the Cicada looks, as well as the Hollander. But I don't see the problem with having a Raven being able to be remade into a different known mech. All it really does is change the skin of that mech. Each mech doesn't need a special role. It's very configuration and looks will set it apart.)

However, for now, I don't see the problem with the current customization system. Actually, I see a lot that I feel is wrong, but that's me wanting to go all lore on people. Lore aside, I feel the customizing system we have isn't bad right now.

What I think is really the problem is convergence. It's just too good and aiming is too fast. Slow down the convergence a bit and we might be talking better. (Basically, you want to hit with that alpha attack in a pin point spot, then you are going to have to hold your reticule over a target till "it turns gold" or something. Like how it's described in the books a lot.)

View PostSybreed, on 01 August 2013 - 06:07 AM, said:

2) Sorry but I just don't believe you. Do people really pilot Stalkers all the time because they like the look? No, everyone will use one because of the better profile, high arm mounted weapons. A raven has a silly smaller profile and is more likely to be used as a gauss rifle carrier than the hollander itself. There's a disadvantage at using such a big weapon, which is the size of the gun itself (see hunchback, hollander). Most mechs, even with the new weapons mesh, still abuse that system.



Umm.... I pilot a Stalker because I like how it looks... so... yeah... I also like the Awesome as it Stock has PPCs (one of my old favorites from all the other games), so I wouldn't mind getting me one of them eventually either. I own the CIcada for it's looks too, and I like it's weapon types and how it plays. I own a Jenner because I love the mech (but I don't really like Alex's redesign, as I loved the domed head better) and it was also my trusty ride in MW2. I would have it fitted with 2 PPCs, fast, and JJs with that game. (This Jenner for this game doesn't have PPCs though... but I might try to reproduce my MW2 Jenner (IIC I shall admit) at some point. Don't know.)

You'd find me in a Hollander anyway, even if it isn't the "best" mech for the configuration. Call me silly, stubborn, or too lore based to care about what is "best".

Basically, yes. Some people, I can't imagine I'm the only one, will pilot and play certain mechs just for looks. Heck, some of us play certain mechs for memory of previous games or because it was our favorite unit from the TT or any other previous MW game. Like my Jenner example.

Edited by Tesunie, 01 August 2013 - 08:42 PM.






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