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Battlemech - Kintaro


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#281 Wildstreak

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Posted 03 August 2013 - 08:56 AM

The art looks better than what the TRs had, I have a dislike for those Mechs looking like they mashed some flying saucers together.

Performance, I expect it to be like a 5 ton lighter Quickdraw with no JJ, 3 variants (18, 19/19b, 20) and not sure what the Hero or scale will be.

#282 xhrit

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Posted 03 August 2013 - 12:17 PM

View PostBillygoat, on 02 August 2013 - 10:52 PM, said:

I think Alex is out of juice. At least for the moment. Time to let somebody else do the redesigns for a while and let the poor guy recharge.


I beg to differ. Looking at this concept I am super excited about the future of MWO. Mongoose, ftw!


Posted Image

Edited by xhrit, 03 August 2013 - 12:20 PM.


#283 Strum Wealh

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Posted 03 August 2013 - 01:20 PM

View Postxhrit, on 03 August 2013 - 12:17 PM, said:


I beg to differ. Looking at this concept I am super excited about the future of MWO. Mongoose, ftw!


Posted Image

Where, exactly, is that image from (link source)? ;)

#284 Ridersofdoom

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Posted 03 August 2013 - 05:04 PM

maybe from "Copypaste Iglesias".

#285 Hythos

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Posted 03 August 2013 - 06:17 PM

Not very Buishido-looking.

#286 Skadi

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Posted 03 August 2013 - 06:18 PM

View PostStrum Wealh, on 03 August 2013 - 01:20 PM, said:

Where, exactly, is that image from (link source)? :(


i doubt its realy alex's.

#287 Anjian

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Posted 03 August 2013 - 07:02 PM

View PostMrTarget, on 03 August 2013 - 12:15 AM, said:

So the Kintaro is a 55 ton, along with the griffin, wolverine and shadowhawk.

Is this a way of making the medium mech more popular?


55 tons is the most populous weight category of the most populous size category. There are more 55 ton mechs in BT than any other weight type. Its the mean or benchmark for the franchise.

Given that PGI's revenue comes a lot from 'selling' mechs and their accessories, they certainly have both a creative and financial interest to make mediums more relevant again.

#288 Anjian

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Posted 03 August 2013 - 07:08 PM

View PostHythos, on 03 August 2013 - 06:17 PM, said:

Not very Buishido-looking.


Kintaro wasn't meant to be Bushido looking. Just like the original much drawing, he is supposed to be round and cute looking.



http://azukiblog.fil.../05/kintaro.jpg

Edited by Anjian, 03 August 2013 - 07:10 PM.


#289 Skye Storm

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Posted 04 August 2013 - 07:36 AM

View Postxhrit, on 03 August 2013 - 12:17 PM, said:


I beg to differ. Looking at this concept I am super excited about the future of MWO. Mongoose, ftw!


Posted Image

LINK NOW!!!!

#290 Derick Cruisaire

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Posted 04 August 2013 - 10:14 AM

I now it has been stated already, but I would also like to say that I think the Dervish would have been a better choice.

Kintaro = :D

Dervish = :D

#291 Alik Kerensky

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Posted 04 August 2013 - 10:39 AM

Ugly

#292 SgtMagor

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Posted 04 August 2013 - 11:00 AM

I think the Kintaro will probably be a good hunter killer/ splat attack mech. 3 srm6, 2 srm4, 2 med pulse 55ton mech is very scary!

#293 Thariel

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Posted 04 August 2013 - 11:07 AM

So you want no restrictions in battlemechs and now complain one is like the other when you can build everything from scratch ? lol..
Of course it is.

As I said BEFORE the alpha/beta launch, restrict the mechlab way ! more. e.g. swapping large lasers for the puls/er version as a max in customization. With all the upcoming battlemechs , there will be plenty to find the hardpoint selection you need to run your mech.

#294 Genewen

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Posted 04 August 2013 - 11:29 AM

Meh. Another boxy, humanoid mech which will look the same as all the other boxy, humanoid mechs that make up by far the biggest part of the models.

I know, it is far easier to design straight forms, especially because you can recycle so much stuff from earlier mechs. But it really makes me unexcited for most of the new mechs and in this case, with a mech that had so many round forms on the artworks, it is really inappropriate. I really feel if they were to release the Stalker and Catapult again, they would be blocks as well. Stop being so lazy!

#295 Justy Starflare

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Posted 04 August 2013 - 09:52 PM

I think the redesign looks awesome but not as the kinaro.
I'd like to see more commonality with each mech the new
Has almost nothing in common with the tro art (which was
Fugly) but you could've made it more rounded just a tad bit
To make it more different from the rest.

#296 Paradoxum

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Posted 05 August 2013 - 12:50 AM

Know nothing about battletech universe but after browsing the wiki there are so many more interesting looking mechs you could add. All the recent ones just look the same to me ingame unless I'm 10feet away from them.

#297 Paradoxum

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Posted 05 August 2013 - 01:07 AM

View PostBillygoat, on 02 August 2013 - 10:52 PM, said:

Saw the announcement, was really excited. Love the goofy looking Kintaro.

Saw the concept art, was less excited. Pretty generic, lacking in the character that made early-ish Battletech mechs endearing. Workable, except...

Saw the in game model, was disappointed. Talk about dull. And probably going to be enormous to boot.

I think Alex is out of juice. At least for the moment. Time to let somebody else do the redesigns for a while and let the poor guy recharge.


They only have one person "Alex" modelling all the mechs? It all makes sense now.

#298 Filter41

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Posted 05 August 2013 - 01:28 AM

View PostParadoxum, on 05 August 2013 - 12:50 AM, said:

Know nothing about battletech universe but after browsing the wiki there are so many more interesting looking mechs you could add. All the recent ones just look the same to me ingame unless I'm 10feet away from them.


vote

#299 aniviron

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Posted 05 August 2013 - 06:39 AM

View PostParadoxum, on 05 August 2013 - 01:07 AM, said:


They only have one person "Alex" modelling all the mechs? It all makes sense now.


Alex Iglecias does all the concept art for the mechs; the modeling is handled by a few other people. There's a good article about their design process for mechs out there somewhere.

#300 Strum Wealh

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Posted 05 August 2013 - 09:10 AM

View Postaniviron, on 05 August 2013 - 06:39 AM, said:

Alex Iglecias does all the concept art for the mechs; the modeling is handled by a few other people. There's a good article about their design process for mechs out there somewhere.

However, Alex/FD also does the orthographic projections that the modeling team(s) use to create the in-game assets, in addition to the concept/promotional art - a point that was cited as one of the reasons behind the sudden appearance of the Quickdraw.

View PostAlex Iglesias, on 05 June 2013 - 01:42 PM, said:

The orion wasn't intentionally pushed back, it hasn't been replaced

i just made the orthos for the quickdraw before the orthos for the orion, really thats it


Posted Image

Posted Image
(Note that the above-pictured ortho for the Dragon predates the change to the in-game model to reflect the presence of the Lower Arm Actuator that is shown on the BT Record Sheet.)





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