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The King Crab Petition


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Poll: Do You Want To See The King Crab? (479 member(s) have cast votes)

Should The Crabs Be Added?

  1. Yes (380 votes [79.50%])

    Percentage of vote: 79.50%

  2. No (48 votes [10.04%])

    Percentage of vote: 10.04%

  3. I Don't Care (50 votes [10.46%])

    Percentage of vote: 10.46%

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#21 Ragnar Darkmane

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Posted 01 August 2013 - 01:52 PM

Voted for the Crab because I want some new mech for a change that isn't just another walking humanoid brick.

Edited by Ragnar Darkmane, 01 August 2013 - 01:53 PM.


#22 Odins Fist

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Posted 01 August 2013 - 02:53 PM

Anyone that thinks the King Crab would break MWO isn't really thinking too hard.

#23 xCico

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Posted 01 August 2013 - 03:00 PM

Just add a restriction to dual ac20/Gauss and Gauss/Ac20 combo, we need this mech!!!!! We need another 100 ton beast!

#24 SgtMagor

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Posted 01 August 2013 - 03:42 PM

yup yup we need a 100ton chicken walking Crab that can shoot dual coconut blaster 20's. Posted Image

#25 EGG

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Posted 01 August 2013 - 05:02 PM

Was it common for FASA to split criticals like this? I'm not aware of any others but BT has all sorts of oddities.

#26 Tennex

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Posted 01 August 2013 - 05:08 PM

tired of humanoids

#27 Strum Wealh

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Posted 01 August 2013 - 05:34 PM

View PostEGG, on 01 August 2013 - 05:02 PM, said:

Was it common for FASA to split criticals like this? I'm not aware of any others but BT has all sorts of oddities.

There were a few others that did it - the AXM-1N Axman (AC/20 in the RT with spillover into the CT) and CPLT-C3 Catapult (Arrow IV launcher in the RA, with spillover into the RT) most readily come to mind, though there are likely more.

#28 Gunivar

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Posted 01 August 2013 - 05:38 PM

I found the elusive Super Assault variant of the King Crab!
Posted Image

#29 Psikez

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Posted 01 August 2013 - 05:41 PM



Look how flipping happy I would be PGI

Edited by Psikez, 01 August 2013 - 05:42 PM.


#30 Radiant Mass

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Posted 01 August 2013 - 05:43 PM

View PostTennex, on 01 August 2013 - 05:08 PM, said:

tired of humanoids


QFT.

The monotony is going overboard.

#31 Team Leader

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Posted 01 August 2013 - 05:54 PM

Why not the Lobster?
http://www.sarna.net/wiki/Lobster

#32 Will9761

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Posted 01 August 2013 - 05:58 PM

Yeah sure, why not.

#33 Thunder Lips Express

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Posted 01 August 2013 - 06:18 PM

i voted yes mostly because i want every mech in the game.

#34 Gunivar

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Posted 02 August 2013 - 04:20 AM

Mechs like the Crab would be a good idea.
Much rather have more humanoids over more Jet Cockpit-with-legs mechs.

#35 Strum Wealh

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Posted 02 August 2013 - 06:37 AM

View PostTennex, on 01 August 2013 - 05:08 PM, said:

tired of humanoids

View PostGunivar, on 02 August 2013 - 04:20 AM, said:

Mechs like the Crab would be a good idea.
Much rather have more humanoids over more Jet Cockpit-with-legs mechs.

The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.

[color="#b27204"]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants is below the threshold of what PGI has implemented at this time.
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color="#b27204"]faun[/color]-like Mongoose.

[color="#b27204"]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.

#36 BlackIronTarkus

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Posted 02 August 2013 - 01:23 PM

Seriusly, lately all the new mechs look the same, it would be a great addition to have something different.

I voted yes.

#37 xCico

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Posted 03 August 2013 - 04:18 AM

Posted Image

#38 SgtMagor

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Posted 03 August 2013 - 04:39 AM

really! only 82 votes for KIng Crab sigh...

#39 Herodes

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Posted 03 August 2013 - 07:40 AM

We all need more King Crab. Some of us just do not know it yet.

#40 RavensScar

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Posted 04 August 2013 - 01:11 PM

The KC would add some nice variety to the mech designs, and I agree that the split-locations really wouldn't be a problem. There are already several mechs where weapon locations and internals have been adjusted to make them work with the MWO rules. AC/20s in arms with no lower arm / hand actuators would be fine.

However, the KC barely has 3 variants available going with Piranha's current rules - pre 3050, and no Royal units. KGC-000, KGC-0000 and KGC-010. That being said, the Quickdraw got in with 2 identical variants!

In terms of actual gameplay, I'm not sure the KC would actually be that good. It might end up with the speed of an Atlas, and the hit-boxes of an Awesome. I think we can all imagine how that would play.





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