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3Rd Person View


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#21 Roadbuster

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Posted 01 August 2013 - 10:33 PM

This must not be implemented in actual gameplay.
And if it is, players who use it shouldn't be able to switch during a match and these players should not be able to play with the rest of us who use the normal cockpit view.

@ EvilCow
I think I found some sarcasm between your lines! ;)

#22 xRatas

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Posted 01 August 2013 - 10:41 PM

View PostRoadbuster, on 01 August 2013 - 10:33 PM, said:

@ EvilCow
I think I found some sarcasm between your lines! :(


It is him that taught me the hard lesson of taking the advantage of game mechanics for multiplayer games. His nick has burned into my memory after realizing BAP and Light Gauss could target you 1200m away, well over your maximum view distance. Took at least 3 deaths in row delivered by his hand to realize wth was going on... ;)

#23 Chavette

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Posted 01 August 2013 - 10:48 PM

View PostEvilCow, on 01 August 2013 - 10:20 PM, said:


Oh look, who could have guessed that... you can look beyond obstacles and get targets, from the look of it you can also lock missiles from there.

But there is no minimap so it is balanced.


You can't see who you're brawling with either, nor your legs(which 3pv was invented to help orient with), I'd rather call it simply stupid.

Btw, is it the plan to make a user locked to 3pv for the match?

Otherwise its gonna be abused to oblivion and give a further egdge against noobs.

#24 EvilCow

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Posted 01 August 2013 - 10:51 PM

View PostChavette, on 01 August 2013 - 10:48 PM, said:

I'd rather call it simply stupid.


Too generic, you could do that for almost anything from ECM onward.

This thing reached new levels and requires a whole new terminology.

#25 Corvus Antaka

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Posted 01 August 2013 - 10:56 PM

View PostEvilCow, on 01 August 2013 - 10:20 PM, said:


Oh look, who could have guessed that... you can look beyond obstacles and get targets, from the look of it you can also lock missiles from there.

But there is no minimap so it is balanced.


yup. this will be the problem unless they change jumpjet design, peekaboo in 3rd person i see yu.

#26 Roadbuster

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Posted 01 August 2013 - 11:06 PM

Make that camera drone destroyable, cost 40.000CB per drone and the mech which used it blind for 5 seconds.

This does not help new players, a good tutorial would help them.
3PV will be abused by the players/loadouts people already complain about every day.

#27 Volthorne

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Posted 01 August 2013 - 11:08 PM

View PostRoadbuster, on 01 August 2013 - 10:33 PM, said:

This must not be implemented in actual gameplay.
And if it is, players who use it shouldn't be able to switch during a match and these players should not be able to play with the rest of us who use the normal cockpit view.

*cough cough* Hardcore mode *cough*

No, seriously, there is such a thing and it is 1PV only.

Edited by Volthorne, 01 August 2013 - 11:08 PM.


#28 Ghostwolfe

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Posted 01 August 2013 - 11:10 PM

3PV...this just had bad written all over it from a tactical standing. It changes the game play considerably in numerous ways. It doesn't enhance the game experience but instead will detract from it. The ramifications of being able to see super far in the distance without your mech being seen (as you hide behind an object) are just too numerous to list. I have played BT in one form or another for 25 years and really love the game in all its forms but this 3PV is gonna kill this for me. There will be no such thing as being able to "surprise" or "flank" or "suppression fire" when the other players have the ability to look around objects without putting themselves at risk of getting damaged. Bad idea PGI.

#29 Krivvan

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Posted 01 August 2013 - 11:55 PM

View Postvon Pilsner, on 01 August 2013 - 11:53 PM, said:

I must be on an island... I do not like the 3pv and I do not think it is particularly helpful for new players. It is totally for experienced players to see over hills (just like MW4).


These screenshots aren't showing you what it looks like from the perspective of someone looking towards that mech.

Edited by Krivvan, 01 August 2013 - 11:55 PM.


#30 von Pilsner

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Posted 01 August 2013 - 11:58 PM

Bryan Ekman said:

Ask the Devs #40



3PV

aniviron: You've stated in the past that you don't want to give players using third person view a competitive advantage by being able to see around corners, behind them, or in their far periphery. Do you have any concrete plans for how to do this? It seems like this will be an unavoidable side effect of having the camera located behind the mech, and it is the main reason that almost the entire forum is against having it in the game. You could assuage a lot of upset on the forums if you detailed how you are going to do this.
A: Once players get their hands on 3PV, I think most people will be pleasantly surprised how little the camera impacts gameplay. Early tests are showing that there is not much of an advantage. That being said, until we get this viewmode in the hands of 1000s of players, we’re not going to see how it fully gets used.


Well thank god there is not going to be much of an advantage...

View PostGingerBang, on 01 August 2013 - 09:56 PM, said:

this

Posted Image

vs this

Posted Image

you decide.


View PostRoland, on 01 August 2013 - 07:39 PM, said:

I don't see third person view as being particularly helpful for new players.

However, good players are going to use it by flipping it on to look around corners, and then immediately flipping it off.


I must be on an island... I do not like the 3pv and I do not think it is particularly helpful for new players.

#31 Rather Dashing

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Posted 02 August 2013 - 12:03 AM

FOR THIRD PERSON TO WORK IT NEEDS TO BE IMPLEMENTED AS A GAMEPLAY MECHANIC INSTEAD OF JUST A VIEWING MODE FOR YOUR MECH IN-GAME.

MAKE FIRST PERSON THE DEFAULT VIEW MODE. A PLAYER HAS TO PURCHASE THE UAV UPGRADE FOR THIRD PERSON. EVEN THEN, THE THIRD PERSON DEPLOYS THE THIRD PERSON DRONE, THE DRONE HAS VIDEO FEEDBACK, IT'S BLURRY, SOMEWHAT FUZZY, AND WORST OF ALL - IT HAS A SLIGHT DELAY IN THE VIDEO FEED BACK TO YOUR COCKPIT.

IN COMBAT IT IS A COMPLETE LIABILITY, BUT IT WOULD BE GREAT FOR BEING DEPLOYED IN A CLOSE CITY SO YOU CAN SEE AROUND CORNERS OR OVER BUILDINGS. IT CAN GIVE YOU AN ADVANTAGE BEFORE OR AFTER COMBAT FOR YOUR SITUATIONAL AWARENESS ON THE BATTLEFIELD.

IN COMBAT, YOU WOULDN'T BE CAPABLE OF REACTING IN REAL-TIME WITH ENEMY MECHS AND YOUR AIM WOULD BE OFF BECAUSE THE UAV WOULDN'T BE CENTERED FOR THE MIDDLE OF THE SCREEN, IT WOULD BOB AND WEAVE LIKE A FLOATING UAV WOULD. IT WOULDN'T BE STATIONARY IS WHAT I'M SAYING.

AND BEST OF ALL THE UAV COULD BE DESTROYED, EVEN THE AMS WOULD REGISTER A HOSTILE UAV AS AN INCOMING TARGET AND GUN IT DOWN.

THIS WOULD MAKE THE UAV A SITUATIONAL ITEM THAT HAS SPECIFIC USES AND ADVANTAGES FOR PLAYERS WHO WOULD KNOW HOW TO USE IT, BUT GOD FORBID PGI TURN A BANAL VIEWING MODE INTO AN ADVANCED GAME MECHANIC.

I WOULD NOT HAVE A PROBLEM AT ALL WITH THE INTRODUCTION OF THIRD PERSON IF IT WOULD HAVE SPECIFIC GAMEPLAY MECHANICS LIKE I MENTIONED ABOVE.

JUST MY TWO CENTS.

#32 Qrbaza

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Posted 02 August 2013 - 03:43 AM

View PostVolomon, on 01 August 2013 - 07:18 PM, said:


Don't you know that most of PGI's job revolves around running off potential customers? Now their running off current players. There is no way I'm playing this with 3PV, I'll just switch to Hawken if I want 3PV.

You know instead of coming up with worthless features why not devote time into a tutorial.


LOL go to hawken your threats dont mean **** to PGI. And you are wrong about running off potential costumers. I know at least dosen of guys waiting for 3pv then they will start to play this game. And their wallets arent thin as mine is ;) So go play hawken my friend as its poor choise over MW!

#33 Nicholas Carlyle

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Posted 02 August 2013 - 04:40 AM

So wait...let me get this straight.

If I'm standing behind a mountain and flip to 3PV which will allow me to see my targets...I can get an LRM lock on them as well?

#34 Dracol

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Posted 02 August 2013 - 04:49 AM

In the 12v12 man drops we ran last night, the 3rd person drone got nickname the "noob drone".

For scouts, it is advantagous to scout without being detected, which the noob drone does not allow. Yes, you'll be able to see mech types and direction of movement but the drop commander will know poaition data has been compremised and react accordingly.
Also all the "elite" players who will make the most of it in normal mode will lose that advantage when they drop into cw and if they rely it they will be at a severe disadvatage against those who never use it in the first place.

#35 Devil Fox

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Posted 02 August 2013 - 04:57 AM

View PostNicholas Carlyle, on 02 August 2013 - 04:40 AM, said:

So wait...let me get this straight.

If I'm standing behind a mountain and flip to 3PV which will allow me to see my targets...I can get an LRM lock on them as well?


Still need to be able to physically see them in 1PV to get radar signature (targetable) targets. All looking over/around terrain does is convey physical identification by Eyeball Mk.1.

#36 Nicholas Carlyle

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Posted 02 August 2013 - 05:26 AM

View PostApostal, on 02 August 2013 - 04:57 AM, said:


Still need to be able to physically see them in 1PV to get radar signature (targetable) targets. All looking over/around terrain does is convey physical identification by Eyeball Mk.1.


Ah ok, geez the way some people were saying it i was like wtf.

#37 Randalf Yorgen

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Posted 02 August 2013 - 06:00 AM

The drone should only be available in the arenas. PGI needs to add 6-10 arena maps and alow for a solo, 2 man, 4 man, 8 man and 12 man que. People who want tird person view can have it, can have a good selection of maps and a choice of drop sizes. Challenge rounds could be made where you can specifically name the group that you want to fight in the arena and it would be super simple to create and manage a ladder ranking system to see who is at the top of the heap. Then once every 3 months they could have a Championship Monster Blowout that people would have to buy into with MC but the top three winners in each catagory get a title they can display and a dashboard item plus a reward of MC/CB.

in CW and non arena drops third person just shouldn't be an option OR if it is it should be very slow, clunky, destructable and jammable by ECM. Also area effect weapon systems, (LRM, Artillery, AirStrike) should all be able to target off the visible drone without the smoke cloud. Artillery units in the real world will adjust the target they want an airstrike on with HE (high explosive) rounds but when it's time for the bombers to come in the artillery spotters will pop an Illumination Round 250-500 ft above the target and the FAC (forward air controler) will guide the planes in and tell them to bomb the illumination point. Very effective and very lethal, no smoke involved. The big red light from the drones would make an excellent illumination point for the airstrikes.

Really though, Arenas are the only solution that make any sense with regards to 3PV.

#38 Carrioncrows

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Posted 02 August 2013 - 06:05 AM

View PostViktor Drake, on 01 August 2013 - 09:48 PM, said:


Wow I wish I would have know this in the test. Would have made a world of difference.


I only figured it out cause Matt Newman (sp?) told me in game.

So if you see him, tell that saucy minx ty.

#39 Royalewithcheese

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Posted 02 August 2013 - 06:19 AM

Wait, you can switch? Yeah, Russ, I see no ways that essentially giving everyone a periscope will change a game dominated by sniping.

#40 tayhimself

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Posted 02 August 2013 - 06:37 AM

View PostRoyalewithcheese, on 02 August 2013 - 06:19 AM, said:

Wait, you can switch? Yeah, Russ, I see no ways that essentially giving everyone a periscope will change a game dominated by sniping.

This is going to be hilariously good for pop tarting and is ripe for abuse by 4-mans in a number of ways. If you can target, it should be good for JJ LRM mechs too. I'll be in the mixed queue with 2 PPC/Gauss making the game fun for new players.





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