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Hard Point Sizes > Silly-Penaly-System


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#1 WolvesX

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Posted 01 August 2013 - 05:01 AM

Greetings Mechwarriors,

you may know my threads like "Paul, why did you nerf LPLs" or "I just hate the new patch" and other moved or deleted threads.

What you need to know is:

I want MWO to be the greatest and most successful title of the year and the years to come!





But I simply can not understand, why a new player unfirendly mechanic near release of the game could increase its success! I don't see that it serves its intended perpose.

---

BALANCE IS MORE IMPORTANT THAN CONTENT


Look at LoL, CS, Dota, CoD1-4.

This game could easily make the different mechs truly unique:

HARDPOINT SIZES





If we had them, lets say we could make the Awesome the ONLY mech in game with 3 PPCs, the Stalker would have no large HPs at all, because its not meant to be boating PPCs.

The 733 Cheeseking, could be easily fixed by giving him only medium HPs in the torso.

HPK-4P would be super unique, as many many other mechs!

Imagine:





LARGE hardpoints -> You can mount the biggest weapon of a class for example AC20.
MEDIUM hardpoints -> You can mount medium weapons of the class; Large Laser, AC5U
SMALL hardpoints -> ML, MG, SPL... LRM5

Mixed up with the cone of fire system of "Homeless Bill", or a version of that.


---


Yes, it would be a different game. Yes, it would add a bit of DICE into the game. Yes, it would result in LESS coustomisation.


BUT I REALY AND TRULY BELIVE THAT IT WOULD BE BETTER






Serious opinion from the Wolves.

Edited by WolvesX, 01 August 2013 - 05:13 AM.


#2 Sybreed

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Posted 01 August 2013 - 06:15 AM

did not expect that from you wolves

#3 MustrumRidcully

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Posted 01 August 2013 - 06:26 AM

I don't think so. They are both bad.

Again, just add t he wrong mech, and you're back in a PPC/Gauss Sniper meta. As long as you don't fix:
- Heat System
- Imbalanced Weapons (to some parts caused by heat system)
- Group Fire + Convergence
you cannot achieve your balance goals.

Hard point limitations don't help, because there are inherently always boats in the table top universe, and we can't forbid them all from becoming part of MW:O just because that would break our game.

#4 MaddMaxx

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Posted 01 August 2013 - 06:37 AM

I see what you did there. All that Smoke and Mirrors about HP's and then the BOOM, the "Cone of Fire" gambit. Gotcha though. Just say NO to the CoF. :)

#5 WolvesX

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Posted 01 August 2013 - 06:43 AM

View PostMustrumRidcully, on 01 August 2013 - 06:26 AM, said:

I don't think so. They are both bad.

Again, just add t he wrong mech, and you're back in a PPC/Gauss Sniper meta. As long as you don't fix:
- Heat System
- Imbalanced Weapons (to some parts caused by heat system)
- Group Fire + Convergence
you cannot achieve your balance goals.

Hard point limitations don't help, because there are inherently always boats in the table top universe, and we can't forbid them all from becoming part of MW:O just because that would break our game.


Yes, of couse the weapons must be fixed, but not through a flawed system.

You are right, boat will be boat, but boat are not a bad thing. They are specialised.

View PostMaddMaxx, on 01 August 2013 - 06:37 AM, said:

I see what you did there. All that Smoke and Mirrors about HP's and then the BOOM, the "Cone of Fire" gambit. Gotcha though. Just say NO to the CoF. :)

Yes, its far from my inital position, but I can understand my people want it.

Edited by WolvesX, 01 August 2013 - 06:45 AM.


#6 Ozric

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Posted 01 August 2013 - 06:45 AM

No to hardpoint sizes, only allows for backwards customization and it wouldn't work anyway. Cheese builds would become even more variant limited than they are now, but they would still be there.

#7 WolvesX

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Posted 01 August 2013 - 06:46 AM

View PostOzric, on 01 August 2013 - 06:45 AM, said:

No to hardpoint sizes, only allows for backwards customization and it wouldn't work anyway. Cheese builds would become even more variant limited than they are now, but they would still be there.

Just post a cheese mech and I give a fair fix.

#8 Gulinborsti

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Posted 01 August 2013 - 06:49 AM

I was drawn in by the idea of hardpoint sizes in the beginning but I am sure now that they are definitely the wrong way to go.

The new heat penalties give so much more options to balance weapons and solve boating issues. And this without adding more restictions to my Mech builds, I can still mount whatever I want into it and try it out.

Edited by Gulinborsti, 01 August 2013 - 06:50 AM.


#9 Sybreed

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Posted 01 August 2013 - 06:51 AM

View PostWolvesX, on 01 August 2013 - 06:46 AM, said:

Just post a cheese mech and I give a fair fix.

oh oh let me start!

Warhawk! Fix? Tonnage limits.

#10 Hammertrial

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Posted 01 August 2013 - 07:06 AM

AND THEN THE CLANS ARRIVE, AND **** ALL OVER THIS TERRIBLE IDEA!!!!

Heat penalties at least would be easily mapped to clan tech, this would do absolutely nothing.

#11 Moriquendi86

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Posted 01 August 2013 - 07:14 AM

I've already said that in another topic but this seams to appear again and again... I like customization in this game and wouldn't want to see it limited by hardpoint sizes. Still hardpoint size is good idea of balancing but instead of making impossible to put bigger weapon to a small slot it could give some penalties when you do so. For example if you put large laser in small slot it could have longer cooldown and/or generate more heat. In similar fashion if you place small laser in large slot it could get some benefits like shorter cooldown and/or more damage. Those values could be changed at any time so it can be used as balancing tool without completely removing customization from the game.

#12 MustrumRidcully

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Posted 01 August 2013 - 07:15 AM

View PostWolvesX, on 01 August 2013 - 06:43 AM, said:

You are right, boat will be boat, but boat are not a bad thing. They are specialised.

So we don't actually need to do anything?

#13 KuruptU4Fun

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Posted 01 August 2013 - 08:18 AM

So wait, it's not enough that an LL or a Gauss takes up more space than a ML or a A/C 2. But the mechs themselves have to have restrictions in weapon size? How does that make things better than what we have now where the mechs are assigned weapons slots?





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