Edited by Ragnar Darkmane, 01 August 2013 - 01:53 PM.
The King Crab Petition
#21
Posted 01 August 2013 - 01:52 PM
#22
Posted 01 August 2013 - 02:53 PM
#23
Posted 01 August 2013 - 03:00 PM
#24
Posted 01 August 2013 - 03:42 PM
#25
Posted 01 August 2013 - 05:02 PM
#26
Posted 01 August 2013 - 05:08 PM
#27
Posted 01 August 2013 - 05:34 PM
EGG, on 01 August 2013 - 05:02 PM, said:
There were a few others that did it - the AXM-1N Axman (AC/20 in the RT with spillover into the CT) and CPLT-C3 Catapult (Arrow IV launcher in the RA, with spillover into the RT) most readily come to mind, though there are likely more.
#28
Posted 01 August 2013 - 05:38 PM
#29
Posted 01 August 2013 - 05:41 PM
Look how flipping happy I would be PGI
Edited by Psikez, 01 August 2013 - 05:42 PM.
#32
Posted 01 August 2013 - 05:58 PM
#33
Posted 01 August 2013 - 06:18 PM
#34
Posted 02 August 2013 - 04:20 AM
Much rather have more humanoids over more Jet Cockpit-with-legs mechs.
#35
Posted 02 August 2013 - 06:37 AM
Tennex, on 01 August 2013 - 05:08 PM, said:
Gunivar, on 02 August 2013 - 04:20 AM, said:
Much rather have more humanoids over more Jet Cockpit-with-legs mechs.
The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.
[color="#b27204"]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants is below the threshold of what PGI has implemented at this time.
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color="#b27204"]faun[/color]-like Mongoose.
[color="#b27204"]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.
#36
Posted 02 August 2013 - 01:23 PM
I voted yes.
#37
Posted 03 August 2013 - 04:18 AM
#38
Posted 03 August 2013 - 04:39 AM
#39
Posted 03 August 2013 - 07:40 AM
#40
Posted 04 August 2013 - 01:11 PM
However, the KC barely has 3 variants available going with Piranha's current rules - pre 3050, and no Royal units. KGC-000, KGC-0000 and KGC-010. That being said, the Quickdraw got in with 2 identical variants!
In terms of actual gameplay, I'm not sure the KC would actually be that good. It might end up with the speed of an Atlas, and the hit-boxes of an Awesome. I think we can all imagine how that would play.
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