The King Crab Petition
#121
Posted 21 August 2013 - 01:44 AM
#122
Posted 22 August 2013 - 01:37 PM
I don't see any reason not to add it really. Their artist has already done sketches of it (They look fantastic, by the way) and we have no other 100t assault mechs.
#124
Posted 31 August 2013 - 04:56 AM
#125
Posted 20 September 2013 - 08:21 PM
#126
Posted 20 September 2013 - 08:23 PM
#128
Posted 21 September 2013 - 09:20 AM
the Imp or Annihilator or the Marauder II (from the
Phoenix tro) before the King Crab.
#129
Posted 21 September 2013 - 09:24 AM
Justy Starflare, on 21 September 2013 - 09:20 AM, said:
the Imp or Annihilator or the Marauder II (from the
Phoenix tro) before the King Crab.
Imp, Annihilator and Marauder II are all essentially Wolf Dragoons exclusives, so it ain't gonna happen. Plus the only one that IS available to sell, the Marauder II has all the attendant Macross Unseen issues.
So, now that we are back to mechs that could reasonably be expected, what candidates do you propose over the KGC?
#130
Posted 21 September 2013 - 09:25 AM
Justy Starflare, on 21 September 2013 - 09:20 AM, said:
the Imp or Annihilator or the Marauder II (from the
Phoenix tro) before the King Crab.
Well since we don't even have access to the first two with the current timeline/faction restrictions and the third is hooked up with the Marauder in terms of Un/Re/So/See-seen status....no, King Crab first.
#131
Posted 21 September 2013 - 09:41 AM
A
- Annihilator
- wolf dragoons only, about 12 exist.
- Archangel
- Word of Blake, 3069 intro
- Atlas (BattleMech)
- in game
- Atlas II
- Does not exist in Inner Sphere at ATM
- Atlas III
- Intorduced 3137
- Bane (Kraken)
- Clan Mech
- Berserker
- Inroduced 3056
- Devastator
- Introduced 3036, inadequate variants available.
- Dire Wolf (Daishi)
- Clan Mech
- Fafnir
- Introduced 3063
- Grand Titan
- Introduced 3054
- Great Turtle
- 3067
- Imp
- Clan Mech, exists ONLY with Wolfs Dragoons in Innner Sphere.
- Jupiter
- 3068
- King Crab
- 4 Variants available now, 3 non royal, a 5th available in 3052. Was in production throught succession wars.
- Kodiak
- Clan Mech
- Mackie
- Primitive Mech
- Malice
- 3135
- Marauder II
- Macross Unseen/Dragoon Exclusive
- Pillager
- Essentially extinct until 3058
- Schwerer Gustav
- unique
- Scylla
- Clan Mech
- Stone Rhino (Behemoth)
- Clan Mech
- Thunder Hawk
- Not available til mid 3050s
- Titan II
- 3071
- Tomahawk (OmniMech)
- 3063
- Vanquisher
- 3063
- Xanthos
- Quad Mech, extinct until 3070s
In fact, it would appear that the King Crab is the only other viable 100 tonner, currently.
#132
Posted 21 September 2013 - 10:29 AM
#134
Posted 21 September 2013 - 01:09 PM
More specifically:
"Once the exclusive property of the mercenary Wolf's Dragoons, the Marauder II has appeared in other units only within the last ten years. The most notable of these is 'Barber's Marauder IIs', a mercenary unit stationed on Rentz. This unit, formerly called 'Miller's Marauders', was based on Layover during the Fourth Succession War under the command of Major Grissom Miller. The unit provided aid and comfort to the Dragoon families recuperating on nearby Robinson. Its most important service, however, was the secret loan of dropships to Zeta Battalion for its climactic rescue of the rest of the Dragoons on Crossing.
When the unit's current commander, Major Susan Barber, expressed interest in the Dragoons' Marauder II 'Mechs, Colonel Jaime Wolf gave Blackwell the go-ahead to supply Major Barber with all she needed."
By the time MWO takes place (circa 3050), the Marauder II would have been publicly available for two decades, and would have three variants available:
- MAD-4A (3012) - x2 PPC (LA, RA), x2 MLas (LA, RA), x1 LLas (RT), no LosTech
- MAD-5A (3049) - x2 ER-PPC (LA, RA), x2 MLas (LA, RA), x1 LB 10-X (RT), plus XL Engine & DHS & CASE (RT)
- MAD-5B (3050) - x2 ER-PPC (LA, RA), x2 MLas (LA, RA), x1 Gauss Rifle (RT), plus DHS
Unlike the KGC, the Marauder II doesn't need crit-splitting to implement it "properly" (that is, accurately with regard to the BT record sheets).
The only issue working against the Marauder II is the fact that its original artwork places it among the Macross-based Unseen, and all of the issues that come with that.
#135
Posted 21 September 2013 - 01:23 PM
Strum Wealh, on 21 September 2013 - 01:09 PM, said:
More specifically:
"Once the exclusive property of the mercenary Wolf's Dragoons, the Marauder II has appeared in other units only within the last ten years. The most notable of these is 'Barber's Marauder IIs', a mercenary unit stationed on Rentz. This unit, formerly called 'Miller's Marauders', was based on Layover during the Fourth Succession War under the command of Major Grissom Miller. The unit provided aid and comfort to the Dragoon families recuperating on nearby Robinson. Its most important service, however, was the secret loan of dropships to Zeta Battalion for its climactic rescue of the rest of the Dragoons on Crossing.
When the unit's current commander, Major Susan Barber, expressed interest in the Dragoons' Marauder II 'Mechs, Colonel Jaime Wolf gave Blackwell the go-ahead to supply Major Barber with all she needed."
By the time MWO takes place (circa 3050), the Marauder II would have been publicly available for two decades, and would have three variants available:
- MAD-4A (3012) - x2 PPC (LA, RA), x2 MLas (LA, RA), x1 LLas (RT), no LosTech
- MAD-5A (3049) - x2 ER-PPC (LA, RA), x2 MLas (LA, RA), x1 LB 10-X (RT), plus XL Engine & DHS & CASE (RT)
- MAD-5B (3050) - x2 ER-PPC (LA, RA), x2 MLas (LA, RA), x1 Gauss Rifle (RT), plus DHS
The only issue working against the Marauder II is the fact that its original artwork places it among the Macross-based Unseen, and all of the issues that come with that.
Pretty sure I already alluded to the Limited Outside Distribution of the MAD II.
And the Legal loopholes and possible minefield of the MAD-II are far mor ereal and serious, and problematic to overcome than simple re-assigning of crits, in ways which absolutely don't impact game play anyhow. But then, we had this conversation already.
What I find curious is your almost fanatical resistance to the idea. I don't see you posting and railing against OTHER non canon things what MWO has already done. Let's enumerate:
Doubled Armor
Increased Ammo counts on ballistics
Doubled and Tripled effective ranges on Energy and Ballistic weapons, respectively.
Lack of Radar
Addition of "Modules" allowing for non canon abilities.
Rear and Leg mounted weapons being moved to front and torso locations. Let's see, total reallocation of systems AND THEIR RESPECTIVE CRITS, and you still can't stop hanging onto the split crit argument.
Switch to decaf bro.
#137
Posted 21 September 2013 - 01:38 PM
B3RZ3RK3R, on 21 September 2013 - 01:30 PM, said:
Isn't the Jupiter a Clan mech? A very attractive Clan mech...
yes. And not available for quite some time.
CYBRN4CR, on 21 September 2013 - 01:27 PM, said:
UNLESS they do what MW3 did and throw in the Annihilator anyway, damn it's "exclusivity." It does have enough functionally different variants by 3050 to be considered for MWO. And it doesn't require fudging with any actuators to make it fit within their system. Plus a 100 tonner with a max engine of 240 (and minimum of 200) would be interesting to see in this game in exchange for being the "ultimate ballistic boat" as Syllogy put it.
But we'll see. I'm putting my money on the Annihilator until PGI proves otherwise.
And I am a huge fan of the mech, though I think a 240 engine will quickly get it killed. A 300 powered Atlas is dead meat vs a pack of Lights, the Annihilator would be even more laughable. It would be a distinct threat to any Assault mech in front of it, but too slow to react to almost anything else.
#138
Posted 21 September 2013 - 02:45 PM
CYBRN4CR, on 21 September 2013 - 02:23 PM, said:
which translates to a real tall CT to make it even harder to zombie than an Atlas. If they are too scared to give us a dual ballistic, ain't gonna hold my breath for a Quad.
I think it far more likely to see a KGC, but not holding my breath for either.
#139
Posted 21 September 2013 - 05:29 PM
Bishop Steiner, on 21 September 2013 - 01:23 PM, said:
And the Legal loopholes and possible minefield of the MAD-II are far mor ereal and serious, and problematic to overcome than simple re-assigning of crits, in ways which absolutely don't impact game play anyhow. But then, we had this conversation already.
What I find curious is your almost fanatical resistance to the idea. I don't see you posting and railing against OTHER non canon things what MWO has already done. Let's enumerate:
Doubled Armor
Increased Ammo counts on ballistics
Doubled and Tripled effective ranges on Energy and Ballistic weapons, respectively.
Lack of Radar
Addition of "Modules" allowing for non canon abilities.
Rear and Leg mounted weapons being moved to front and torso locations. Let's see, total reallocation of systems AND THEIR RESPECTIVE CRITS, and you still can't stop hanging onto the split crit argument.
Switch to decaf bro.
My post was made in response to the three specific statements:
- "Imp, Annihilator and Marauder II are all essentially Wolf Dragoons exclusives"
- "Marauder II - Macross Unseen/Dragoon Exclusive"
- "what candidates do you propose over the KGC?"
The response to the third & the first part of the second is that the only problem with the Marauder II is the presumed desire on PGI's part to use enough elements of the original artwork to potentially draw the attention of Harmony Gold (whose claim doesn't extend to any aspect of the 'Mechs in question outside of that original artwork) - a point easily solved by utilizing one of the number of alternate visual depictions of either the Marauder II itself (specifically, the "official" alternate artwork) or its much lighter progenitor (especially the MAD-4X variation) or even its somewhat-lighter Clan-built cousin as the basis for the MWO rendition of the design.
There is even a set of separate-but-related 'Mechs (specifically, the Dragon Fire, Maelstrom, and Nightstar) that PGI's artists could draw elements from, or even outright "kit-bash" into something that they could call a Marauder II (or even a Marauder).
(For that matter, the appearances of each of the Hammerhands, the Battleaxe, and the Loki Prime fit most meaningful criteria for describing the Warhammer, so the MAD series isn't the only one for which that process could work).
Given PGI's seeming greater willingness to significantly alter the appearance of the 'Mechs relative to the original artwork (the most notable examples being the MWO Centurion vs the classic Centurion and (albeit to a somewhat lesser degree) the MWO Awesome vs the classic Awesome) than to alter critical spaces or weights, combined with a history of implementing... novel... solutions to certain issues (cases-in-point: "ghost heat" & the original UAC unjam mechanic), creating a new look for the Macross-based Unseen (especially if Hasbro decided to go after HG, as so many are hoping for) is not only not-unthinkable, but quite possible & arguably at least as likely as removing the KGC's Hand Actuators.
P.S.: As for our previous conversation, I've already given you my thoughts on the matter, and have neither need nor desire to rehash.
Also, I've found every sampling of coffee I've yet encountered to be vile, with every sampling of tea I've yet encountered being only marginally more tolerable - so I'll not be having any of that decaf, thank you.
Edited by Strum Wealh, 21 September 2013 - 05:38 PM.
#140
Posted 21 September 2013 - 05:53 PM
Strum Wealh, on 21 September 2013 - 05:29 PM, said:
- "Imp, Annihilator and Marauder II are all essentially Wolf Dragoons exclusives"
- "Marauder II - Macross Unseen/Dragoon Exclusive"
- "what candidates do you propose over the KGC?"
The response to the third & the first part of the second is that the only problem with the Marauder II is the presumed desire on PGI's part to use enough elements of the original artwork to potentially draw the attention of Harmony Gold (whose claim doesn't extend to any aspect of the 'Mechs in question outside of that original artwork) - a point easily solved by utilizing one of the number of alternate visual depictions of either the Marauder II itself (specifically, the "official" alternate artwork) or its much lighter progenitor (especially the MAD-4X variation) or even its somewhat-lighter Clan-built cousin as the basis for the MWO rendition of the design.
There is even a set of separate-but-related 'Mechs (specifically, the Dragon Fire, Maelstrom, and Nightstar) that PGI's artists could draw elements from, or even outright "kit-bash" into something that they could call a Marauder II (or even a Marauder).
(For that matter, the appearances of each of the Hammerhands, the Battleaxe, and the Loki Prime fit most meaningful criteria for describing the Warhammer, so the MAD series isn't the only one for which that process could work).
Given PGI's seeming greater willingness to significantly alter the appearance of the 'Mechs relative to the original artwork (the most notable examples being the MWO Centurion vs the classic Centurion and (albeit to a somewhat lesser degree) the MWO Awesome vs the classic Awesome) than to alter critical spaces or weights, combined with a history of implementing... novel... solutions to certain issues (cases-in-point: "ghost heat" & the original UAC unjam mechanic), creating a new look for the Macross-based Unseen (especially if Hasbro decided to go after HG, as so many are hoping for) is not only not-unthinkable, but quite possible & arguably at least as likely as removing the KGC's Hand Actuators.
P.S.: As for our previous conversation, I've already given you my thoughts on the matter, and have neither need nor desire to rehash.
Also, I've found every sampling of coffee I've yet encountered to be vile, with every sampling of tea I've yet encountered being only marginally more tolerable - so I'll not be having any of that decaf, thank you.
Yes, they were, specifically, according to lore allowed for small quantities of sales to Dragoon Approved units. So you can stow your "patently false" as they were still ESSENTIALLY Dragoon mechs.
Excerpt from 3039 TRO:
Deployment
It was not until after the Fourth Succession War that
the Marauder II was off ered for sale to any other unit except
Wolf’s Dragoons. During that time it was most numerous
in the ranks of Zeta Battalion and Alpha Regiment, where
it found enthusiastic use among assault companies and
unit commanders. Enemies of the Dragoons soon learned
to fear the advance of a Marauder II, as seeing one often
meant other heavy Dragoons were nearby.
Once Blackwell began offering the ’Mech to approved
buyers, it began to spread. The largest buyer was the mercenary unit Miller’s Marauders, which began replacing its
standard Marauders with Marauder IIs, forming an elite and
powerful assault battalion. Other units bought the ’Mech
in small quantities, but each buyer had to be approved by
Wolf’s Dragoons before the sale was allowed
So any way you want to try to sugar coat it, 2 of those units were totally non existent outside the Dragoons (Annihilator and Imp. The Imp wasn't even BUILT until after the Exodus) and the third was produced and sold in such small numbers as to be "essentially" a Dragoons exclusive. Or did you suddenly get membership into Millers/Barbers Marauder IIs?
And yet with all that "history of changing" things, you think that somehow a ground up redesign of a potentially litigious item (HG doesn't actually have to have a case to stand on, they just have to have money to throw at it, which has been their MO in the past. Neither, Catalyst, nor IGP/PGI can afford to fight it) that to see the light of day would have to be changed so drastically that the fans who want it in the first place probably won't accept it. Brilliant.
Edited by Bishop Steiner, 21 September 2013 - 06:07 PM.
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